﻿<?xml version="1.0" encoding="utf-8"?>
<quest xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" uniqueid="3016" version="108">
  <displayname>$$6087$$</displayname>
  <level>-1</level>
  <difficultycoloroverride>1</difficultycoloroverride>
  <repeatable>true</repeatable>
  <offertype>eOfferNone</offertype>
  <timer>
    <time>00:07:00</time>
    <events />
    <hideonui>false</hideonui>
  </timer>
  <canplaycoop>true</canplaycoop>
  <cooprequired>false</cooprequired>
  <ranked>false</ranked>
  <alliance>eAllianceNone</alliance>
  <questtype>RandomMap</questtype>
  <description>$$6271$$</description>
  <completiontext>$$6270$$</completiontext>
  <inprogresstext>$$6243$$</inprogresstext>
  <summarytext>$$6525$$</summarytext>
  <rewardinfotext>$$40002$$</rewardinfotext>
	<!-- EDIT ADDED -->
  <repeatableduration>12</repeatableduration>
  <canabandon>true</canabandon>
  <hiddenquest>false</hiddenquest>
  <friendonly>false</friendonly>
  <suppressnotifications>false</suppressnotifications>
  <customquest>false</customquest>
  <questgamemodetype>Normal</questgamemodetype>
  <prereqs>
    <values>
      <questcomplete>
        <id>3001</id>
      </questcomplete>
      <level>
        <min>38</min>
        <max>99</max>
      </level>
    </values>
  </prereqs>
  <equipmentprereqs />
  <targets>
    <grouping>
      <cooponly>false</cooponly>
      <forcetocenter>false</forcetocenter>
      <name>Player1</name>
      <count>1</count>
      <team>1</team>
      <area>Player1</area>
      <groupfilename>Shared_Start_Small</groupfilename>
      <rottype>Rotate0</rottype>
      <rotateunitorientations>false</rotateunitorientations>
    </grouping>
    <grouping>
      <cooponly>true</cooponly>
      <forcetocenter>false</forcetocenter>
      <name>Player2</name>
      <count>1</count>
      <team>3</team>
      <area>Player2</area>
      <groupfilename>Shared_Start_Small</groupfilename>
      <rottype>Rotate0</rottype>
      <rotateunitorientations>false</rotateunitorientations>
    </grouping>
    <protounit>
      <cooponly>true</cooponly>
      <forcetocenter>false</forcetocenter>
      <name>CoopGoldMine</name>
      <protoname>MineGold</protoname>
      <count>1</count>
      <team>0</team>
      <area>Player3</area>
      <usequesttargetindicator>false</usequesttargetindicator>
    </protounit>
    <protounit>
      <cooponly>true</cooponly>
      <forcetocenter>false</forcetocenter>
      <name>CoopStoneMine</name>
      <protoname>MineStone</protoname>
      <count>1</count>
      <team>0</team>
      <area>Player4</area>
      <usequesttargetindicator>false</usequesttargetindicator>
    </protounit>
  </targets>
  <objectives id="0" mustfailall="false">
    <values>
      <or id="1" mustfailall="false">
        <values>
          <and id="2" mustfailall="false">
            <values>
              <dummy id="3">
                <description>$$6181$$</description>
                <objectivename>C12_CaptureGoldMine</objectivename>
                <autocomplete>false</autocomplete>
              </dummy>
              <dummy id="4">
                <description>$$6182$$</description>
                <objectivename>C12_CaptureStoneMine</objectivename>
                <autocomplete>false</autocomplete>
              </dummy>
              <kill id="5">
                <description>$$2507$$</description>
                <type>Gr_Bldg_Fortress</type>
                <count>2</count>
                <includeconversion>true</includeconversion>
                <onlycountelites>false</onlycountelites>
              </kill>
            </values>
          </and>
          <and id="6" mustfailall="true">
            <values>
              <reduceunitsto id="7">
                <type>LogicalTypeNeededForVictory</type>
                <count>0</count>
                <includeteam>false</includeteam>
                <includeunderconstruction>false</includeunderconstruction>
                <canuncomplete>false</canuncomplete>
                <causesfailure>true</causesfailure>
                <playerid>1</playerid>
              </reduceunitsto>
              <reduceunitsto id="8">
                <type>LogicalTypeNeededForVictory</type>
                <count>0</count>
                <includeteam>false</includeteam>
                <includeunderconstruction>false</includeunderconstruction>
                <canuncomplete>false</canuncomplete>
                <causesfailure>true</causesfailure>
                <playerid>3</playerid>
              </reduceunitsto>
            </values>
          </and>
        </values>
      </or>
    </values>
  </objectives>
  <secondaryobjectives id="9" mustfailall="false" rewardname="OptionalOne">
    <description>$$9656$$</description>
    <values>
      <or id="10" mustfailall="false">
        <values>
          <timer id="11">
            <description>$$9656$$</description>
            <failonexpire>true</failonexpire>
          </timer>
          <dummy id="12">
            <description>$$10413$$</description>
            <objectivename>OptionalGold</objectivename>
            <autocomplete>false</autocomplete>
          </dummy>
          <dummy id="13">
            <description />
            <objectivename>C12_CaptureGoldMine</objectivename>
            <autocomplete>false</autocomplete>
          </dummy>
        </values>
      </or>
    </values>
  </secondaryobjectives>
  <secondaryobjectives id="14" mustfailall="false" rewardname="OptionalTwo">
    <description>$$9656$$</description>
    <values>
      <or id="15" mustfailall="false">
        <values>
          <timer id="16">
            <description>$$9656$$</description>
            <failonexpire>true</failonexpire>
          </timer>
          <dummy id="17">
            <description>$$10414$$</description>
            <objectivename>OptionalStone</objectivename>
            <autocomplete>false</autocomplete>
          </dummy>
          <dummy id="18">
            <description />
            <objectivename>C12_CaptureStoneMine</objectivename>
            <autocomplete>false</autocomplete>
          </dummy>
        </values>
      </or>
    </values>
  </secondaryobjectives>
  <onaccept />
  <rewards visible="true">
    <gamecurrency visible="true">
      <gamecurrency>cGameCurEmpirePoints</gamecurrency>
      <amount>15</amount>
    </gamecurrency>
    <alliancepoints visible="true">
      <amount>15</amount>
    </alliancepoints>
    <xp visible="true">
			1
			<lookuptable>SQVLong</lookuptable></xp>
    <capitalresource visible="true">
      <capitalresource>cCapResCoin</capitalresource>
      <amount>1</amount>
      <lookuptable>SQVLong</lookuptable>
    </capitalresource>
    <loottable visible="true">general</loottable>
    <loottable visible="true">general</loottable>
  </rewards>
  <secondaryrewards visible="true" name="OptionalOne">
    <capitalresource visible="true">
      <capitalresource>cCapResCoin</capitalresource>
      <amount>1</amount>
      <lookuptable>OptCoin</lookuptable>
    </capitalresource>
    <loottable visible="true">general</loottable>
  </secondaryrewards>
  <secondaryrewards visible="true" name="OptionalTwo">
    <capitalresource visible="true">
      <capitalresource>cCapResCoin</capitalresource>
      <amount>1</amount>
      <lookuptable>OptCoin</lookuptable>
    </capitalresource>
    <loottable visible="true">general</loottable>
  </secondaryrewards>
  <playersettings id="1">
    <team>1</team>
    <color>1</color>
    <tributablebehavior>Default</tributablebehavior>
    <playertype>Human</playertype>
    <cooponly>false</cooponly>
    <startingfood>-1</startingfood>
    <startingwood>-1</startingwood>
    <startinggold>-1</startinggold>
    <startingstone>-1</startingstone>
    <aislidervariables />
    <aiflagvariables />
  </playersettings>
  <playersettings id="2">
    <team>2</team>
    <color>2</color>
    <tributablebehavior>Default</tributablebehavior>
    <playertype>Computer</playertype>
    <personality>$$6595$$</personality>
    <script>CORE\Rush_Moderate</script>
    <dataset>C01\C01_CyprusRush_T4</dataset>
    <cooponly>false</cooponly>
    <startingfood>0</startingfood>
    <startingwood>0</startingwood>
    <startinggold>0</startinggold>
    <startingstone>0</startingstone>
    <aislidervariables>
      <aivariable>
        <key>InfantryBias</key>
        <value>0.2</value>
      </aivariable>
      <aivariable>
        <key>ArcherBias</key>
        <value>0.2</value>
      </aivariable>
      <aivariable>
        <key>CavalryBias</key>
        <value>-1</value>
      </aivariable>
    </aislidervariables>
    <aiflagvariables>
      <aivariable>
        <key>NoResign</key>
        <value>0</value>
      </aivariable>
    </aiflagvariables>
  </playersettings>
  <playersettings id="3">
    <team>1</team>
    <color>7</color>
    <tributablebehavior>Default</tributablebehavior>
    <playertype>Human</playertype>
    <cooponly>true</cooponly>
    <startingfood>-1</startingfood>
    <startingwood>-1</startingwood>
    <startinggold>-1</startinggold>
    <startingstone>-1</startingstone>
    <aislidervariables />
    <aiflagvariables />
  </playersettings>
  <playersettings id="4">
    <team>2</team>
    <color>2</color>
    <tributablebehavior>Default</tributablebehavior>
    <playertype>Computer</playertype>
    <personality>$$6595$$</personality>
    <script>CORE\Rush_Moderate</script>
    <dataset>C01\C01_CyprusRush_T4</dataset>
    <cooponly>false</cooponly>
    <startingfood>100</startingfood>
    <startingwood>100</startingwood>
    <startinggold>100</startinggold>
    <startingstone>100</startingstone>
    <aislidervariables>
      <aivariable>
        <key>CavalryBias</key>
        <value>-1</value>
      </aivariable>
      <aivariable>
        <key>ArcherBias</key>
        <value>-1</value>
      </aivariable>
      <aivariable>
        <key>SiegeBias</key>
        <value>-1</value>
      </aivariable>
      <aivariable>
        <key>NavyBias</key>
        <value>-1</value>
      </aivariable>
    </aislidervariables>
    <aiflagvariables>
      <aivariable>
        <key>NoTrainNavy</key>
        <value>0</value>
      </aivariable>
      <aivariable>
        <key>NoResign</key>
        <value>0</value>
      </aivariable>
      <aivariable>
        <key>NoFish</key>
        <value>0</value>
      </aivariable>
    </aiflagvariables>
  </playersettings>
  <playersettings id="5">
    <team>2</team>
    <color>2</color>
    <tributablebehavior>Default</tributablebehavior>
    <playertype>Computer</playertype>
    <personality>$$6595$$</personality>
    <script>CORE\Ramp_Moderate</script>
    <dataset>C01\C01_CyprusRamp_T3</dataset>
    <cooponly>false</cooponly>
    <startingfood>100</startingfood>
    <startingwood>100</startingwood>
    <startinggold>100</startinggold>
    <startingstone>100</startingstone>
    <aislidervariables>
      <aivariable>
        <key>CavalryBias</key>
        <value>-1</value>
      </aivariable>
      <aivariable>
        <key>ArcherBias</key>
        <value>-1</value>
      </aivariable>
      <aivariable>
        <key>SiegeBias</key>
        <value>-1</value>
      </aivariable>
      <aivariable>
        <key>NavyBias</key>
        <value>-1</value>
      </aivariable>
    </aislidervariables>
    <aiflagvariables>
      <aivariable>
        <key>NoTrainNavy</key>
        <value>0</value>
      </aivariable>
      <aivariable>
        <key>NoResign</key>
        <value>0</value>
      </aivariable>
      <aivariable>
        <key>NoFish</key>
        <value>0</value>
      </aivariable>
    </aiflagvariables>
  </playersettings>
  <playersettings id="6">
    <team>3</team>
    <color>2</color>
    <tributablebehavior>Default</tributablebehavior>
    <playertype>Computer</playertype>
    <personality>$$6595$$</personality>
    <script />
    <dataset>C01\C01_CyprusRush_T4</dataset>
    <cooponly>false</cooponly>
    <startingfood>100</startingfood>
    <startingwood>100</startingwood>
    <startinggold>100</startinggold>
    <startingstone>100</startingstone>
    <aislidervariables />
    <aiflagvariables>
      <aivariable>
        <key>NoResign</key>
        <value>0</value>
      </aivariable>
    </aiflagvariables>
  </playersettings>
  <diplomacysettings>
    <diplomacy relation="Neutral" team1="3" team2="2" sharedlos="false" />
    <diplomacy relation="Neutral" team1="2" team2="3" sharedlos="false" />
  </diplomacysettings>
  <randommap>
    <map>Core\Shared_Cyprus\Cyprus_a_Loader</map>
    <randommap>true</randommap>
    <numplayers>6</numplayers>
    <mapvariables>
      <variable name="scenarioFile" type="String">Shared_Cyprus/Cyprus_12Kingdoms_Tamassos</variable>
      <variable name="IsREPEAT" type="Bool">true</variable>
      <variable name="TamassosID" type="Int">3016</variable>
      <variable name="region" type="String">Greek Inland</variable>
    </mapvariables>
    <nuggetoverrides />
    <mapregionname>Greek Inland</mapregionname>
    <lightsetname>&lt;Not Specified&gt;</lightsetname>
    <mapsizename>&lt;Not Specified&gt;</mapsizename>
  </randommap>
  <questgivers>
    <protounit>CyprusLeaderV2</protounit>
  </questgivers>
  <questreturners>
    <protounit>CyprusLeaderV2</protounit>
  </questreturners>
  <maplocationx>0.43</maplocationx>
  <maplocationy>0.49</maplocationy>
  <mapmarker>QuestRepeatable</mapmarker>
  <mappage>Cyprus</mappage>
  <elitespawnchance>0.025</elitespawnchance>
  <linkedquestid>3088</linkedquestid>
  <questbasescale>3</questbasescale>
  <victoryconditions />
</quest>