﻿<?xml version="1.0" encoding="utf-8"?>
<quest xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" uniqueid="3186" version="9">
  <displayname>$$12903$$</displayname>
  <level>-1</level>
  <difficultycoloroverride>2</difficultycoloroverride>
  <repeatable>true</repeatable>
  <offertype>eOfferNone</offertype>
  <timer>
    <time />
    <events>
      <timerevent />
    </events>
    <hideonui>false</hideonui>
  </timer>
  <canplaycoop>true</canplaycoop>
  <cooprequired>false</cooprequired>
  <ranked>false</ranked>
  <alliance>eAllianceNone</alliance>
  <questtype>RandomMap</questtype>
  <description>$$806$$</description>
  <completiontext>$$807$$</completiontext>
  <inprogresstext>$$1643$$</inprogresstext>
  <summarytext>$$5877$$</summarytext>
  <rewardinfotext>$$40011$$</rewardinfotext>
<!-- EDIT ADDED -->
  <repeatableduration>12</repeatableduration>
  <canabandon>true</canabandon>
  <hiddenquest>false</hiddenquest>
  <friendonly>false</friendonly>
  <suppressnotifications>false</suppressnotifications>
  <customquest>false</customquest>
  <questgamemodetype>Normal</questgamemodetype>
  <prereqs>
    <values>
      <questcomplete>
        <id>207</id>
      </questcomplete>
    </values>
  </prereqs>
  <equipmentprereqs />
  <targets>
    <grouping>
      <cooponly>false</cooponly>
      <forcetocenter>false</forcetocenter>
      <name>player 1</name>
      <count>1</count>
      <team>1</team>
      <area>Quest_Area_E</area>
      <groupfilename>Shared_Start_Transport_Escort01</groupfilename>
      <rottype>RotateRandom</rottype>
      <rotateunitorientations>true</rotateunitorientations>
    </grouping>
    <grouping>
      <cooponly>false</cooponly>
      <forcetocenter>false</forcetocenter>
      <name>SeaPeople1</name>
      <count>1</count>
      <team>4</team>
      <area>Quest_Area_A</area>
      <groupfilename>C01\SeaPeople\C01_SeaPeople_Barracks</groupfilename>
      <rottype>RotateRandom</rottype>
      <rotateunitorientations>false</rotateunitorientations>
    </grouping>
    <grouping>
      <cooponly>false</cooponly>
      <forcetocenter>false</forcetocenter>
      <name>SeaPeople2</name>
      <count>1</count>
      <team>3</team>
      <area>Quest_Area_B</area>
      <groupfilename>C01\SeaPeople\C01_SeaPeople_Barracks</groupfilename>
      <rottype>RotateRandom</rottype>
      <rotateunitorientations>false</rotateunitorientations>
    </grouping>
    <grouping>
      <cooponly>false</cooponly>
      <forcetocenter>false</forcetocenter>
      <name>Ally</name>
      <count>1</count>
      <team>2</team>
      <area>Player1</area>
      <groupfilename>Shared_Start_Barracks</groupfilename>
      <rottype>RotateRandom</rottype>
      <rotateunitorientations>false</rotateunitorientations>
    </grouping>
    <protounit>
      <cooponly>false</cooponly>
      <forcetocenter>false</forcetocenter>
      <name>Scout1</name>
      <protoname>Gr_Cav_Scout</protoname>
      <count>1</count>
      <team>2</team>
      <area>Quest_Area_A</area>
      <usequesttargetindicator>false</usequesttargetindicator>
    </protounit>
    <protounit>
      <cooponly>false</cooponly>
      <forcetocenter>false</forcetocenter>
      <name>Scout2</name>
      <protoname>Gr_Cav_Scout</protoname>
      <count>1</count>
      <team>2</team>
      <area>Quest_Area_B</area>
      <usequesttargetindicator>false</usequesttargetindicator>
    </protounit>
    <grouping>
      <cooponly>true</cooponly>
      <forcetocenter>false</forcetocenter>
      <name>player 2</name>
      <count>1</count>
      <team>5</team>
      <area>Quest_Area_E</area>
      <groupfilename>Shared_Start_Transport</groupfilename>
      <rottype>RotateRandom</rottype>
      <rotateunitorientations>false</rotateunitorientations>
    </grouping>
    <protounit>
      <cooponly>false</cooponly>
      <forcetocenter>false</forcetocenter>
      <name>Leader1</name>
      <protoname>Npc_SP_Chieftan</protoname>
      <count>1</count>
      <team>3</team>
      <area>Quest_Area_B</area>
      <usequesttargetindicator>false</usequesttargetindicator>
    </protounit>
    <protounit>
      <cooponly>false</cooponly>
      <forcetocenter>false</forcetocenter>
      <name>Guards2</name>
      <protoname>Npc_SP_Bowman</protoname>
      <count>4</count>
      <team>4</team>
      <area>Quest_Area_A</area>
      <usequesttargetindicator>false</usequesttargetindicator>
    </protounit>
    <protounit>
      <cooponly>false</cooponly>
      <forcetocenter>false</forcetocenter>
      <name>Guards1</name>
      <protoname>Npc_SP_Bowman</protoname>
      <count>4</count>
      <team>3</team>
      <area>Quest_Area_B</area>
      <usequesttargetindicator>false</usequesttargetindicator>
    </protounit>
    <protounit>
      <cooponly>false</cooponly>
      <forcetocenter>false</forcetocenter>
      <name>Leader2</name>
      <protoname>Npc_SP_Chieftan</protoname>
      <count>1</count>
      <team>4</team>
      <area>Quest_Area_A</area>
      <usequesttargetindicator>false</usequesttargetindicator>
    </protounit>
    <random placeatleast="0" placenomore="1">
      <cooponly>false</cooponly>
      <forcetocenter>false</forcetocenter>
      <unitprobability>
        <unit name="Luggage1" chance="0.2" />
        <unit name="Luggage2" chance="0.2" />
      </unitprobability>
      <targets>
        <protounit>
          <cooponly>false</cooponly>
          <forcetocenter>false</forcetocenter>
          <name>Luggage1</name>
          <protoname>PharoahsLuggage</protoname>
          <count>1</count>
          <team>2</team>
          <area>Quest_Area_A</area>
          <overrides parent="Qst_Convertable">
            <displaynameid>52637</displaynameid>
            <animfile>CivEgyptian\Units\Civilian\Caravan\Caravan.xml</animfile>
            <portraiticon>UserInterface\Icons\Units\AvatarECaravan_ua</portraiticon>
            <icon>UserInterface\Icons\Units\ECaravan64_ua</icon>
            <soundfile>Camel</soundfile>
          </overrides>
          <usequesttargetindicator>true</usequesttargetindicator>
        </protounit>
        <protounit>
          <cooponly>false</cooponly>
          <forcetocenter>false</forcetocenter>
          <name>Luggage2</name>
          <protoname>PharoahsLuggage</protoname>
          <count>1</count>
          <team>2</team>
          <area>Quest_Area_B</area>
          <overrides parent="Qst_Convertable">
            <displaynameid>52637</displaynameid>
            <animfile>CivEgyptian\Units\Civilian\Caravan\Caravan.xml</animfile>
            <portraiticon>UserInterface\Icons\Units\AvatarECaravan_ua</portraiticon>
            <icon>UserInterface\Icons\Units\ECaravan64_ua</icon>
            <soundfile>Camel</soundfile>
          </overrides>
          <usequesttargetindicator>true</usequesttargetindicator>
        </protounit>
      </targets>
    </random>
    <random placeatleast="0" placenomore="1">
      <cooponly>false</cooponly>
      <forcetocenter>false</forcetocenter>
      <unitprobability>
        <unit name="Camel1" chance="0.2" />
        <unit name="Camel2" chance="0.2" />
      </unitprobability>
      <targets>
        <protounit>
          <cooponly>false</cooponly>
          <forcetocenter>false</forcetocenter>
          <name>Camel1</name>
          <protoname>FavoriteCamel</protoname>
          <count>1</count>
          <team>2</team>
          <area>Quest_Area_A</area>
          <overrides parent="Qst_Convertable">
            <displaynameid>52641</displaynameid>
            <animfile>World\Animals\Camel\Camel.xml</animfile>
            <portraiticon>UserInterface\Icons\Units\Gaia\AvatarWildCamel_ua</portraiticon>
            <icon>UserInterface\Icons\Units\Gaia\WildCamel64_ua</icon>
            <soundfile>Camel</soundfile>
          </overrides>
          <usequesttargetindicator>true</usequesttargetindicator>
        </protounit>
        <protounit>
          <cooponly>false</cooponly>
          <forcetocenter>false</forcetocenter>
          <name>Camel2</name>
          <protoname>FavoriteCamel</protoname>
          <count>1</count>
          <team>2</team>
          <area>Quest_Area_B</area>
          <overrides parent="Qst_Convertable">
            <displaynameid>52641</displaynameid>
            <animfile>World\Animals\Camel\Camel.xml</animfile>
            <portraiticon>UserInterface\Icons\Units\Gaia\AvatarWildCamel_ua</portraiticon>
            <icon>UserInterface\Icons\Units\Gaia\WildCamel64_ua</icon>
            <soundfile>Camel</soundfile>
          </overrides>
          <usequesttargetindicator>true</usequesttargetindicator>
        </protounit>
      </targets>
    </random>
  </targets>
  <objectives id="0" mustfailall="false">
    <values>
      <or id="1" mustfailall="false">
        <values>
          <dummy id="2">
            <description>$$3802$$</description>
            <objectivename>EnemiesDefeated</objectivename>
            <autocomplete>false</autocomplete>
          </dummy>
          <protectunit id="3">
            <description>$$4061$$</description>
            <type>AbstractTownCenter</type>
            <owningplayerid>2</owningplayerid>
          </protectunit>
          <and id="4" mustfailall="true">
            <values>
              <reduceunitsto id="5">
                <type>LogicalTypeNeededForVictory</type>
                <count>0</count>
                <includeteam>false</includeteam>
                <includeunderconstruction>false</includeunderconstruction>
                <canuncomplete>false</canuncomplete>
                <causesfailure>true</causesfailure>
                <playerid>1</playerid>
              </reduceunitsto>
              <reduceunitsto id="6">
                <type>LogicalTypeNeededForVictory</type>
                <count>0</count>
                <includeteam>false</includeteam>
                <includeunderconstruction>false</includeunderconstruction>
                <canuncomplete>false</canuncomplete>
                <causesfailure>true</causesfailure>
                <playerid>5</playerid>
              </reduceunitsto>
            </values>
          </and>
        </values>
      </or>
    </values>
  </objectives>
  <secondaryobjectives id="7" mustfailall="false" rewardname="Optional">
    <description>$$9658$$</description>
    <values>
      <or id="8" mustfailall="false">
        <values>
          <dummy id="9">
            <description>$$10523$$</description>
            <objectivename>FortressProtect</objectivename>
            <autocomplete>false</autocomplete>
          </dummy>
          <protectunit id="10">
            <description />
            <type>UnitTypeBldgFortress</type>
            <owningplayerid>2</owningplayerid>
          </protectunit>
        </values>
      </or>
    </values>
  </secondaryobjectives>
  <onaccept />
  <rewards visible="true">
    <gamecurrency visible="true">
      <gamecurrency>cGameCurEmpirePoints</gamecurrency>
      <amount>15</amount>
    </gamecurrency>
    <alliancepoints visible="true">
      <amount>15</amount>
    </alliancepoints>
    <xp visible="true">
			1
			<lookuptable>EliteLong</lookuptable></xp>
    <capitalresource visible="true">
      <capitalresource>cCapResCoin</capitalresource>
      <amount>1</amount>
      <lookuptable>EliteLong</lookuptable>
    </capitalresource>
    <loottable visible="true">celeste_epic_only_event</loottable>
    <loottable visible="true">celeste_epic_only_event</loottable>
    <loottable visible="true">general</loottable>
    <loottable visible="true">general</loottable>
    <loottable visible="true">general</loottable>
    <loottable visible="true">general</loottable>
    <loottable visible="true">general</loottable>
    <or visible="true">
      <trait visible="true">
				FishingNet1H_R008
				<traitlevel>33</traitlevel></trait>
      <trait visible="true">
				ArmorPlt_R001
				<traitlevel>33</traitlevel></trait>
      <loottable visible="true">general</loottable>
    </or>
  </rewards>
  <secondaryrewards visible="true" name="Optional">
    <capitalresource visible="true">
      <capitalresource>cCapResCoin</capitalresource>
      <amount>1</amount>
      <lookuptable>EliteOptLongCoin</lookuptable>
    </capitalresource>
    <loottable visible="true">celeste_legendary</loottable>
    <loottable visible="true">general</loottable>
    <loottable visible="true">general</loottable>
  </secondaryrewards>
  <playersettings id="1">
    <team>1</team>
    <color>1</color>
    <tributablebehavior>Default</tributablebehavior>
    <playertype>Human</playertype>
    <cooponly>false</cooponly>
    <startingfood>500</startingfood>
    <startingwood>500</startingwood>
    <startinggold>500</startinggold>
    <startingstone>500</startingstone>
    <aislidervariables />
    <aiflagvariables />
  </playersettings>
  <playersettings id="2">
    <team>1</team>
    <color>5</color>
    <tributablebehavior>Default</tributablebehavior>
    <playertype>Computer</playertype>
    <personality>$$2311$$</personality>
    <script>CORE\Ramp_Weak</script>
    <dataset>C01\C01_CoreRamp_T3</dataset>
    <cooponly>false</cooponly>
    <startingfood>-1</startingfood>
    <startingwood>-1</startingwood>
    <startinggold>-1</startinggold>
    <startingstone>-1</startingstone>
    <aislidervariables />
    <aiflagvariables />
  </playersettings>
  <playersettings id="3">
    <team>2</team>
    <color>2</color>
    <tributablebehavior>Default</tributablebehavior>
    <playertype>Computer</playertype>
    <personality>$$2243$$</personality>
    <script>CORE\Ramp_Heavy</script>
    <dataset>C01\C01_SeaPeople_T3</dataset>
    <cooponly>false</cooponly>
    <startingfood>-1</startingfood>
    <startingwood>-1</startingwood>
    <startinggold>-1</startinggold>
    <startingstone>-1</startingstone>
    <aislidervariables />
    <aiflagvariables />
  </playersettings>
  <playersettings id="4">
    <team>2</team>
    <color>2</color>
    <tributablebehavior>Default</tributablebehavior>
    <playertype>Computer</playertype>
    <personality>$$2243$$</personality>
    <script>CORE\Ramp_Heavy</script>
    <dataset>C01\C01_SeaPeople_T3</dataset>
    <cooponly>false</cooponly>
    <startingfood>-1</startingfood>
    <startingwood>-1</startingwood>
    <startinggold>-1</startinggold>
    <startingstone>-1</startingstone>
    <aislidervariables />
    <aiflagvariables />
  </playersettings>
  <playersettings id="5">
    <team>1</team>
    <color>7</color>
    <tributablebehavior>Default</tributablebehavior>
    <playertype>Human</playertype>
    <cooponly>true</cooponly>
    <startingfood>500</startingfood>
    <startingwood>500</startingwood>
    <startinggold>500</startinggold>
    <startingstone>500</startingstone>
    <aislidervariables />
    <aiflagvariables />
  </playersettings>
  <diplomacysettings />
  <randommap>
    <map>core\shared\rm_naval_rescuemission</map>
    <randommap>true</randommap>
    <numplayers>5</numplayers>
    <mapvariables>
      <variable name="EnemiesDefeatedQuestID" type="Int">3186</variable>
      <variable name="QuestID" type="Int">3186</variable>
      <variable name="P2AllowTCBuilding" type="Bool">false</variable>
      <variable name="bIsELITE" type="Bool">true</variable>
      <variable name="region" type="String">Greek Coast</variable>
      <variable name="lighting" type="String" />
      <variable name="mapSize" type="String" />
    </mapvariables>
    <nuggetoverrides />
    <mapregionname>Greek Coast</mapregionname>
  </randommap>
  <questgivers>
    <protounit>ArgosRefugee</protounit>
  </questgivers>
  <questreturners>
    <protounit>ArgosRefugee</protounit>
  </questreturners>
  <maplocationx>0.688</maplocationx>
  <maplocationy>0.542</maplocationy>
  <mapmarker>QuestRepeatable</mapmarker>
  <mappage>Greece</mappage>
  <elitespawnchance>1</elitespawnchance>
  <linkedquestid>0</linkedquestid>
  <questbasescale>3</questbasescale>
  <victoryconditions />
</quest>