1
1
0
0
Gr_Bldg_TownCenter
trUnitTypeIsSelected("%ProtoUnit%")
TIP_Shared_AgeUpII
AbstractTownCenter
true
trShowProtip("%TipName%", "%ShowProto%");
Eg_Bldg_TownCenter
trUnitTypeIsSelected("%ProtoUnit%")
TIP_C02_AgeUpII_Custom
AbstractTownCenter
true
trShowProtip("%TipName%", "%ShowProto%");
Gr_Civ_Villager
trUnitTypeIsSelected("%ProtoUnit%")
TIP_C01_VillagerGatherGeneral
UnitTypeVillager1
true
trShowProtip("%TipName%", "%ShowProto%");
Eg_Civ_Villager
trUnitTypeIsSelected("%ProtoUnit%")
TIP_C02_VillagerGatherGeneral
UnitTypeVillager1
true
trShowProtip("%TipName%", "%ShowProto%");
Gr_Civ_Villager
trUnitTypeIsSelected("%ProtoUnit%")
1
0
2
trTechStatusCheck(%PlayerID%, %TechID%, %Status%)
TIP_C01_BuildingFarms
UnitTypeVillager1
true
trShowProtip("%TipName%", "%ShowProto%");
Eg_Civ_Villager
trUnitTypeIsSelected("%ProtoUnit%")
1
110
2
trTechStatusCheck(%PlayerID%, %TechID%, %Status%)
TIP_C02_BuildingFarms
UnitTypeVillager1
true
trShowProtip("%TipName%", "%ShowProto%");
1
Gr_Bldg_StoreHouse
>=
1
trPlayerUnitCountSpecific(%PlayerID%, "%ProtoUnit%") %Op% %Count%
TIP_C01_StorehouseInfo
UnitTypeBldgStorehouse
true
trShowProtip("%TipName%", "%ShowProto%");
1
Eg_Bldg_StoreHouse
>=
1
trPlayerUnitCountSpecific(%PlayerID%, "%ProtoUnit%") %Op% %Count%
TIP_C02_StorehouseInfo
UnitTypeBldgStorehouse
true
trShowProtip("%TipName%", "%ShowProto%");
1
Gr_Bldg_Farm
>=
1
trPlayerUnitCountSpecific(%PlayerID%, "%ProtoUnit%") %Op% %Count%
TIP_C01_VillagerGatherFarm
AbstractFarm
true
trShowProtip("%TipName%", "%ShowProto%");
1
Eg_Bldg_Farm
>=
1
trPlayerUnitCountSpecific(%PlayerID%, "%ProtoUnit%") %Op% %Count%
TIP_C02_VillagerGatherFarm
AbstractFarm
true
trShowProtip("%TipName%", "%ShowProto%");
1
Gr_Bldg_Farm
>=
1
trPlayerCountBuildingInProgress(%PlayerID%, "%ProtoUnit%") %Op% %Count%
1
Gr_Bldg_Barracks
>=
1
trPlayerCountBuildingInProgress(%PlayerID%, "%ProtoUnit%") %Op% %Count%
1
Gr_Bldg_House
>=
1
trPlayerCountBuildingInProgress(%PlayerID%, "%ProtoUnit%") %Op% %Count%
1
Gr_Bldg_StoreHouse
>=
1
trPlayerCountBuildingInProgress(%PlayerID%, "%ProtoUnit%") %Op% %Count%
TIP_C01_MoreVillagers
true
trShowProtip("%TipName%", "%ShowProto%");
1
Eg_Bldg_Farm
>=
1
trPlayerCountBuildingInProgress(%PlayerID%, "%ProtoUnit%") %Op% %Count%
1
Eg_Bldg_Barracks
>=
1
trPlayerCountBuildingInProgress(%PlayerID%, "%ProtoUnit%") %Op% %Count%
1
Eg_Bldg_House
>=
1
trPlayerCountBuildingInProgress(%PlayerID%, "%ProtoUnit%") %Op% %Count%
1
Eg_Bldg_StoreHouse
>=
1
trPlayerCountBuildingInProgress(%PlayerID%, "%ProtoUnit%") %Op% %Count%
TIP_C02_MoreVillagers
true
trShowProtip("%TipName%", "%ShowProto%");