﻿<?xml version="1.0" encoding="utf-8"?>

<quest xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" uniqueid="206" version="47">
	<displayname>$$4097$$</displayname>
	<level>-1</level>
	<repeatable>false</repeatable>
	<offertype>eOfferNone</offertype>
	<timer>
		<time>00:07:00</time>
		<events>
			<timerevent event="Attack1">00:02:00</timerevent>
			<timerevent event="Attack1">00:04:00</timerevent>
			<timerevent event="Attack2">00:04:00</timerevent>
			<timerevent event="Attack1">00:06:00</timerevent>
			<timerevent event="Attack2">00:06:00</timerevent>
			<timerevent event="Attack3">00:06:00</timerevent>
		</events>
		<hideonui>false</hideonui>
	</timer>
	<canplaycoop>false</canplaycoop>
	<cooprequired>false</cooprequired>
	<ranked>false</ranked>
	<alliance>eAllianceNone</alliance>
	<questtype>RandomMap</questtype>
	<description>$$782$$</description>
	<completiontext>$$783$$</completiontext>
	<inprogresstext>$$1632$$</inprogresstext>
	<summarytext>$$8156$$</summarytext>
	<canabandon>true</canabandon>
	<hiddenquest>false</hiddenquest>
	<friendonly>false</friendonly>
	<suppressnotifications>false</suppressnotifications>
	<customquest>false</customquest>
	<questgamemodetype>Normal</questgamemodetype>
	<prereqs>
		<values>
			<questcomplete>
				<id>205</id>
			</questcomplete>
		</values>
	</prereqs>
	<equipmentprereqs/>
	<targets>
		<grouping>
			<cooponly>false</cooponly>
			<forcetocenter>false</forcetocenter>
			<name>PlayerStart1</name>
			<count>1</count>
			<team>1</team>
			<area>Player1</area>
			<groupfilename>Shared_Start_Barracks</groupfilename>
			<rottype>Rotate0</rottype>
			<rotateunitorientations>false</rotateunitorientations>
		</grouping>
		<grouping>
			<cooponly>false</cooponly>
			<forcetocenter>false</forcetocenter>
			<name>SeaPeoples</name>
			<count>1</count>
			<team>2</team>
			<area>Quest_Area_A</area>
			<groupfilename>Shared_Start_BarracksTowers</groupfilename>
			<rottype>Rotate0</rottype>
			<rotateunitorientations>false</rotateunitorientations>
		</grouping>
		<protounit>
			<cooponly>false</cooponly>
			<forcetocenter>false</forcetocenter>
			<name>ExtraVills</name>
			<protoname>Gr_Civ_Villager</protoname>
			<count>10</count>
			<team>2</team>
			<area>Quest_Area_A</area>
			<usequesttargetindicator>false</usequesttargetindicator>
		</protounit>
		<protounit>
			<cooponly>false</cooponly>
			<forcetocenter>false</forcetocenter>
			<name>ExtraSpearmen</name>
			<protoname>Gr_Inf_Spearman</protoname>
			<count>10</count>
			<team>2</team>
			<area>Quest_Area_A</area>
			<usequesttargetindicator>false</usequesttargetindicator>
		</protounit>
		<grouping>
			<cooponly>true</cooponly>
			<forcetocenter>false</forcetocenter>
			<name>PlayerStart2</name>
			<count>1</count>
			<team>4</team>
			<area>Player2</area>
			<groupfilename>Shared_Start_Barracks</groupfilename>
			<rottype>Rotate0</rottype>
			<rotateunitorientations>false</rotateunitorientations>
		</grouping>
		<random placeatleast="0" placenomore="1">
			<cooponly>false</cooponly>
			<forcetocenter>false</forcetocenter>
			<unitprobability>
				<unit name="Camel1" chance="0.5"/>
			</unitprobability>
			<targets>
				<protounit>
					<cooponly>false</cooponly>
					<forcetocenter>false</forcetocenter>
					<name>Camel1</name>
					<protoname>FavoriteCamel</protoname>
					<count>1</count>
					<team>2</team>
					<area>Quest_Area_A</area>
					<overrides parent="Qst_Convertable">
						<displaynameid>52641</displaynameid>
						<animfile>World\Animals\Camel\Camel.xml</animfile>
						<portraiticon>UserInterface\Icons\Units\Gaia\AvatarWildCamel_ua</portraiticon>
						<icon>UserInterface\Icons\Units\Gaia\WildCamel64_ua</icon>
						<soundfile>Camel</soundfile>
					</overrides>
					<usequesttargetindicator>true</usequesttargetindicator>
				</protounit>
			</targets>
		</random>
		<protounit>
			<cooponly>false</cooponly>
			<forcetocenter>false</forcetocenter>
			<name>ArmyTarget</name>
			<protoname>AIStart</protoname>
			<count>1</count>
			<team>2</team>
			<area>Quest_Area_A</area>
			<usequesttargetindicator>false</usequesttargetindicator>
		</protounit>
	</targets>
	<objectives id="0" mustfailall="false">
		<values>
			<or id="1" mustfailall="false">
				<values>
					<timer id="2">
						<description>$$2471$$</description>
						<failonexpire>true</failonexpire>
					</timer>
					<and id="3" mustfailall="false">
						<values>
							<ownsunit id="4">
								<description>$$2673$$</description>
								<type>UnitTypeShipUtility1</type>
								<count>1</count>
								<owningplayerid>1</owningplayerid>
								<causesfailure>false</causesfailure>
							</ownsunit>
							<ownsunit id="5">
								<description>$$8088$$</description>
								<type>UnitTypeShipBasic1</type>
								<count>8</count>
								<owningplayerid>1</owningplayerid>
								<causesfailure>false</causesfailure>
							</ownsunit>
						</values>
					</and>
					<and id="6" mustfailall="true">
						<values>
							<reduceunitsto id="7">
								<type>LogicalTypeNeededForVictory</type>
								<count>0</count>
								<includeteam>false</includeteam>
								<includeunderconstruction>false</includeunderconstruction>
								<canuncomplete>false</canuncomplete>
								<causesfailure>true</causesfailure>
								<playerid>1</playerid>
							</reduceunitsto>
							<reduceunitsto id="8">
								<type>LogicalTypeNeededForVictory</type>
								<count>0</count>
								<includeteam>false</includeteam>
								<includeunderconstruction>false</includeunderconstruction>
								<canuncomplete>false</canuncomplete>
								<causesfailure>true</causesfailure>
								<playerid>4</playerid>
							</reduceunitsto>
						</values>
					</and>
				</values>
			</or>
		</values>
	</objectives>
	<onaccept/>
	<timereffects event="Attack1">
		<spawnunit visible="false">
			<count>12</count>
			<placeunittype>Npc_SP_Swordsman</placeunittype>
			<asplayer>3</asplayer>
			<spawntype>SpawnForEnemies</spawntype>
			<nearunittype>AIStart</nearunittype>
			<radius>20</radius>
			<useboneposition>false</useboneposition>
			<overrides/>
		</spawnunit>
	</timereffects>
	<timereffects event="Attack2">
		<spawnunit visible="false">
			<count>6</count>
			<placeunittype>Npc_SP_Bowman</placeunittype>
			<asplayer>3</asplayer>
			<spawntype>SpawnForEnemies</spawntype>
			<nearunittype>AIStart</nearunittype>
			<radius>20</radius>
			<useboneposition>true</useboneposition>
			<overrides/>
		</spawnunit>
	</timereffects>
	<timereffects event="Attack3">
		<spawnunit visible="false">
			<count>3</count>
			<placeunittype>Npc_SP_Chieftan</placeunittype>
			<asplayer>3</asplayer>
			<spawntype>SpawnForEnemies</spawntype>
			<nearunittype>AIStart</nearunittype>
			<radius>20</radius>
			<useboneposition>false</useboneposition>
			<overrides/>
		</spawnunit>
	</timereffects>
	<rewards visible="true">
		<xp visible="true">
			1
			<lookuptable>SQLong</lookuptable>
		</xp>
		<capitalresource visible="true">
			<capitalresource>cCapResCoin</capitalresource>
			<amount>1</amount>
			<lookuptable>SQLong</lookuptable>
		</capitalresource>
		<loottable visible="true">general</loottable>
	</rewards>
	<playersettings id="1">
		<team>1</team>
		<color>1</color>
		<tributablebehavior>Default</tributablebehavior>
		<playertype>Human</playertype>
		<cooponly>false</cooponly>
		<startingfood>-1</startingfood>
		<startingwood>-1</startingwood>
		<startinggold>-1</startinggold>
		<startingstone>-1</startingstone>
		<aislidervariables/>
		<aiflagvariables/>
	</playersettings>
	<playersettings id="2">
		<team>2</team>
		<color>5</color>
		<tributablebehavior>Default</tributablebehavior>
		<playertype>Computer</playertype>
		<personality>$$2311$$</personality>
		<script>CORE\Ramp_Weak</script>
		<dataset>C01\C01_CoreRamp_T2</dataset>
		<cooponly>false</cooponly>
		<startingfood>100</startingfood>
		<startingwood>200</startingwood>
		<startinggold>100</startinggold>
		<startingstone>0</startingstone>
		<aislidervariables>
			<aivariable>
				<key>CavalryBias</key>
				<value>-1</value>
			</aivariable>
			<aivariable>
				<key>SiegeBias</key>
				<value>-1</value>
			</aivariable>
			<aivariable>
				<key>InfantryBias</key>
				<value>1</value>
			</aivariable>
			<aivariable>
				<key>ArcherBias</key>
				<value>-1</value>
			</aivariable>
		</aislidervariables>
		<aiflagvariables>
			<aivariable>
				<key>NoTrainNavy</key>
				<value>0</value>
			</aivariable>
			<aivariable>
				<key>NoFish</key>
				<value>0</value>
			</aivariable>
			<aivariable>
				<key>NoResign</key>
				<value>0</value>
			</aivariable>
		</aiflagvariables>
	</playersettings>
	<playersettings id="3">
		<team>3</team>
		<color>2</color>
		<tributablebehavior>Default</tributablebehavior>
		<playertype>Computer</playertype>
		<personality>$$2243$$</personality>
		<dataset>C01\C01_SeaPeople_T3</dataset>
		<cooponly>false</cooponly>
		<startingfood>-1</startingfood>
		<startingwood>-1</startingwood>
		<startinggold>-1</startinggold>
		<startingstone>-1</startingstone>
		<aislidervariables/>
		<aiflagvariables/>
	</playersettings>
	<playersettings id="4">
		<team>1</team>
		<color>7</color>
		<tributablebehavior>Default</tributablebehavior>
		<playertype>Human</playertype>
		<cooponly>true</cooponly>
		<startingfood>-1</startingfood>
		<startingwood>-1</startingwood>
		<startinggold>-1</startinggold>
		<startingstone>-1</startingstone>
		<aislidervariables/>
		<aiflagvariables/>
	</playersettings>
	<diplomacysettings>
		<diplomacy relation="Neutral" team1="1" team2="2" sharedlos="true"/>
		<diplomacy relation="Neutral" team1="2" team2="1" sharedlos="false"/>
		<diplomacy relation="Neutral" team1="3" team2="1" sharedlos="false"/>
	</diplomacysettings>
	<randommap>
		<map>Core\Shared_Argos\Argos_RM_RefugeeRiver</map>
		<randommap>true</randommap>
		<numplayers>4</numplayers>
		<mapvariables>
			<variable name="region" type="String">Greek Rocky</variable>
			<variable name="lighting" type="String">Evening</variable>
			<variable name="mapSize" type="String">Small</variable>
		</mapvariables>
		<nuggetoverrides/>
		<mapregionname>Greek Rocky</mapregionname>
		<lightsetname>Evening</lightsetname>
		<mapsizename>Small</mapsizename>
	</randommap>
	<questgivers>
		<protounit>ArgosRefugee</protounit>
	</questgivers>
	<questreturners>
		<protounit>ArgosRefugee</protounit>
	</questreturners>
	<maplocationx>0.559</maplocationx>
	<maplocationy>0.603</maplocationy>
	<mapmarker>QuestDefault</mapmarker>
	<mappage>Greece</mappage>
	<elitespawnchance>0.025</elitespawnchance>
	<linkedquestid>0</linkedquestid>
	<questbasescale>0</questbasescale>
	<victoryconditions/>
</quest>