﻿<?xml version="1.0" encoding="utf-8"?>
<quest xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" uniqueid="3194" version="13">
	<displayname>$$12561$$</displayname>
	<level>43</level>
	<difficultycoloroverride>2</difficultycoloroverride>
	<repeatable>true</repeatable>
	<offertype>eOfferNone</offertype>
	<timer>
		<events />
		<hideonui>false</hideonui>
	</timer>
	<canplaycoop>true</canplaycoop>
	<cooprequired>false</cooprequired>
	<ranked>false</ranked>
	<alliance>eAllianceNone</alliance>
	<questtype>RandomMap</questtype>
	<description>$$12586$$</description>
	<completiontext>$$12587$$</completiontext>
	<inprogresstext>$$12588$$</inprogresstext>
	<summarytext>$$12589$$</summarytext>
	<rewardinfotext>$$40022$$</rewardinfotext>
	<!-- EDIT ADDED -->
	<repeatableduration>72</repeatableduration>
	<canabandon>true</canabandon>
	<hiddenquest>false</hiddenquest>
	<friendonly>false</friendonly>
	<suppressnotifications>false</suppressnotifications>
	<customquest>false</customquest>
	<questgamemodetype>Normal</questgamemodetype>
	<prereqs>
		<values>
			<questcomplete>
				<id>460</id>
			</questcomplete>
			<level>
				<min>40</min>
				<max>99</max>
			</level>
		</values>
	</prereqs>
	<equipmentprereqs />
	<targets>
		<grouping>
			<cooponly>false</cooponly>
			<forcetocenter>true</forcetocenter>
			<name>Player1</name>
			<count>1</count>
			<team>1</team>
			<area>Player1</area>
			<groupfilename>Shared_Player1_Age2_BarracksTowers</groupfilename>
			<rottype>Rotate0</rottype>
			<rotateunitorientations>false</rotateunitorientations>
		</grouping>
		<grouping>
			<cooponly>false</cooponly>
			<forcetocenter>true</forcetocenter>
			<name>BadGuy1</name>
			<count>1</count>
			<team>2</team>
			<area>Quest_Area_B</area>
			<groupfilename>C01\Bandit\C01_Bandit_LargeBase_01</groupfilename>
			<rottype>Rotate0</rottype>
			<rotateunitorientations>false</rotateunitorientations>
		</grouping>
		<grouping>
			<cooponly>false</cooponly>
			<forcetocenter>true</forcetocenter>
			<name>BadGuy2</name>
			<count>1</count>
			<team>4</team>
			<area>Quest_Area_A</area>
			<groupfilename>C01\Bandit\C01_Bandit_TowerBase_01</groupfilename>
			<rottype>Rotate0</rottype>
			<rotateunitorientations>false</rotateunitorientations>
		</grouping>
		<grouping>
			<cooponly>true</cooponly>
			<forcetocenter>true</forcetocenter>
			<name>Player2</name>
			<count>1</count>
			<team>3</team>
			<area>Player2</area>
			<groupfilename>Shared_Player3_Age2_BarracksTowers</groupfilename>
			<rottype>Rotate0</rottype>
			<rotateunitorientations>false</rotateunitorientations>
		</grouping>
		<protounit>
			<cooponly>false</cooponly>
			<forcetocenter>false</forcetocenter>
			<name>Enemyboats1</name>
			<protoname>Gr_Shp_Trireme</protoname>
			<count>3</count>
			<team>2</team>
			<area>Quest_Area_E</area>
			<usequesttargetindicator>false</usequesttargetindicator>
		</protounit>
	</targets>
	<objectives id="0" mustfailall="false">
		<values>
			<or id="1" mustfailall="false">
				<values>
					<dummy id="2">
						<description>$$3802$$</description>
						<objectivename>EnemiesDefeated</objectivename>
						<autocomplete>false</autocomplete>
					</dummy>
					<reduceunitsto id="3">
						<type>LogicalTypeNeededForVictory</type>
						<count>0</count>
						<includeteam>true</includeteam>
						<includeunderconstruction>false</includeunderconstruction>
						<canuncomplete>false</canuncomplete>
						<causesfailure>true</causesfailure>
						<playerid>1</playerid>
					</reduceunitsto>
				</values>
			</or>
		</values>
	</objectives>
	<secondaryobjectives id="4" mustfailall="false" rewardname="Optional">
		<description>$$9658$$</description>
		<values>
			<or id="5" mustfailall="false">
				<values>
					<dummy id="6">
						<description>$$10396$$</description>
						<objectivename>OptionalNoStone</objectivename>
						<autocomplete>false</autocomplete>
					</dummy>
					<dummy id="7">
						<description />
						<objectivename>EnemiesDefeated</objectivename>
						<autocomplete>false</autocomplete>
					</dummy>
				</values>
			</or>
		</values>
	</secondaryobjectives>
	<onaccept />
	<rewards visible="true">
		<gamecurrency visible="true">
			<gamecurrency>cGameCurEmpirePoints</gamecurrency>
			<amount>30</amount>
		</gamecurrency>
		<alliancepoints visible="true">
			<amount>30</amount>
		</alliancepoints>
		<capitalresource visible="true">
			<capitalresource>cCapResCoin</capitalresource>
			<amount>2000</amount>
		</capitalresource>
		<loottable visible="true">celeste_legendary_2star</loottable>
		<loottable visible="true">celeste_legendary_2star</loottable>
		<loottable visible="true">celeste_legendary_2star</loottable>
		<loottable visible="true">celeste_legendary_2star</loottable>
		<loottable visible="true">celeste_legendary_2star</loottable>
	</rewards>
	<secondaryrewards visible="true" name="Optional">
		<capitalresource visible="true">
			<capitalresource>cCapResCoin</capitalresource>
			<amount>500</amount>
		</capitalresource>
		<loottable visible="true">celeste_leg_only_event</loottable>
		<!-- <loottable visible="true">celeste_legendary_2star</loottable> -->
		<loottable visible="true">celeste_legendary_2star</loottable>
	</secondaryrewards>
	<playersettings id="1">
		<team>1</team>
		<color>1</color>
		<tributablebehavior>Default</tributablebehavior>
		<playertype>Human</playertype>
		<cooponly>false</cooponly>
		<startingfood>2000</startingfood>
		<startingwood>2000</startingwood>
		<startinggold>2000</startinggold>
		<startingstone>0</startingstone>
		<aislidervariables />
		<aiflagvariables />
	</playersettings>
	<playersettings id="2">
		<team>2</team>
		<color>2</color>
		<tributablebehavior>Default</tributablebehavior>
		<playertype>Computer</playertype>
		<personality>$$2232$$</personality>
		<script>CORE\Rush_Heavy</script>
		<dataset>C01\C01_Bandit_T4</dataset>
		<cooponly>false</cooponly>
		<startingfood>1000</startingfood>
		<startingwood>1000</startingwood>
		<startinggold>1000</startinggold>
		<startingstone>1000</startingstone>
		<aislidervariables>
			<aivariable>
				<key>NavyBias</key>
				<value>0.3</value>
			</aivariable>
			<aivariable>
				<key>EconomyHandicap</key>
				<value>0.1</value>
			</aivariable>
		</aislidervariables>
		<aiflagvariables>
			<aivariable>
				<value>0</value>
			</aivariable>
		</aiflagvariables>
	</playersettings>
	<playersettings id="3">
		<team>1</team>
		<color>7</color>
		<tributablebehavior>Default</tributablebehavior>
		<playertype>Human</playertype>
		<cooponly>true</cooponly>
		<startingfood>2000</startingfood>
		<startingwood>2000</startingwood>
		<startinggold>2000</startinggold>
		<startingstone>0</startingstone>
		<aislidervariables />
		<aiflagvariables />
	</playersettings>
	<playersettings id="4">
		<team>2</team>
		<color>2</color>
		<tributablebehavior>Default</tributablebehavior>
		<playertype>Computer</playertype>
		<personality>$$2232$$</personality>
		<script>CORE\Ramp_Heavy</script>
		<dataset>C01\C01_Bandit_T4</dataset>
		<cooponly>false</cooponly>
		<startingfood>1000</startingfood>
		<startingwood>1000</startingwood>
		<startinggold>1000</startinggold>
		<startingstone>1000</startingstone>
		<aislidervariables>
			<aivariable>
				<key>SiegeBias</key>
				<value>0.3</value>
			</aivariable>
			<aivariable>
				<key>NavyBias</key>
				<value>0.2</value>
			</aivariable>
		</aislidervariables>
		<aiflagvariables />
	</playersettings>
	<playersettings id="5">
		<team>2</team>
		<color>2</color>
		<tributablebehavior>Default</tributablebehavior>
		<playertype>Computer</playertype>
		<personality>$$2232$$</personality>
		<character />
		<dataset>C01\C01_Bandit_T4</dataset>
		<cooponly>false</cooponly>
		<startingfood>0</startingfood>
		<startingwood>0</startingwood>
		<startinggold>0</startinggold>
		<startingstone>0</startingstone>
		<aislidervariables />
		<aiflagvariables />
	</playersettings>
	<diplomacysettings />
	<randommap>
		<map>core\shared\shared_rm_naval_coastisland</map>
		<randommap>true</randommap>
		<numplayers>5</numplayers>
		<mapvariables>
			<variable name="EnemiesDefeatedQuestID" type="Int">3194</variable>
			<variable name="QuestID" type="Int">3194</variable>
			<variable name="OptionalRestrictResource" type="Bool">true</variable>
			<variable name="OptionalNoStone" type="Bool">true</variable>
			<variable name="MainPlayerID" type="Int">1</variable>
			<variable name="CoopPlayerID" type="Int">3</variable>
			<!-- <variable name="ForcedPlayerLevel" type="Int">15</variable> -->
			<variable name="IsLEGENDARY" type="Bool">true</variable>
			<variable name="P2AddMarketManager" type="Bool">True</variable>
			<variable name="P4AddMarketManager" type="Bool">True</variable>
			<variable name="P2AllowResourcePatrol" type="Bool">False</variable>
			<variable name="P4AllowResourcePatrol" type="Bool">False</variable>
			<variable name="region" type="String">Greek Isles</variable>
			<variable name="lighting" type="String">Morning</variable>
			<variable name="mapSize" type="String">Large</variable>
			<variable name="IsREPEAT" type="Bool">true</variable>
			<variable name="bIsELITE" type="Bool">false</variable>
		</mapvariables>
		<nuggetoverrides>
			<nuggetoverride overrideweight="10000000">Legendary_40-50_01</nuggetoverride>
		</nuggetoverrides>
		<mapregionname>Greek Isles</mapregionname>
		<lightsetname>Morning</lightsetname>
		<mapsizename>Large</mapsizename>
	</randommap>
	<questgivers>
		<protounit>ArgosCaptain</protounit>
	</questgivers>
	<questreturners>
		<protounit>ArgosCaptain</protounit>
	</questreturners>
	<maplocationx>0.65</maplocationx>
	<maplocationy>0.65</maplocationy>
	<mapmarker>QuestRepeatable</mapmarker>
	<mappage>Greece</mappage>
	<elitespawnchance>1</elitespawnchance>
	<linkedquestid>0</linkedquestid>
	<questbasescale>0</questbasescale>
	<victoryconditions />
</quest>