﻿<?xml version="1.0" encoding="utf-8"?>

<quest xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" uniqueid="3000" version="182">
	<displayname>$$6445$$</displayname>
	<level>30</level>
	<repeatable>false</repeatable>
	<offertype>eOfferNone</offertype>
	<timer>
		<time/>
		<events/>
		<hideonui>false</hideonui>
	</timer>
	<canplaycoop>true</canplaycoop>
	<cooprequired>false</cooprequired>
	<ranked>false</ranked>
	<alliance>eAllianceNone</alliance>
	<questtype>RandomMap</questtype>
	<description>$$6569$$</description>
	<completiontext>$$6480$$</completiontext>
	<inprogresstext>$$6451$$</inprogresstext>
	<summarytext>$$6571$$</summarytext>
	<canabandon>true</canabandon>
	<hiddenquest>false</hiddenquest>
	<friendonly>false</friendonly>
	<suppressnotifications>false</suppressnotifications>
	<customquest>false</customquest>
	<questgamemodetype>Normal</questgamemodetype>
	<prereqs>
		<values>
			<level>
				<min>29</min>
				<max>99</max>
			</level>
		</values>
	</prereqs>
	<equipmentprereqs/>
	<targets>
		<grouping>
			<cooponly>false</cooponly>
			<forcetocenter>false</forcetocenter>
			<name>Player1_Military1</name>
			<count>1</count>
			<team>1</team>
			<area>Quest_Area_A</area>
			<groupfilename>shared_start_transport_military</groupfilename>
			<rottype>Rotate0</rottype>
			<rotateunitorientations>false</rotateunitorientations>
		</grouping>
		<grouping>
			<cooponly>false</cooponly>
			<forcetocenter>false</forcetocenter>
			<name>Player1_Villager</name>
			<count>1</count>
			<team>1</team>
			<area>Quest_Area_B</area>
			<groupfilename>shared_start_transport</groupfilename>
			<rottype>Rotate0</rottype>
			<rotateunitorientations>false</rotateunitorientations>
		</grouping>
		<grouping>
			<cooponly>false</cooponly>
			<forcetocenter>false</forcetocenter>
			<name>Player1_Military2</name>
			<count>1</count>
			<team>1</team>
			<area>Quest_Area_C</area>
			<groupfilename>shared_start_transport_military</groupfilename>
			<rottype>Rotate0</rottype>
			<rotateunitorientations>false</rotateunitorientations>
		</grouping>
		<grouping>
			<cooponly>true</cooponly>
			<forcetocenter>false</forcetocenter>
			<name>Player2_Military1</name>
			<count>1</count>
			<team>3</team>
			<area>Player1</area>
			<groupfilename>shared_start_transport_military</groupfilename>
			<rottype>Rotate0</rottype>
			<rotateunitorientations>false</rotateunitorientations>
		</grouping>
		<grouping>
			<cooponly>true</cooponly>
			<forcetocenter>false</forcetocenter>
			<name>Player2_Villager</name>
			<count>1</count>
			<team>3</team>
			<area>Player2</area>
			<groupfilename>shared_start_transport</groupfilename>
			<rottype>Rotate0</rottype>
			<rotateunitorientations>false</rotateunitorientations>
		</grouping>
		<grouping>
			<cooponly>true</cooponly>
			<forcetocenter>false</forcetocenter>
			<name>Player2_Military2</name>
			<count>1</count>
			<team>3</team>
			<area>Player3</area>
			<groupfilename>shared_start_transport_military</groupfilename>
			<rottype>Rotate0</rottype>
			<rotateunitorientations>false</rotateunitorientations>
		</grouping>
	</targets>
	<objectives id="0" mustfailall="false">
		<values>
			<buildunit id="1">
				<description>$$2565$$</description>
				<type>AbstractTownCenter</type>
				<count>1</count>
			</buildunit>
			<or id="2" mustfailall="false">
				<values>
					<kill id="3">
						<description>$$2508$$</description>
						<type>Gr_Bldg_TownCenter</type>
						<count>3</count>
						<includeconversion>true</includeconversion>
						<onlycountelites>false</onlycountelites>
					</kill>
					<and id="4" mustfailall="true">
						<values>
							<reduceunitsto id="5">
								<type>LogicalTypeNeededForVictory</type>
								<count>0</count>
								<includeteam>false</includeteam>
								<includeunderconstruction>false</includeunderconstruction>
								<canuncomplete>false</canuncomplete>
								<causesfailure>true</causesfailure>
								<playerid>1</playerid>
							</reduceunitsto>
							<reduceunitsto id="6">
								<type>LogicalTypeNeededForVictory</type>
								<count>0</count>
								<includeteam>false</includeteam>
								<includeunderconstruction>false</includeunderconstruction>
								<canuncomplete>false</canuncomplete>
								<causesfailure>true</causesfailure>
								<playerid>3</playerid>
							</reduceunitsto>
						</values>
					</and>
					<and id="7" mustfailall="true">
						<values>
							<reduceunitsto id="8">
								<type>AbstractTownCenter</type>
								<count>0</count>
								<includeteam>true</includeteam>
								<includeunderconstruction>false</includeunderconstruction>
								<canuncomplete>false</canuncomplete>
								<causesfailure>true</causesfailure>
								<playerid>1</playerid>
							</reduceunitsto>
							<reduceunitsto id="9">
								<type>UnitTypeVillager1</type>
								<count>0</count>
								<includeteam>true</includeteam>
								<includeunderconstruction>false</includeunderconstruction>
								<canuncomplete>false</canuncomplete>
								<causesfailure>true</causesfailure>
								<playerid>1</playerid>
							</reduceunitsto>
						</values>
					</and>
				</values>
			</or>
		</values>
	</objectives>
	<onaccept/>
	<timereffects event="P2_Podoros_1">
		<spawnunit visible="false">
			<count>7</count>
			<placeunittype>Gr_Cav_Podromos</placeunittype>
			<asplayer>2</asplayer>
			<spawntype>SpawnForPlayer</spawntype>
			<nearunittype>Gr_Bldg_Stables</nearunittype>
			<radius>14</radius>
			<useboneposition>false</useboneposition>
			<overrides/>
		</spawnunit>
	</timereffects>
	<timereffects event="P2_Hippiko_1">
		<spawnunit visible="false">
			<count>5</count>
			<placeunittype>Gr_Cav_Hippikon</placeunittype>
			<asplayer>2</asplayer>
			<spawntype>SpawnForPlayer</spawntype>
			<nearunittype>Gr_Bldg_Stables</nearunittype>
			<radius>14</radius>
			<useboneposition>false</useboneposition>
			<overrides/>
		</spawnunit>
	</timereffects>
	<timereffects event="P2_Sarisso_1">
		<spawnunit visible="false">
			<count>6</count>
			<placeunittype>Gr_Cav_Sarissophoroi</placeunittype>
			<asplayer>2</asplayer>
			<spawntype>SpawnForPlayer</spawntype>
			<nearunittype>Gr_Bldg_Stables</nearunittype>
			<radius>14</radius>
			<useboneposition>false</useboneposition>
			<overrides/>
		</spawnunit>
	</timereffects>
	<timereffects event="P6_Podoros_1">
		<spawnunit visible="false">
			<count>7</count>
			<placeunittype>Gr_Cav_Podromos</placeunittype>
			<asplayer>6</asplayer>
			<spawntype>SpawnForAllies</spawntype>
			<nearunittype>Gr_Bldg_Stables</nearunittype>
			<radius>12</radius>
			<useboneposition>false</useboneposition>
			<overrides/>
		</spawnunit>
	</timereffects>
	<timereffects event="P6_Sarisso_1">
		<spawnunit visible="false">
			<count>8</count>
			<placeunittype>Gr_Cav_Sarissophoroi</placeunittype>
			<asplayer>6</asplayer>
			<spawntype>SpawnForPlayer</spawntype>
			<nearunittype>Gr_Bldg_Stables</nearunittype>
			<radius>12</radius>
			<useboneposition>false</useboneposition>
			<overrides/>
		</spawnunit>
	</timereffects>
	<timereffects event="P6_Hippiko_1">
		<spawnunit visible="false">
			<count>6</count>
			<placeunittype>Gr_Cav_Hippikon</placeunittype>
			<asplayer>6</asplayer>
			<spawntype>SpawnForPlayer</spawntype>
			<nearunittype>Gr_Bldg_Stables</nearunittype>
			<radius>12</radius>
			<useboneposition>false</useboneposition>
			<overrides/>
		</spawnunit>
	</timereffects>
	<timereffects event="P2_Podoros_2">
		<spawnunit visible="false">
			<count>5</count>
			<placeunittype>Gr_Cav_Podromos</placeunittype>
			<asplayer>2</asplayer>
			<spawntype>SpawnForPlayer</spawntype>
			<nearunittype>Gr_Bldg_Stables</nearunittype>
			<radius>12</radius>
			<useboneposition>false</useboneposition>
			<overrides/>
		</spawnunit>
	</timereffects>
	<rewards visible="true">
		<gamecurrency visible="true">
			<gamecurrency>cGameCurEmpirePoints</gamecurrency>
			<amount>4</amount>
		</gamecurrency>
		<xp visible="true">90000</xp>
		<capitalresource visible="true">
			<capitalresource>cCapResCoin</capitalresource>
			<amount>200</amount>
		</capitalresource>
		<loottable visible="true">general</loottable>
		<loottable visible="true">general</loottable>
	</rewards>
	<playersettings id="1">
		<team>1</team>
		<color>1</color>
		<tributablebehavior>Default</tributablebehavior>
		<playertype>Human</playertype>
		<cooponly>false</cooponly>
		<startingfood>600</startingfood>
		<startingwood>600</startingwood>
		<startinggold>600</startinggold>
		<startingstone>600</startingstone>
		<aislidervariables/>
		<aiflagvariables/>
	</playersettings>
	<playersettings id="2">
		<team>2</team>
		<color>2</color>
		<tributablebehavior>Default</tributablebehavior>
		<playertype>Computer</playertype>
		<personality>$$6608$$</personality>
		<script>CORE\Rush_Moderate</script>
		<dataset>C01\C01_CyprusRush_T3</dataset>
		<cooponly>false</cooponly>
		<startingfood>100</startingfood>
		<startingwood>150</startingwood>
		<startinggold>100</startinggold>
		<startingstone>0</startingstone>
		<aislidervariables>
			<aivariable>
				<key>CavalryBias</key>
				<value>1</value>
			</aivariable>
			<aivariable>
				<key>InfantryBias</key>
				<value>-1</value>
			</aivariable>
			<aivariable>
				<key>ArcherBias</key>
				<value>-1</value>
			</aivariable>
			<aivariable>
				<key>SiegeBias</key>
				<value>-1</value>
			</aivariable>
			<aivariable>
				<key>NavyBias</key>
				<value>-1</value>
			</aivariable>
		</aislidervariables>
		<aiflagvariables>
			<aivariable>
				<key>NoResign</key>
				<value>0</value>
			</aivariable>
			<aivariable>
				<key>UseWaves</key>
				<value>0</value>
			</aivariable>
			<aivariable>
				<key>NoTrainNavy</key>
				<value>0</value>
			</aivariable>
		</aiflagvariables>
	</playersettings>
	<playersettings id="3">
		<team>1</team>
		<color>7</color>
		<tributablebehavior>Default</tributablebehavior>
		<playertype>Human</playertype>
		<cooponly>true</cooponly>
		<startingfood>600</startingfood>
		<startingwood>600</startingwood>
		<startinggold>600</startinggold>
		<startingstone>600</startingstone>
		<aislidervariables/>
		<aiflagvariables/>
	</playersettings>
	<playersettings id="4">
		<team>3</team>
		<color>3</color>
		<tributablebehavior>Default</tributablebehavior>
		<playertype>Computer</playertype>
		<personality>$$2233$$</personality>
		<script/>
		<character/>
		<dataset>C01\C01_CyprusRush_T3</dataset>
		<cooponly>false</cooponly>
		<startingfood>0</startingfood>
		<startingwood>0</startingwood>
		<startinggold>0</startinggold>
		<startingstone>0</startingstone>
		<aislidervariables/>
		<aiflagvariables/>
	</playersettings>
	<playersettings id="5">
		<team>2</team>
		<color>2</color>
		<tributablebehavior>Default</tributablebehavior>
		<playertype>Computer</playertype>
		<personality>$$6608$$</personality>
		<script>CORE\Rush_Heavy</script>
		<dataset>C01\C01_CyprusRush_T3</dataset>
		<cooponly>false</cooponly>
		<startingfood>200</startingfood>
		<startingwood>350</startingwood>
		<startinggold>100</startinggold>
		<startingstone>-1</startingstone>
		<aislidervariables>
			<aivariable>
				<key>InfantryBias</key>
				<value>-1</value>
			</aivariable>
			<aivariable>
				<key>CavalryBias</key>
				<value>1</value>
			</aivariable>
			<aivariable>
				<key>ArcherBias</key>
				<value>-1</value>
			</aivariable>
			<aivariable>
				<key>SiegeBias</key>
				<value>-1</value>
			</aivariable>
			<aivariable>
				<key>NavyBias</key>
				<value>-1</value>
			</aivariable>
			<aivariable>
				<key>EconomyHandicap</key>
				<value>-0.2</value>
			</aivariable>
		</aislidervariables>
		<aiflagvariables>
			<aivariable>
				<key>NoResign</key>
				<value>0</value>
			</aivariable>
			<aivariable>
				<key>UseWaves</key>
				<value>0</value>
			</aivariable>
			<aivariable>
				<key>NoTrainNavy</key>
				<value>0</value>
			</aivariable>
		</aiflagvariables>
	</playersettings>
	<playersettings id="6">
		<team>2</team>
		<color>2</color>
		<tributablebehavior>Default</tributablebehavior>
		<playertype>Computer</playertype>
		<personality>$$6608$$</personality>
		<script>CORE\Rush_Heavy</script>
		<dataset>C01\C01_CyprusRush_T3</dataset>
		<cooponly>false</cooponly>
		<startingfood>100</startingfood>
		<startingwood>100</startingwood>
		<startinggold>50</startinggold>
		<startingstone>-1</startingstone>
		<aislidervariables>
			<aivariable>
				<key>InfantryBias</key>
				<value>-1</value>
			</aivariable>
			<aivariable>
				<key>CavalryBias</key>
				<value>1</value>
			</aivariable>
			<aivariable>
				<key>ArcherBias</key>
				<value>-1</value>
			</aivariable>
			<aivariable>
				<key>SiegeBias</key>
				<value>-1</value>
			</aivariable>
			<aivariable>
				<key>NavyBias</key>
				<value>-1</value>
			</aivariable>
			<aivariable>
				<key>EconomyHandicap</key>
				<value>-0.2</value>
			</aivariable>
		</aislidervariables>
		<aiflagvariables>
			<aivariable>
				<key>NoResign</key>
				<value>0</value>
			</aivariable>
			<aivariable>
				<key>UseWaves</key>
				<value>0</value>
			</aivariable>
			<aivariable>
				<key>NoTrainNavy</key>
				<value>0</value>
			</aivariable>
		</aiflagvariables>
	</playersettings>
	<playersettings id="7">
		<team>4</team>
		<color>2</color>
		<tributablebehavior>Default</tributablebehavior>
		<playertype>Computer</playertype>
		<personality>$$6608$$</personality>
		<script/>
		<dataset>C01\C01_CyprusRush_T3</dataset>
		<cooponly>false</cooponly>
		<startingfood>0</startingfood>
		<startingwood>0</startingwood>
		<startinggold>0</startinggold>
		<startingstone>0</startingstone>
		<aislidervariables/>
		<aiflagvariables>
			<aivariable>
				<key>NoResign</key>
				<value>0</value>
			</aivariable>
		</aiflagvariables>
	</playersettings>
	<diplomacysettings>
		<diplomacy relation="Neutral" team1="1" team2="3" sharedlos="true"/>
		<diplomacy relation="Neutral" team1="3" team2="1" sharedlos="true"/>
		<diplomacy relation="Ally" team1="2" team2="3" sharedlos="false"/>
		<diplomacy relation="Neutral" team1="3" team2="2" sharedlos="false"/>
		<diplomacy relation="Ally" team1="2" team2="4" sharedlos="true"/>
		<diplomacy relation="Ally" team1="4" team2="2" sharedlos="true"/>
		<diplomacy relation="Neutral" team1="3" team2="4" sharedlos="false"/>
		<diplomacy relation="Ally" team1="4" team2="3" sharedlos="false"/>
	</diplomacysettings>
	<randommap>
		<map>Core\Shared_Cyprus\Cyprus_a_Loader</map>
		<randommap>true</randommap>
		<numplayers>7</numplayers>
		<mapvariables>
			<variable name="scenarioFile" type="String">Shared_Cyprus/Cyprus_M11_Arsinoe_Defense</variable>
			<variable name="P2AddMarketManager" type="Bool">true</variable>
			<variable name="P5AddMarketManager" type="Bool">true</variable>
			<variable name="P6AddMarketManager" type="Bool">true</variable>
			<variable name="region" type="String">Minoan Crete</variable>
		</mapvariables>
		<nuggetoverrides/>
		<mapregionname>Minoan Crete</mapregionname>
		<lightsetname>&lt;Not Specified&gt;</lightsetname>
		<mapsizename>&lt;Not Specified&gt;</mapsizename>
	</randommap>
	<questgivers>
		<protounit>C01_R1_VillageElder</protounit>
		<protounit>C02_R1_KingNarmer</protounit>
		<protounit>C02_R1_PharoahSesostris</protounit>
		<protounit>C02_R1_CitySesostris_V2</protounit>
		<protounit>C03_R1_Leader</protounit>
		<protounit>C04_R1_Leader</protounit>
		<protounit>C05_R1_Leader</protounit>
		<protounit>C06_R1_Leader</protounit>
		<protounit>C07_R1_Leader</protounit>
		<protounit>C08_R1_Leader</protounit>
	</questgivers>
	<questreturners>
		<protounit>C01_R1_VillageElder</protounit>
		<protounit>C02_R1_KingNarmer</protounit>
		<protounit>C02_R1_PharoahSesostris</protounit>
		<protounit>C02_R1_CitySesostris_V2</protounit>
		<protounit>C03_R1_Leader</protounit>
		<protounit>C04_R1_Leader</protounit>
		<protounit>C05_R1_Leader</protounit>
		<protounit>C06_R1_Leader</protounit>
		<protounit>C07_R1_Leader</protounit>
		<protounit>C08_R1_Leader</protounit>
	</questreturners>
	<maplocationx>0.83</maplocationx>
	<maplocationy>0.47</maplocationy>
	<mapmarker>QuestDefault</mapmarker>
	<mappage>Cyprus</mappage>
	<elitespawnchance>0.025</elitespawnchance>
	<questbasescale>0</questbasescale>
	<victoryconditions/>
</quest>