﻿<?xml version="1.0" encoding="utf-8"?>
<quest xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" uniqueid="391" version="86">
  <displayname>$$799$$</displayname>
  <level>-1</level>
  <difficultycoloroverride>1</difficultycoloroverride>
  <repeatable>true</repeatable>
  <offertype>eOfferNone</offertype>
  <timer>
    <time>00:20:00</time>
    <events />
    <hideonui>false</hideonui>
  </timer>
  <canplaycoop>true</canplaycoop>
  <cooprequired>true</cooprequired>
  <ranked>false</ranked>
  <alliance>eAllianceNone</alliance>
  <questtype>RandomMap</questtype>
  <description>$$800$$</description>
  <completiontext>$$801$$</completiontext>
  <inprogresstext>$$1640$$</inprogresstext>
  <summarytext>$$3804$$</summarytext>
  <rewardinfotext>$$40003$$</rewardinfotext>
	<!-- EDIT ADDED -->
  <repeatableduration>12</repeatableduration>
  <canabandon>true</canabandon>
  <hiddenquest>false</hiddenquest>
  <friendonly>false</friendonly>
  <suppressnotifications>false</suppressnotifications>
  <customquest>false</customquest>
  <questgamemodetype>Normal</questgamemodetype>
  <prereqs>
    <values>
      <questcomplete>
        <id>390</id>
      </questcomplete>
    </values>
  </prereqs>
  <equipmentprereqs />
  <targets>
    <grouping>
      <cooponly>false</cooponly>
      <forcetocenter>false</forcetocenter>
      <name>Player1</name>
      <count>1</count>
      <team>1</team>
      <area>Player1</area>
      <groupfilename>Shared_Player1_Age2_BarracksTowers</groupfilename>
      <rottype>Rotate0</rottype>
      <rotateunitorientations>false</rotateunitorientations>
    </grouping>
    <grouping>
      <cooponly>false</cooponly>
      <forcetocenter>false</forcetocenter>
      <name>BadGuys_Main</name>
      <count>1</count>
      <team>2</team>
      <area>Quest_Area_D</area>
      <groupfilename>C01\Clearchus\C01_Clearchus_Fortress</groupfilename>
      <rottype>Rotate0</rottype>
      <rotateunitorientations>false</rotateunitorientations>
    </grouping>
    <grouping>
      <cooponly>false</cooponly>
      <forcetocenter>false</forcetocenter>
      <name>BadGuys_A</name>
      <count>1</count>
      <team>4</team>
      <area>Quest_Area_A</area>
      <groupfilename>Shared_Start_BarracksTowers</groupfilename>
      <rottype>Rotate0</rottype>
      <rotateunitorientations>false</rotateunitorientations>
    </grouping>
    <grouping>
      <cooponly>false</cooponly>
      <forcetocenter>false</forcetocenter>
      <name>BadGuys_B</name>
      <count>1</count>
      <team>4</team>
      <area>Quest_Area_B</area>
      <groupfilename>Shared_Start_BarracksTowers</groupfilename>
      <rottype>Rotate0</rottype>
      <rotateunitorientations>false</rotateunitorientations>
    </grouping>
    <grouping>
      <cooponly>true</cooponly>
      <forcetocenter>false</forcetocenter>
      <name>Player2</name>
      <count>1</count>
      <team>3</team>
      <area>Player2</area>
      <groupfilename>Shared_Player3_Age2_BarracksTowers</groupfilename>
      <rottype>Rotate0</rottype>
      <rotateunitorientations>false</rotateunitorientations>
    </grouping>
  </targets>
  <objectives id="0" mustfailall="false">
    <values>
      <or id="1" mustfailall="false">
        <values>
          <dummy id="2">
            <description>$$3802$$</description>
            <objectivename>EnemiesDefeated</objectivename>
            <autocomplete>false</autocomplete>
          </dummy>
          <reduceunitsto id="3">
            <type>LogicalTypeNeededForVictory</type>
            <count>0</count>
            <includeteam>true</includeteam>
            <includeunderconstruction>false</includeunderconstruction>
            <canuncomplete>false</canuncomplete>
            <causesfailure>true</causesfailure>
            <playerid>1</playerid>
          </reduceunitsto>
        </values>
      </or>
    </values>
  </objectives>
  <secondaryobjectives id="4" mustfailall="false" rewardname="Optional">
    <description>$$9656$$</description>
    <values>
      <or id="5" mustfailall="false">
        <values>
          <timer id="6">
            <description>$$9656$$</description>
            <failonexpire>true</failonexpire>
          </timer>
          <kill id="7">
            <description>$$10600$$</description>
            <type>LogicalTypeLandMilitary</type>
            <count>20</count>
            <includeconversion>true</includeconversion>
            <onlycountelites>true</onlycountelites>
          </kill>
        </values>
      </or>
    </values>
  </secondaryobjectives>
  <onaccept />
  <rewards visible="true">
    <gamecurrency visible="true">
      <gamecurrency>cGameCurEmpirePoints</gamecurrency>
      <amount>20</amount>
    </gamecurrency>
    <alliancepoints visible="true">
      <amount>20</amount>
    </alliancepoints>
    <xp visible="true">
			1
			<lookuptable>SQVLong</lookuptable></xp>
    <capitalresource visible="true">
      <capitalresource>cCapResCoin</capitalresource>
      <amount>1</amount>
      <lookuptable>SQVLong</lookuptable>
    </capitalresource>
    <loottable visible="true">general</loottable>
    <loottable visible="true">general</loottable>
    <loottable visible="true">general</loottable>
  </rewards>
  <secondaryrewards visible="true" name="Optional">
    <capitalresource visible="true">
      <capitalresource>cCapResCoin</capitalresource>
      <amount>1</amount>
      <lookuptable>OptCoin</lookuptable>
    </capitalresource>
    <loottable visible="true">general</loottable>
  </secondaryrewards>
  <playersettings id="1">
    <team>1</team>
    <color>1</color>
    <tributablebehavior>Default</tributablebehavior>
    <playertype>Human</playertype>
    <cooponly>false</cooponly>
    <startingfood>500</startingfood>
    <startingwood>500</startingwood>
    <startinggold>500</startinggold>
    <startingstone>500</startingstone>
    <aislidervariables />
    <aiflagvariables />
  </playersettings>
  <playersettings id="2">
    <team>2</team>
    <color>2</color>
    <tributablebehavior>Default</tributablebehavior>
    <playertype>Computer</playertype>
    <personality>$$2316$$</personality>
    <script>CORE\Rush_Hardcore</script>
    <dataset>C01\C01_Clearchus_T4</dataset>
    <cooponly>false</cooponly>
    <startingfood>-1</startingfood>
    <startingwood>-1</startingwood>
    <startinggold>-1</startinggold>
    <startingstone>-1</startingstone>
    <aislidervariables>
      <aivariable>
        <key>ArcherBias</key>
        <value>0.2</value>
      </aivariable>
      <aivariable>
        <key>EconomyHandicap</key>
        <value>0.2</value>
      </aivariable>
    </aislidervariables>
    <aiflagvariables />
  </playersettings>
  <playersettings id="3">
    <team>1</team>
    <color>7</color>
    <tributablebehavior>Default</tributablebehavior>
    <playertype>Human</playertype>
    <cooponly>true</cooponly>
    <startingfood>500</startingfood>
    <startingwood>500</startingwood>
    <startinggold>500</startinggold>
    <startingstone>500</startingstone>
    <aislidervariables />
    <aiflagvariables />
  </playersettings>
  <playersettings id="4">
    <team>2</team>
    <color>2</color>
    <tributablebehavior>Default</tributablebehavior>
    <playertype>Computer</playertype>
    <personality>$$2316$$</personality>
    <script>CORE\Ramp_Hardcore</script>
    <dataset>C01\C01_Clearchus_T4</dataset>
    <cooponly>false</cooponly>
    <startingfood>-1</startingfood>
    <startingwood>-1</startingwood>
    <startinggold>-1</startinggold>
    <startingstone>-1</startingstone>
    <aislidervariables>
      <aivariable>
        <key>CavalryBias</key>
        <value>0.2</value>
      </aivariable>
      <aivariable>
        <key>EconomyHandicap</key>
        <value>0.2</value>
      </aivariable>
    </aislidervariables>
    <aiflagvariables />
  </playersettings>
  <diplomacysettings />
  <randommap>
    <map>Core\Shared_Argos\Argos_RM_ResourceWar</map>
    <randommap>true</randommap>
    <numplayers>4</numplayers>
    <mapvariables>
      <variable name="EnemiesDefeatedQuestID" type="Int">391</variable>
      <variable name="P2TrainBonusMod" type="Int">100</variable>
      <variable name="P4TrainBonusMod" type="Int">100</variable>
      <variable name="region" type="String">Greek Inland</variable>
      <variable name="lighting" type="String">Noon</variable>
      <variable name="mapSize" type="String">Large</variable>
    </mapvariables>
    <nuggetoverrides />
    <mapregionname>Greek Inland</mapregionname>
    <lightsetname>Noon</lightsetname>
    <mapsizename>Large</mapsizename>
  </randommap>
  <questgivers>
    <protounit>ArgosCaptain</protounit>
  </questgivers>
  <questreturners>
    <protounit>ArgosCaptain</protounit>
  </questreturners>
  <maplocationx>0.69</maplocationx>
  <maplocationy>0.6</maplocationy>
  <mapmarker>QuestRepeatable</mapmarker>
  <mappage>Greece</mappage>
  <elitespawnchance>0.25</elitespawnchance>
  <linkedquestid>3187</linkedquestid>
  <questbasescale>3</questbasescale>
  <victoryconditions />
</quest>