﻿<?xml version="1.0" encoding="utf-8"?>
<quest xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" uniqueid="3192" version="22">
	<displayname>$$12559$$</displayname>
	<level>43</level>
	<difficultycoloroverride>2</difficultycoloroverride>
	<repeatable>true</repeatable>
	<offertype>eOfferNone</offertype>
	<timer>
		<time />
		<events />
		<hideonui>false</hideonui>
	</timer>
	<canplaycoop>true</canplaycoop>
	<cooprequired>false</cooprequired>
	<ranked>false</ranked>
	<alliance>eAllianceNone</alliance>
	<questtype>RandomMap</questtype>
	<description>$$12576$$</description>
	<completiontext>$$12577$$</completiontext>
	<inprogresstext>$$12578$$</inprogresstext>
	<summarytext>$$12579$$</summarytext>
	<rewardinfotext>$$40022$$</rewardinfotext>
	<!-- EDIT ADDED -->
	<repeatableduration>72</repeatableduration>
	<canabandon>true</canabandon>
	<hiddenquest>false</hiddenquest>
	<friendonly>false</friendonly>
	<suppressnotifications>false</suppressnotifications>
	<customquest>false</customquest>
	<questgamemodetype>Normal</questgamemodetype>
	<prereqs>
		<values>
			<questcomplete>
				<id>207</id>
			</questcomplete>
			<level>
				<min>40</min>
				<max>99</max>
			</level>
		</values>
	</prereqs>
	<equipmentprereqs />
	<targets>
		<grouping>
			<cooponly>false</cooponly>
			<forcetocenter>false</forcetocenter>
			<name>player 1</name>
			<count>1</count>
			<team>1</team>
			<area>Quest_Area_E</area>
			<groupfilename>Shared_Start_Transport_Escort01</groupfilename>
			<rottype>RotateRandom</rottype>
			<rotateunitorientations>true</rotateunitorientations>
		</grouping>
		<grouping>
			<cooponly>false</cooponly>
			<forcetocenter>false</forcetocenter>
			<name>SeaPeople1</name>
			<count>1</count>
			<team>4</team>
			<area>Quest_Area_A</area>
			<groupfilename>C01\SeaPeople\C01_SeaPeople_Barracks</groupfilename>
			<rottype>RotateRandom</rottype>
			<rotateunitorientations>false</rotateunitorientations>
		</grouping>
		<grouping>
			<cooponly>false</cooponly>
			<forcetocenter>false</forcetocenter>
			<name>SeaPeople2</name>
			<count>1</count>
			<team>3</team>
			<area>Quest_Area_B</area>
			<groupfilename>C01\SeaPeople\C01_SeaPeople_Barracks</groupfilename>
			<rottype>RotateRandom</rottype>
			<rotateunitorientations>false</rotateunitorientations>
		</grouping>
		<grouping>
			<cooponly>false</cooponly>
			<forcetocenter>false</forcetocenter>
			<name>Ally</name>
			<count>1</count>
			<team>2</team>
			<area>Player1</area>
			<groupfilename>Shared_Start_Barracks</groupfilename>
			<rottype>RotateRandom</rottype>
			<rotateunitorientations>false</rotateunitorientations>
		</grouping>
		<protounit>
			<cooponly>false</cooponly>
			<forcetocenter>false</forcetocenter>
			<name>Scout1</name>
			<protoname>Gr_Cav_Scout</protoname>
			<count>1</count>
			<team>2</team>
			<area>Quest_Area_A</area>
			<usequesttargetindicator>false</usequesttargetindicator>
		</protounit>
		<protounit>
			<cooponly>false</cooponly>
			<forcetocenter>false</forcetocenter>
			<name>Scout2</name>
			<protoname>Gr_Cav_Scout</protoname>
			<count>1</count>
			<team>2</team>
			<area>Quest_Area_B</area>
			<usequesttargetindicator>false</usequesttargetindicator>
		</protounit>
		<grouping>
			<cooponly>true</cooponly>
			<forcetocenter>false</forcetocenter>
			<name>player 2</name>
			<count>1</count>
			<team>5</team>
			<area>Quest_Area_E</area>
			<groupfilename>Shared_Start_Transport</groupfilename>
			<rottype>RotateRandom</rottype>
			<rotateunitorientations>false</rotateunitorientations>
		</grouping>
		<protounit>
			<cooponly>false</cooponly>
			<forcetocenter>false</forcetocenter>
			<name>Leader1</name>
			<protoname>Npc_SP_Chieftan</protoname>
			<count>1</count>
			<team>3</team>
			<area>Quest_Area_B</area>
			<usequesttargetindicator>false</usequesttargetindicator>
		</protounit>
		<protounit>
			<cooponly>false</cooponly>
			<forcetocenter>false</forcetocenter>
			<name>Guards2</name>
			<protoname>Npc_SP_Bowman</protoname>
			<count>4</count>
			<team>4</team>
			<area>Quest_Area_A</area>
			<usequesttargetindicator>false</usequesttargetindicator>
		</protounit>
		<protounit>
			<cooponly>false</cooponly>
			<forcetocenter>false</forcetocenter>
			<name>Guards1</name>
			<protoname>Npc_SP_Bowman</protoname>
			<count>4</count>
			<team>3</team>
			<area>Quest_Area_B</area>
			<usequesttargetindicator>false</usequesttargetindicator>
		</protounit>
		<protounit>
			<cooponly>false</cooponly>
			<forcetocenter>false</forcetocenter>
			<name>Leader2</name>
			<protoname>Npc_SP_Chieftan</protoname>
			<count>1</count>
			<team>4</team>
			<area>Quest_Area_A</area>
			<usequesttargetindicator>false</usequesttargetindicator>
		</protounit>
		<random placeatleast="0" placenomore="1">
			<cooponly>false</cooponly>
			<forcetocenter>false</forcetocenter>
			<unitprobability>
				<unit name="Luggage1" chance="0.2" />
				<unit name="Luggage2" chance="0.2" />
			</unitprobability>
			<targets>
				<protounit>
					<cooponly>false</cooponly>
					<forcetocenter>false</forcetocenter>
					<name>Luggage1</name>
					<protoname>PharoahsLuggage</protoname>
					<count>1</count>
					<team>2</team>
					<area>Quest_Area_A</area>
					<overrides parent="Qst_Convertable">
						<displaynameid>52637</displaynameid>
						<animfile>CivEgyptian\Units\Civilian\Caravan\Caravan.xml</animfile>
						<portraiticon>UserInterface\Icons\Units\AvatarECaravan_ua</portraiticon>
						<icon>UserInterface\Icons\Units\ECaravan64_ua</icon>
						<soundfile>Camel</soundfile>
					</overrides>
					<usequesttargetindicator>true</usequesttargetindicator>
				</protounit>
				<protounit>
					<cooponly>false</cooponly>
					<forcetocenter>false</forcetocenter>
					<name>Luggage2</name>
					<protoname>PharoahsLuggage</protoname>
					<count>1</count>
					<team>2</team>
					<area>Quest_Area_B</area>
					<overrides parent="Qst_Convertable">
						<displaynameid>52637</displaynameid>
						<animfile>CivEgyptian\Units\Civilian\Caravan\Caravan.xml</animfile>
						<portraiticon>UserInterface\Icons\Units\AvatarECaravan_ua</portraiticon>
						<icon>UserInterface\Icons\Units\ECaravan64_ua</icon>
						<soundfile>Camel</soundfile>
					</overrides>
					<usequesttargetindicator>true</usequesttargetindicator>
				</protounit>
			</targets>
		</random>
		<random placeatleast="0" placenomore="1">
			<cooponly>false</cooponly>
			<forcetocenter>false</forcetocenter>
			<unitprobability>
				<unit name="Camel1" chance="0.2" />
				<unit name="Camel2" chance="0.2" />
			</unitprobability>
			<targets>
				<protounit>
					<cooponly>false</cooponly>
					<forcetocenter>false</forcetocenter>
					<name>Camel1</name>
					<protoname>FavoriteCamel</protoname>
					<count>1</count>
					<team>2</team>
					<area>Quest_Area_A</area>
					<overrides parent="Qst_Convertable">
						<displaynameid>52641</displaynameid>
						<animfile>World\Animals\Camel\Camel.xml</animfile>
						<portraiticon>UserInterface\Icons\Units\Gaia\AvatarWildCamel_ua</portraiticon>
						<icon>UserInterface\Icons\Units\Gaia\WildCamel64_ua</icon>
						<soundfile>Camel</soundfile>
					</overrides>
					<usequesttargetindicator>true</usequesttargetindicator>
				</protounit>
				<protounit>
					<cooponly>false</cooponly>
					<forcetocenter>false</forcetocenter>
					<name>Camel2</name>
					<protoname>FavoriteCamel</protoname>
					<count>1</count>
					<team>2</team>
					<area>Quest_Area_B</area>
					<overrides parent="Qst_Convertable">
						<displaynameid>52641</displaynameid>
						<animfile>World\Animals\Camel\Camel.xml</animfile>
						<portraiticon>UserInterface\Icons\Units\Gaia\AvatarWildCamel_ua</portraiticon>
						<icon>UserInterface\Icons\Units\Gaia\WildCamel64_ua</icon>
						<soundfile>Camel</soundfile>
					</overrides>
					<usequesttargetindicator>true</usequesttargetindicator>
				</protounit>
			</targets>
		</random>
	</targets>
	<objectives id="0" mustfailall="false">
		<values>
			<or id="1" mustfailall="false">
				<values>
					<dummy id="2">
						<description>$$3802$$</description>
						<objectivename>EnemiesDefeated</objectivename>
						<autocomplete>false</autocomplete>
					</dummy>
					<protectunit id="3">
						<description>$$4061$$</description>
						<type>AbstractTownCenter</type>
						<owningplayerid>2</owningplayerid>
					</protectunit>
					<and id="4" mustfailall="true">
						<values>
							<reduceunitsto id="5">
								<type>LogicalTypeNeededForVictory</type>
								<count>0</count>
								<includeteam>false</includeteam>
								<includeunderconstruction>false</includeunderconstruction>
								<canuncomplete>false</canuncomplete>
								<causesfailure>true</causesfailure>
								<playerid>1</playerid>
							</reduceunitsto>
							<reduceunitsto id="6">
								<type>LogicalTypeNeededForVictory</type>
								<count>0</count>
								<includeteam>false</includeteam>
								<includeunderconstruction>false</includeunderconstruction>
								<canuncomplete>false</canuncomplete>
								<causesfailure>true</causesfailure>
								<playerid>5</playerid>
							</reduceunitsto>
						</values>
					</and>
				</values>
			</or>
		</values>
	</objectives>
	<secondaryobjectives id="7" mustfailall="false" rewardname="Optional">
		<description>$$9658$$</description>
		<values>
			<or id="8" mustfailall="false">
				<values>
					<dummy id="9">
						<description>$$10523$$</description>
						<objectivename>FortressProtect</objectivename>
						<autocomplete>false</autocomplete>
					</dummy>
					<protectunit id="10">
						<description />
						<type>UnitTypeBldgFortress</type>
						<owningplayerid>2</owningplayerid>
					</protectunit>
				</values>
			</or>
		</values>
	</secondaryobjectives>
	<onaccept />
	<rewards visible="true">
		<gamecurrency visible="true">
			<gamecurrency>cGameCurEmpirePoints</gamecurrency>
			<amount>30</amount>
		</gamecurrency>
		<alliancepoints visible="true">
			<amount>30</amount>
		</alliancepoints>
		<capitalresource visible="true">
			<capitalresource>cCapResCoin</capitalresource>
			<amount>2000</amount>
		</capitalresource>
		<loottable visible="true">celeste_legendary_2star</loottable>
		<loottable visible="true">celeste_legendary_2star</loottable>
		<loottable visible="true">celeste_legendary_2star</loottable>
		<loottable visible="true">celeste_legendary_2star</loottable>
		<loottable visible="true">celeste_legendary_2star</loottable>
	</rewards>
	<secondaryrewards visible="true" name="Optional">
		<capitalresource visible="true">
			<capitalresource>cCapResCoin</capitalresource>
			<amount>500</amount>
		</capitalresource>
		<loottable visible="true">celeste_legendary_2star</loottable>
		<loottable visible="true">celeste_legendary_2star</loottable>
	</secondaryrewards>
	<playersettings id="1">
		<team>1</team>
		<color>1</color>
		<tributablebehavior>Default</tributablebehavior>
		<playertype>Human</playertype>
		<cooponly>false</cooponly>
		<startingfood>500</startingfood>
		<startingwood>500</startingwood>
		<startinggold>500</startinggold>
		<startingstone>500</startingstone>
		<aislidervariables />
		<aiflagvariables />
	</playersettings>
	<playersettings id="2">
		<team>1</team>
		<color>5</color>
		<tributablebehavior>Default</tributablebehavior>
		<playertype>Computer</playertype>
		<personality>$$2311$$</personality>
		<script>CORE\Ramp_Weak</script>
		<dataset>C01\C01_CoreRamp_T3</dataset>
		<cooponly>false</cooponly>
		<startingfood>-1</startingfood>
		<startingwood>-1</startingwood>
		<startinggold>-1</startinggold>
		<startingstone>-1</startingstone>
		<aislidervariables />
		<aiflagvariables />
	</playersettings>
	<playersettings id="3">
		<team>2</team>
		<color>2</color>
		<tributablebehavior>Default</tributablebehavior>
		<playertype>Computer</playertype>
		<personality>$$2243$$</personality>
		<script>core\rush_heavy</script>
		<dataset>C01\C01_SeaPeople_T4</dataset>
		<cooponly>false</cooponly>
		<startingfood>-1</startingfood>
		<startingwood>-1</startingwood>
		<startinggold>-1</startinggold>
		<startingstone>-1</startingstone>
		<aislidervariables>
			<aivariable>
				<key>NavyBias</key>
				<value>-1</value>
			</aivariable>
			<aivariable>
				<key>ArcherBias</key>
				<value>-1</value>
			</aivariable>
			<aivariable>
				<key>CavalryBias</key>
				<value>-1</value>
			</aivariable>
			<aivariable>
				<key>EconomyHandicap</key>
				<value>0.2</value>
			</aivariable>
		</aislidervariables>
		<aiflagvariables />
	</playersettings>
	<playersettings id="4">
		<team>2</team>
		<color>2</color>
		<tributablebehavior>Default</tributablebehavior>
		<playertype>Computer</playertype>
		<personality>$$2243$$</personality>
		<script>core\rush_heavy</script>
		<dataset>C01\C01_SeaPeople_T4</dataset>
		<cooponly>false</cooponly>
		<startingfood>-1</startingfood>
		<startingwood>-1</startingwood>
		<startinggold>-1</startinggold>
		<startingstone>-1</startingstone>
		<aislidervariables>
			<aivariable>
				<key>NavyBias</key>
				<value>-1</value>
			</aivariable>
			<aivariable>
				<key>SiegeBias</key>
				<value>-1</value>
			</aivariable>
			<aivariable>
				<key>InfantryBias</key>
				<value>0.2</value>
			</aivariable>
		</aislidervariables>
		<aiflagvariables>
			<aivariable>
				<value>0</value>
			</aivariable>
		</aiflagvariables>
	</playersettings>
	<playersettings id="5">
		<team>1</team>
		<color>7</color>
		<tributablebehavior>Default</tributablebehavior>
		<playertype>Human</playertype>
		<cooponly>true</cooponly>
		<startingfood>500</startingfood>
		<startingwood>500</startingwood>
		<startinggold>500</startinggold>
		<startingstone>500</startingstone>
		<aislidervariables />
		<aiflagvariables />
	</playersettings>
	<playersettings id="6">
		<team>2</team>
		<color>2</color>
		<tributablebehavior>Default</tributablebehavior>
		<playertype>Computer</playertype>
		<personality>$$2243$$</personality>
		<dataset>C01\C01_SeaPeople_T4</dataset>
		<cooponly>false</cooponly>
		<startingfood>-1</startingfood>
		<startingwood>-1</startingwood>
		<startinggold>-1</startinggold>
		<startingstone>-1</startingstone>
		<aislidervariables />
		<aiflagvariables />
	</playersettings>
	<diplomacysettings />
	<randommap>
		<map>core\shared\rm_naval_rescuemission</map>
		<randommap>true</randommap>
		<numplayers>6</numplayers>
		<mapvariables>
			<variable name="EnemiesDefeatedQuestID" type="Int">3192</variable>
			<variable name="QuestID" type="Int">3192</variable>
			<variable name="P2AllowTCBuilding" type="Bool">false</variable>
			<variable name="IsLEGENDARY" type="Bool">true</variable>
			<variable name="P3AddMarketManager" type="Bool">True</variable>
			<variable name="P4AddMarketManager" type="Bool">True</variable>
			<variable name="P3AllowResourcePatrol" type="Bool">False</variable>
			<variable name="P4AllowResourcePatrol" type="Bool">False</variable>
			<variable name="region" type="String">Greek Coast</variable>
			<variable name="lighting" type="String" />
			<variable name="mapSize" type="String" />
			<variable name="MainPlayerID" type="Int">1</variable>
			<variable name="CoopPlayerID" type="Int">5</variable>
			<variable name="IsREPEAT" type="Bool">true</variable>
			<variable name="bIsELITE" type="Bool">false</variable>
		</mapvariables>
		<nuggetoverrides>
			<nuggetoverride overrideweight="10000000">Legendary_40-50_01</nuggetoverride>
		</nuggetoverrides>
		<mapregionname>Greek Coast</mapregionname>
	</randommap>
	<questgivers>
		<protounit>ArgosRefugee</protounit>
	</questgivers>
	<questreturners>
		<protounit>ArgosRefugee</protounit>
	</questreturners>
	<maplocationx>0.688</maplocationx>
	<maplocationy>0.542</maplocationy>
	<mapmarker>QuestRepeatable</mapmarker>
	<mappage>Greece</mappage>
	<elitespawnchance>1</elitespawnchance>
	<linkedquestid>0</linkedquestid>
	<questbasescale>0</questbasescale>
	<victoryconditions />
</quest>