<?xml version="1.0"?>

<grouping>
	<width>19</width>
	<height>20</height>
	<ignoreplacementrules>0</ignoreplacementrules>
	<selectassingleunit>0</selectassingleunit>
     <!-- a quick fix for Turanian Trouble, Spearmen get replaced by Boss unit there. Spearmen spawn after a few seconds now -->
	<units>
		<unit variation="15" posx="-15.3149" posz="-6.4940" orientx="0.0000" orienty="0.0039" orientz="-1.0000" origid="4" scenname="12">Pe_Cav_Scout</unit>
		<unit variation="250" posx="-9.1251" posz="-6.4786" orientx="-0.3827" orienty="-0.0000" orientz="-0.9239" origid="1" scenname="">Pe_Civ_Villager</unit>
		<unit variation="175" posx="-5.7607" posz="-6.7505" orientx="-0.0000" orienty="-0.0000" orientz="-1.0000" origid="2" scenname="">Pe_Civ_Villager</unit>
		<unit variation="136" posx="-2.5240" posz="-7.0811" orientx="-0.0000" orienty="-0.0000" orientz="-1.0000" origid="3" scenname="">Pe_Civ_Villager</unit>
		<unit variation="94" posx="17.0000" posz="-5.0000" orientx="0.9424" orienty="0.0000" orientz="0.3345" origid="5" scenname="13">BerryBush</unit>
		<unit variation="92" posx="15.0000" posz="-3.0000" orientx="0.9424" orienty="0.0000" orientz="0.3345" origid="6" scenname="12">BerryBush</unit>
		<unit variation="58" posx="-3.0558" posz="-0.4091" orientx="-0.0000" orienty="-0.0000" orientz="-1.0000" origid="7" scenname="">Pe_Bldg_TownCenter</unit>
		<unit variation="93" posx="-9.6526" posz="-3.4376" orientx="-0.9239" orienty="0.0000" orientz="-0.3827" origid="8" scenname="15">Pe_Civ_Villager</unit>
		<unit variation="94" posx="17.0000" posz="-1.0000" orientx="0.9424" orienty="0.0000" orientz="0.3345" origid="9" scenname="15">BerryBush</unit>
		<unit variation="168" posx="-9.5473" posz="0.2780" orientx="-1.0000" orienty="0.0000" orientz="0.0000" origid="10" scenname="16">Pe_Civ_Villager</unit>
		<unit variation="94" posx="17.0656" posz="6.0327" orientx="-1.0000" orienty="0.0000" orientz="0.0000" origid="0" scenname="104">Pe_Bldg_Barracks</unit>
		<unit variation="238" posx="7.4630" posz="19.2050" orientx="-0.0000" orienty="-0.0000" orientz="-1.0000" origid="11" scenname="99">Pe_Bldg_LookoutTower</unit>
	</units>
	<tiles/>
	<selection>
		<block startx="-9" startz="-5" endx="-9" endz="-5"></block>
		<block startx="-8" startz="-5" endx="-8" endz="-5"></block>
		<block startx="-7" startz="-5" endx="-7" endz="-5"></block>
		<block startx="-6" startz="-5" endx="-6" endz="-5"></block>
		<block startx="-5" startz="-9" endx="-5" endz="-5"></block>
		<block startx="-4" startz="-9" endx="-4" endz="-5"></block>
		<block startx="-5" startz="4" endx="-5" endz="10"></block>
		<block startx="-4" startz="4" endx="-4" endz="10"></block>
		<block startx="-9" startz="-4" endx="-9" endz="-2"></block>
		<block startx="-8" startz="-4" endx="-8" endz="-2"></block>
		<block startx="-7" startz="-4" endx="-7" endz="-2"></block>
		<block startx="-6" startz="-4" endx="-6" endz="-2"></block>
		<block startx="-5" startz="-4" endx="-5" endz="3"></block>
		<block startx="-4" startz="-4" endx="-4" endz="3"></block>
		<block startx="-3" startz="-4" endx="-3" endz="3"></block>
		<block startx="-2" startz="-4" endx="-2" endz="3"></block>
		<block startx="-1" startz="-4" endx="-1" endz="3"></block>
		<block startx="0" startz="-4" endx="0" endz="3"></block>
		<block startx="1" startz="-4" endx="1" endz="3"></block>
		<block startx="2" startz="-4" endx="2" endz="-2"></block>
		<block startx="2" startz="3" endx="2" endz="3"></block>
		<block startx="3" startz="-4" endx="3" endz="-2"></block>
		<block startx="3" startz="3" endx="3" endz="3"></block>
		<block startx="4" startz="-4" endx="4" endz="-2"></block>
		<block startx="4" startz="3" endx="4" endz="3"></block>
		<block startx="-3" startz="4" endx="-3" endz="10"></block>
		<block startx="-2" startz="4" endx="-2" endz="10"></block>
		<block startx="-1" startz="4" endx="-1" endz="6"></block>
		<block startx="0" startz="4" endx="0" endz="10"></block>
		<block startx="1" startz="4" endx="1" endz="10"></block>
		<block startx="2" startz="4" endx="2" endz="10"></block>
		<block startx="3" startz="4" endx="3" endz="10"></block>
		<block startx="4" startz="4" endx="4" endz="10"></block>
		<block startx="5" startz="4" endx="5" endz="6"></block>
		<block startx="6" startz="4" endx="6" endz="6"></block>
		<block startx="7" startz="4" endx="7" endz="6"></block>
		<block startx="8" startz="4" endx="8" endz="6"></block>
		<block startx="9" startz="4" endx="9" endz="6"></block>
		<block startx="5" startz="-4" endx="5" endz="-2"></block>
		<block startx="5" startz="3" endx="5" endz="3"></block>
		<block startx="6" startz="-4" endx="6" endz="3"></block>
		<block startx="7" startz="-4" endx="7" endz="3"></block>
		<block startx="8" startz="-4" endx="8" endz="2"></block>
		<block startx="9" startz="-4" endx="9" endz="2"></block>
		<block startx="-3" startz="-9" endx="-3" endz="-5"></block>
		<block startx="-2" startz="-9" endx="-2" endz="-5"></block>
		<block startx="-1" startz="-5" endx="-1" endz="-5"></block>
		<block startx="0" startz="-5" endx="0" endz="-5"></block>
		<block startx="1" startz="-5" endx="1" endz="-5"></block>
		<block startx="2" startz="-5" endx="2" endz="-5"></block>
		<block startx="3" startz="-5" endx="3" endz="-5"></block>
		<block startx="4" startz="-5" endx="4" endz="-5"></block>
		<block startx="5" startz="-5" endx="5" endz="-5"></block>
		<block startx="6" startz="-5" endx="6" endz="-5"></block>
		<block startx="7" startz="-5" endx="7" endz="-5"></block>
		<block startx="8" startz="-5" endx="8" endz="-5"></block>
		<block startx="9" startz="-5" endx="9" endz="-5"></block>
	</selection>
	<waterheights></waterheights>
	<triggers>
		<trigger id="0" gid="0" pr="2" name="DelayedSpearmen" active="">
			<condition type="Timer" dispname="Timer">
				<param name="Param1" dispname="Seconds" vartype="0">
					<value>3</value>
				</param>
				<expression>(trTime()-cActivationTime) &gt;= %Param1%</expression>
			</condition>
			<effect type="Unit Create" dispname="Unit Create">
				<param name="PlayerID" dispname="Player" vartype="6">
					<value>1</value>
				</param>
				<param name="ProtoName" dispname="ProtoName" vartype="13">
					<value>Pe_Inf_Spearman</value>
				</param>
				<param name="ScenName" dispname="Name" vartype="1">
					<value>Default</value>
				</param>
				<param name="Location" dispname="" vartype="5">
					<value>6.7926, -0.000008, 13.4305</value>
				</param>
				<param name="Heading" dispname="Heading" vartype="0">
					<value>0</value>
				</param>
				<expression>true</expression>
				<command>
					<cmd>trUnitCreate(&quot;%ProtoName%&quot;, &quot;%ScenName%&quot;, %Location%, %Heading%, %PlayerID%);</cmd>
				</command>
			</effect>
			<effect type="Unit Create" dispname="Unit Create">
				<param name="PlayerID" dispname="Player" vartype="6">
					<value>1</value>
				</param>
				<param name="ProtoName" dispname="ProtoName" vartype="13">
					<value>Pe_Inf_Spearman</value>
				</param>
				<param name="ScenName" dispname="Name" vartype="1">
					<value>Default</value>
				</param>
				<param name="Location" dispname="" vartype="5">
					<value>3.8877, -0.000008, 13.5829</value>
				</param>
				<param name="Heading" dispname="Heading" vartype="0">
					<value>0</value>
				</param>
				<expression>true</expression>
				<command>
					<cmd>trUnitCreate(&quot;%ProtoName%&quot;, &quot;%ScenName%&quot;, %Location%, %Heading%, %PlayerID%);</cmd>
				</command>
			</effect>
			<effect type="Unit Create" dispname="Unit Create">
				<param name="PlayerID" dispname="Player" vartype="6">
					<value>1</value>
				</param>
				<param name="ProtoName" dispname="ProtoName" vartype="13">
					<value>Pe_Inf_Spearman</value>
				</param>
				<param name="ScenName" dispname="Name" vartype="1">
					<value>Default</value>
				</param>
				<param name="Location" dispname="" vartype="5">
					<value>2.7157, -0.000008, 17.1434</value>
				</param>
				<param name="Heading" dispname="Heading" vartype="0">
					<value>0</value>
				</param>
				<expression>true</expression>
				<command>
					<cmd>trUnitCreate(&quot;%ProtoName%&quot;, &quot;%ScenName%&quot;, %Location%, %Heading%, %PlayerID%);</cmd>
				</command>
			</effect>
		</trigger>
	</triggers>
</grouping>