﻿<?xml version="1.0" encoding="utf-8"?>
<quest xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xmlns:xsd="http://www.w3.org/2001/XMLSchema" uniqueid="108016" version="45">
	<difficultycoloroverride>2</difficultycoloroverride>
	<repeatableduration>72</repeatableduration>
	<!--<repeatableduration>DuringWE72</repeatableduration>-->
	<!--<repeatableduration>OutsideHE144</repeatableduration>-->
	<level>43</level>
	<repeatable>true</repeatable>
	<timer>
		<time>00:10:00</time>
		<events/>
		<hideonui>false</hideonui>
	</timer>
	<offertype>eOfferNone</offertype>
	<canplaycoop>true</canplaycoop>
	<cooprequired>false</cooprequired>
	<ranked>false</ranked>
	<alliance>eAllianceNone</alliance>
	<questtype>RandomMap</questtype>
	<displayname>$$3000934$$</displayname>
	<description>$$3000935$$</description>
	<completiontext>$$3000942$$</completiontext>
	<inprogresstext>$$3000943$$</inprogresstext>
	<summarytext>$$3000944$$</summarytext>
	<rewardinfotext>$$40023$$</rewardinfotext>
	<!-- EDIT ADDED -->
	<canabandon>true</canabandon>
	<hiddenquest>false</hiddenquest>
	<friendonly>false</friendonly>
	<suppressnotifications>false</suppressnotifications>
	<customquest>false</customquest>
	<questgamemodetype>Normal</questgamemodetype>
	<prereqs>
		<values>
			<event>Winter</event>
			<questcomplete>
				<id>108000</id>
			</questcomplete>
			<level>
				<min>40</min>
				<max>99</max>
			</level>
		</values>
	</prereqs>
	<equipmentprereqs />
	<targets>
		<grouping>
			<cooponly>false</cooponly>
			<forcetocenter>false</forcetocenter>
			<name>Player1</name>
			<count>1</count>
			<team>1</team>
			<area>Quest_Area_A</area>
			<groupfilename>Shared_Player1_Age3_Fortress</groupfilename>
			<rottype>Rotate0</rottype>
			<rotateunitorientations>false</rotateunitorientations>
		</grouping>
		<grouping>
			<cooponly>true</cooponly>
			<forcetocenter>false</forcetocenter>
			<name>Player2</name>
			<count>1</count>
			<team>3</team>
			<area>Quest_Area_B</area>
			<groupfilename>Shared_Player3_Age3_Fortress</groupfilename>
			<rottype>Rotate0</rottype>
			<rotateunitorientations>false</rotateunitorientations>
		</grouping>
		<protounit>
			<cooponly>false</cooponly>
			<forcetocenter>false</forcetocenter>
			<name>Brennos</name>
			<protoname>Brennos</protoname>
			<count>1</count>
			<team>8</team>
			<area>Quest_Area_C</area>
			<overrides parent="Ce_QG_Brennos">
				<DisplayNameID>59771</DisplayNameID>
				<visualscale>2</visualscale>
				<initialhitpoints>15000</initialhitpoints>
				<maxhitpoints>15000</maxhitpoints>
				<convertresist>100</convertresist>
				<ProtoAction>
					<Name>MeleeAttack</Name>
					<Damage>70.000000</Damage>
					<DamageArea>2.000000</DamageArea>
					<ROF>0.000000</ROF>
					<DamageFlags>Gaia Enemy</DamageFlags>
					<DamageType>Hand</DamageType>
					<ImpactEffect>effects\impacts\meleelite</ImpactEffect>
				</ProtoAction>
			</overrides>
			<usequesttargetindicator>true</usequesttargetindicator>
		</protounit>
		<protounit>
			<cooponly>false</cooponly>
			<forcetocenter>false</forcetocenter>
			<name>PriestGeneral</name>
			<protoname>PriestGeneral</protoname>
			<count>1</count>
			<team>8</team>
			<area>Quest_Area_D</area>
			<overrides parent="No_Spc_Bard">
				<DisplayNameID>440328</DisplayNameID>
				<visualscale>2</visualscale>
				<initialhitpoints>13000</initialhitpoints>
				<maxhitpoints>13000</maxhitpoints>
				<convertresist>100</convertresist>
				<LOS>60.0000</LOS>
				<Armor type="Ranged" value="0.4000" />
				<ProtoAction>
					<Name>Convert</Name>
					<Rate type="StandardConvertable">10.00000</Rate>
					<MaxRange>45.000000</MaxRange>
				</ProtoAction>
				<ProtoAction>
					<Name>Convert</Name>
					<Rate type="ConvertableCavalry">12.500000</Rate>
					<MaxRange>25.000000</MaxRange>
					<Rate type="ConvertableInfantry">12.500000</Rate>
					<MaxRange>25.000000</MaxRange>
					<Rate type="ConvertableSiege">9.500000</Rate>
					<MaxRange>25.000000</MaxRange>
				</ProtoAction>
			</overrides>
			<usequesttargetindicator>true</usequesttargetindicator>
		</protounit>
		<protounit>
			<cooponly>false</cooponly>
			<forcetocenter>false</forcetocenter>
			<name>Comontorios</name>
			<protoname>Comontorios</protoname>
			<count>1</count>
			<team>8</team>
			<area>Quest_Area_E</area>
			<overrides parent="Ce_QG_Comontorios">
				<DisplayNameID>62335</DisplayNameID>
				<visualscale>2</visualscale>
				<initialhitpoints>15000</initialhitpoints>
				<maxhitpoints>15000</maxhitpoints>
				<convertresist>100</convertresist>
				<ProtoAction>
					<Name>MeleeAttack</Name>
					<Damage>70.000000</Damage>
					<DamageArea>2.000000</DamageArea>
					<ROF>0.000000</ROF>
					<DamageFlags>Gaia Enemy</DamageFlags>
					<DamageType>Hand</DamageType>
					<ImpactEffect>effects\impacts\meleelite</ImpactEffect>
				</ProtoAction>
			</overrides>
			<usequesttargetindicator>true</usequesttargetindicator>
		</protounit>
		<protounit>
			<cooponly>false</cooponly>
			<forcetocenter>false</forcetocenter>
			<count>1</count>
			<team>8</team>
			<name>IceKing</name>
			<area>Quest_Area_F</area>
			<protoname>IceKing</protoname>
			<overrides parent="NPC_Winter_Unit_IceKing">
				<DisplayNameID>202125</DisplayNameID>
				<visualscale>2</visualscale>
				<initialhitpoints>7500</initialhitpoints>
				<maxhitpoints>7500</maxhitpoints>
				<convertresist>100</convertresist>
				<Armor type="Ranged" value="0.4000" />
				<ProtoAction>
					<Name>MeleeAttack</Name>
					<Damage>50.000000</Damage>
					<DamageArea>2.000000</DamageArea>
					<ROF>0.000000</ROF>
					<DamageFlags>Gaia Enemy</DamageFlags>
					<DamageType>Hand</DamageType>
					<ImpactEffect>effects\impacts\meleelite</ImpactEffect>
				</ProtoAction>
			</overrides>
			<usequesttargetindicator>true</usequesttargetindicator>
		</protounit>
	</targets>
	<objectives id="0" mustfailall="false">
		<values>
			<or id="1" mustfailall="false">
				<values>
					<and id="2" mustfailall="false">
						<values>
							<kill id="3">
								<description>$$2001045$$</description>
								<type>UnitTypeBldgTownCenter</type>
								<count>10</count>
								<includeconversion>true</includeconversion>
								<onlycountelites>false</onlycountelites>
							</kill>
							<kill id="4">
								<description>$$2001732$$</description>
								<type>IceKing</type>
								<count>1</count>
								<includeconversion>true</includeconversion>
								<onlycountelites>false</onlycountelites>
							</kill>
							<kill id="5">
								<description>$$2001924$$</description>
								<type>Comontorios</type>
								<count>1</count>
								<includeconversion>true</includeconversion>
								<onlycountelites>false</onlycountelites>
							</kill>
							<kill id="6">
								<description>$$3000956$$</description>
								<type>PriestGeneral</type>
								<count>1</count>
								<includeconversion>true</includeconversion>
								<onlycountelites>false</onlycountelites>
							</kill>
							<kill id="7">
								<description>$$2001923$$</description>
								<type>Brennos</type>
								<count>1</count>
								<includeconversion>true</includeconversion>
								<onlycountelites>false</onlycountelites>
							</kill>
							<kill id="8">
								<description>$$2507$$</description>
								<type>UnitTypeBldgFortress</type>
								<count>40</count>
								<includeconversion>true</includeconversion>
								<onlycountelites>false</onlycountelites>
							</kill>
						</values>
					</and>
					<and id="9" mustfailall="true">
						<values>
							<reduceunitsto id="10">
								<type>LogicalTypeNeededForVictory</type>
								<count>0</count>
								<includeteam>false</includeteam>
								<includeunderconstruction>false</includeunderconstruction>
								<canuncomplete>false</canuncomplete>
								<causesfailure>true</causesfailure>
								<playerid>1</playerid>
							</reduceunitsto>
							<reduceunitsto id="11">
								<type>LogicalTypeNeededForVictory</type>
								<count>0</count>
								<includeteam>false</includeteam>
								<includeunderconstruction>false</includeunderconstruction>
								<canuncomplete>false</canuncomplete>
								<causesfailure>true</causesfailure>
								<playerid>3</playerid>
							</reduceunitsto>
						</values>
					</and>
				</values>
			</or>
		</values>
	</objectives>
	<secondaryobjectives id="12" mustfailall="false" rewardname="Option1">
		<description>$$9658$$</description>
		<values>
			<or id="13" mustfailall="false">
				<values>
					<buildunit id="14">
						<description>$$3000939$$</description>
						<type>AbstractVillager</type>
						<count>100</count>
					</buildunit>
					<and id="15" mustfailall="false">
						<values>
							<kill id="16">
								<description/>
								<type>UnitTypeBldgTownCenter</type>
								<count>10</count>
								<includeconversion>true</includeconversion>
								<onlycountelites>false</onlycountelites>
							</kill>
							<kill id="17">
								<description/>
								<type>IceKing</type>
								<count>1</count>
								<includeconversion>true</includeconversion>
								<onlycountelites>false</onlycountelites>
							</kill>
							<kill id="18">
								<description/>
								<type>Comontorios</type>
								<count>1</count>
								<includeconversion>true</includeconversion>
								<onlycountelites>false</onlycountelites>
							</kill>
							<kill id="19">
								<description/>
								<type>PriestGeneral</type>
								<count>1</count>
								<includeconversion>true</includeconversion>
								<onlycountelites>false</onlycountelites>
							</kill>
							<kill id="20">
								<description/>
								<type>Brennos</type>
								<count>1</count>
								<includeconversion>true</includeconversion>
								<onlycountelites>false</onlycountelites>
							</kill>
							<kill id="21">
								<description/>
								<type>UnitTypeBldgFortress</type>
								<count>40</count>
								<includeconversion>true</includeconversion>
								<onlycountelites>false</onlycountelites>
							</kill>
						</values>
					</and>
				</values>
			</or>
		</values>
	</secondaryobjectives>
	<secondaryobjectives id="22" mustfailall="false" rewardname="Option2">
		<description>$$9656$$</description>
		<values>
			<or id="23" mustfailall="false">
				<values>
					<timer id="24">
						<description>$$9656$$</description>
						<failonexpire>true</failonexpire>
					</timer>
					<dummy id="25">
						<description>$$7496$$</description>
						<objectivename>WonderInArea</objectivename>
						<autocomplete>false</autocomplete>
					</dummy>
				</values>
			</or>
		</values>
	</secondaryobjectives>
	<onaccept />
	<!-- This is the rewards for the duration of the halloween event -->
	<rewards visible="true">
		<gamecurrency visible="true">
			<gamecurrency>cGameCurEmpirePoints</gamecurrency>
			<amount>60</amount>
		</gamecurrency>
		<alliancepoints visible="true">
			<amount>60</amount>
		</alliancepoints>
		<capitalresource visible="true">
			<capitalresource>cCapResCoin</capitalresource>
			<amount>4000</amount>
		</capitalresource>
		<capitalresource visible="true">
			<capitalresource>cCapResFactionPoints2</capitalresource>
			<amount>675</amount>
		</capitalresource>
		<loottable visible="true">celeste_leg_chest_fp</loottable>
		<loottable visible="true">celeste_leg_chest_fp</loottable>
		<loottable visible="true">celeste_leg_chest_fp</loottable>
		<loottable visible="true">celeste_leg_chest_fp</loottable>
		<loottable visible="true">celeste_leg_chest_fp</loottable>
		<material visible="true">
			<materialname>WE_IceKingsHeartShard</materialname>
			<count>5</count>
		</material>
	</rewards>
	<secondaryrewards visible="true" name="Option1">
		<capitalresource visible="true">
			<capitalresource>cCapResCoin</capitalresource>
			<amount>1000</amount>
		</capitalresource>
		<loottable visible="true">celeste_leg_chest_fp</loottable>
		<loottable visible="true">celeste_leg_chest_fp</loottable>
	</secondaryrewards>
	<secondaryrewards visible="true" name="Option2">
		<capitalresource visible="true">
			<capitalresource>cCapResCoin</capitalresource>
			<amount>1000</amount>
		</capitalresource>
		<loottable visible="true">celeste_leg_chest_fp</loottable>
		<loottable visible="true">celeste_leg_chest_fp</loottable>
	</secondaryrewards>
	<!-- This is the reward set during off-season -->
	<!--<rewards visible="true">
		<gamecurrency visible="true">
			<gamecurrency>cGameCurEmpirePoints</gamecurrency>
			<amount>100</amount>
		</gamecurrency>
		<alliancepoints visible="true">
			<amount>100</amount>
		</alliancepoints>
		<capitalresource visible="true">
			<capitalresource>cCapResCoin</capitalresource>
			<amount>8000</amount>
		</capitalresource>
		<loottable visible="true">celeste_legendary_3star</loottable>
		<loottable visible="true">celeste_legendary_3star</loottable>
		<loottable visible="true">celeste_legendary_3star</loottable>
		<loottable visible="true">celeste_legendary_3star</loottable>
		<loottable visible="true">celeste_legendary_3star</loottable>
		<loottable visible="true">celeste_legendary_3star</loottable>
	</rewards>
	<secondaryrewards visible="true" name="Option1">
		<capitalresource visible="true">
			<capitalresource>cCapResCoin</capitalresource>
			<amount>2000</amount>
		</capitalresource>
		<loottable visible="true">celeste_legendary_3star</loottable>
		<loottable visible="true">celeste_legendary_3star</loottable>
	</secondaryrewards>
	<secondaryrewards visible="true" name="Option2">
		<capitalresource visible="true">
			<capitalresource>cCapResCoin</capitalresource>
			<amount>2000</amount>
		</capitalresource>
		<loottable visible="true">celeste_legendary_3star</loottable>
		<loottable visible="true">celeste_legendary_3star</loottable>
	</secondaryrewards> -->
	<playersettings id="1">
		<team>1</team>
		<color>1</color>
		<tributablebehavior>Default</tributablebehavior>
		<playertype>Human</playertype>
		<cooponly>false</cooponly>
		<startingfood>2000</startingfood>
		<startingwood>2000</startingwood>
		<startinggold>2000</startinggold>
		<startingstone>2000</startingstone>
		<aislidervariables />
		<aiflagvariables />
	</playersettings>
	<playersettings id="2">
		<team>2</team>
		<color>2</color>
		<tributablebehavior>Default</tributablebehavior>
		<playertype>Computer</playertype>
		<personality>$$2001733$$</personality>
		<script>CORE\Rush_Hardcore</script>
		<dataset>celeste\event\C07_CoreRush_T4_WE</dataset>
		<cooponly>false</cooponly>
		<startingfood>0</startingfood>
		<startingwood>0</startingwood>
		<startinggold>0</startinggold>
		<startingstone>0</startingstone>
		<aislidervariables>
			<aivariable>
				<key>InfantryBias</key>
				<value>1</value>
			</aivariable>
			<aivariable>
				<key>CavalryBias</key>
				<value>1</value>
			</aivariable>
			<aivariable>
				<key>ArcherBias</key>
				<value>1</value>
			</aivariable>
			<aivariable>
				<key>SiegeBias</key>
				<value>1</value>
			</aivariable>
			<aivariable>
				<key>NavyBias</key>
				<value>-1</value>
			</aivariable>
		</aislidervariables>
		<aiflagvariables>
			<aivariable>
				<key>NoResign</key>
				<value>0</value>
			</aivariable>
			<aivariable>
				<key>NoTrainNavy</key>
				<value>0</value>
			</aivariable>
			<aivariable>
				<key>UseWaves</key>
				<value>0</value>
			</aivariable>
		</aiflagvariables>
	</playersettings>
	<playersettings id="3">
		<team>1</team>
		<color>7</color>
		<tributablebehavior>Default</tributablebehavior>
		<playertype>Human</playertype>
		<cooponly>true</cooponly>
		<startingfood>2000</startingfood>
		<startingwood>2000</startingwood>
		<startinggold>2000</startinggold>
		<startingstone>2000</startingstone>
		<aislidervariables />
		<aiflagvariables />
	</playersettings>
	<playersettings id="4">
		<team>2</team>
		<color>2</color>
		<tributablebehavior>Default</tributablebehavior>
		<playertype>Computer</playertype>
		<personality>$$2001733$$</personality>
		<script>core/Rush_Heavy</script>
		<dataset>celeste\event\C07_CoreRush_T4_WE</dataset>
		<cooponly>false</cooponly>
		<startingfood>0</startingfood>
		<startingwood>0</startingwood>
		<startinggold>0</startinggold>
		<startingstone>0</startingstone>
		<aislidervariables>
			<aivariable>
				<key>InfantryBias</key>
				<value>1</value>
			</aivariable>
			<aivariable>
				<key>CavalryBias</key>
				<value>1</value>
			</aivariable>
			<aivariable>
				<key>ArcherBias</key>
				<value>1</value>
			</aivariable>
			<aivariable>
				<key>SiegeBias</key>
				<value>1</value>
			</aivariable>
			<aivariable>
				<key>NavyBias</key>
				<value>-1</value>
			</aivariable>
		</aislidervariables>
		<aiflagvariables>
			<aivariable>
				<key>NoResign</key>
				<value>0</value>
			</aivariable>
			<aivariable>
				<key>NoTrainNavy</key>
				<value>0</value>
			</aivariable>
			<aivariable>
				<key>UseWaves</key>
				<value>0</value>
			</aivariable>
		</aiflagvariables>
	</playersettings>
	<playersettings id="5">
		<team>2</team>
		<color>2</color>
		<tributablebehavior>Default</tributablebehavior>
		<playertype>Computer</playertype>
		<personality>$$3000927$$</personality>
		<script>core\Rush_Moderate</script>
		<dataset>celeste\event\C03_CoreRamp_T4_WE</dataset>
		<cooponly>false</cooponly>
		<startingfood>200</startingfood>
		<startingwood>200</startingwood>
		<startinggold>200</startinggold>
		<startingstone>200</startingstone>
		<aislidervariables>
			<aivariable>
				<key>InfantryBias</key>
				<value>1</value>
			</aivariable>
			<aivariable>
				<key>CavalryBias</key>
				<value>1</value>
			</aivariable>
			<aivariable>
				<key>ArcherBias</key>
				<value>1</value>
			</aivariable>
			<aivariable>
				<key>SiegeBias</key>
				<value>1</value>
			</aivariable>
			<aivariable>
				<key>NavyBias</key>
				<value>-1</value>
			</aivariable>
		</aislidervariables>
		<aiflagvariables>
			<aivariable>
				<key>NoResign</key>
				<value>0</value>
			</aivariable>
			<aivariable>
				<key>NoTrainNavy</key>
				<value>0</value>
			</aivariable>
			<aivariable>
				<key>UseWaves</key>
				<value>0</value>
			</aivariable>
		</aiflagvariables>
	</playersettings>
	<playersettings id="6">
		<team>2</team>
		<color>2</color>
		<tributablebehavior>Default</tributablebehavior>
		<playertype>Computer</playertype>
		<personality>$$3000926$$</personality>
		<script>core\Rush_Moderate</script>
		<dataset>celeste\event\C03_CoreRamp_T4_WE</dataset>
		<cooponly>false</cooponly>
		<startingfood>200</startingfood>
		<startingwood>200</startingwood>
		<startinggold>200</startinggold>
		<startingstone>200</startingstone>
		<aislidervariables>
			<aivariable>
				<key>InfantryBias</key>
				<value>1</value>
			</aivariable>
			<aivariable>
				<key>CavalryBias</key>
				<value>1</value>
			</aivariable>
			<aivariable>
				<key>ArcherBias</key>
				<value>1</value>
			</aivariable>
			<aivariable>
				<key>SiegeBias</key>
				<value>1</value>
			</aivariable>
			<aivariable>
				<key>NavyBias</key>
				<value>-1</value>
			</aivariable>
		</aislidervariables>
		<aiflagvariables>
			<aivariable>
				<key>NoResign</key>
				<value>0</value>
			</aivariable>
			<aivariable>
				<key>NoTrainNavy</key>
				<value>0</value>
			</aivariable>
			<aivariable>
				<key>UseWaves</key>
				<value>0</value>
			</aivariable>
		</aiflagvariables>
	</playersettings>
	<playersettings id="7">
		<team>2</team>
		<color>2</color>
		<tributablebehavior>Default</tributablebehavior>
		<playertype>Computer</playertype>
		<personality>$$2001733$$</personality>
		<script>core\Rush_Heavy</script>
		<dataset>celeste\event\C07_CoreRush_T4_WE</dataset>
		<cooponly>false</cooponly>
		<startingfood>0</startingfood>
		<startingwood>0</startingwood>
		<startinggold>0</startinggold>
		<startingstone>0</startingstone>
		<aislidervariables>
			<aivariable>
				<key>InfantryBias</key>
				<value>1</value>
			</aivariable>
			<aivariable>
				<key>CavalryBias</key>
				<value>1</value>
			</aivariable>
			<aivariable>
				<key>ArcherBias</key>
				<value>1</value>
			</aivariable>
			<aivariable>
				<key>SiegeBias</key>
				<value>1</value>
			</aivariable>
			<aivariable>
				<key>NavyBias</key>
				<value>-1</value>
			</aivariable>
		</aislidervariables>
		<aiflagvariables>
			<aivariable>
				<key>NoResign</key>
				<value>0</value>
			</aivariable>
			<aivariable>
				<key>NoTrainNavy</key>
				<value>0</value>
			</aivariable>
			<aivariable>
				<key>UseWaves</key>
				<value>0</value>
			</aivariable>
		</aiflagvariables>
	</playersettings>
	<playersettings id="8">
		<team>2</team>
		<color>2</color>
		<tributablebehavior>Default</tributablebehavior>
		<playertype>Computer</playertype>
		<personality>$$2001733$$</personality>
		<script/>
		<dataset>celeste\event\C07_CoreRush_T4_WE</dataset>
		<cooponly>false</cooponly>
		<startingfood>0</startingfood>
		<startingwood>0</startingwood>
		<startinggold>0</startinggold>
		<startingstone>0</startingstone>
		<aislidervariables>
			<aivariable>
				<key>InfantryBias</key>
				<value>-1</value>
			</aivariable>
			<aivariable>
				<key>CavalryBias</key>
				<value>1</value>
			</aivariable>
			<aivariable>
				<key>ArcherBias</key>
				<value>-1</value>
			</aivariable>
			<aivariable>
				<key>SiegeBias</key>
				<value>-1</value>
			</aivariable>
			<aivariable>
				<key>NavyBias</key>
				<value>-1</value>
			</aivariable>
		</aislidervariables>
		<aiflagvariables>
			<aivariable>
				<key>NoTrainNavy</key>
				<value>0</value>
			</aivariable>
			<aivariable>
				<key>UseWaves</key>
				<value>0</value>
			</aivariable>
		</aiflagvariables>
	</playersettings>
	<diplomacysettings />
	<randommap>
		<map>Celeste\Event\Winter\Winter_Loader_NoBonusMultipliers</map>
		<randommap>true</randommap>
		<numplayers>8</numplayers>
		<mapvariables>
			<variable name="scenarioFile" type="String">Celeste\Event\Winter\Winter2021_M19_WonderfulTime</variable>
			<variable name="region" type="String">Celtic Alps</variable>
			<variable name="mapSize" type="String">Standard</variable>
			<variable name="IsREPEAT" type="Bool">true</variable>
			<variable name="bIsELITE" type="Bool">false</variable>
			<variable name="QuestID" type="Int">108016</variable>
			<variable name="IsLEGENDARY" type="Bool">true</variable>
			<variable name="MainPlayerID" type="Int">1</variable>
			<variable name="CoopPlayerID" type="Int">3</variable>
			<variable name="TimeFailedMinutes" type="Int">10</variable>
			<variable name="OptionalRestrictTime" type="Bool">true</variable>
		</mapvariables>
		<nuggetoverrides>
			<nuggetoverride overrideweight="10000000">Legendary_40-50_01</nuggetoverride>
		</nuggetoverrides>
		<mapregionname>Celtic Alps</mapregionname>
		<lightsetname>&lt;Not Specified&gt;</lightsetname>
		<mapsizename>Standard</mapsizename>
	</randommap>
	<questgivers>
		<protounit>GEN_Winter_AbominableSnowmanIceKing</protounit>
	</questgivers>
	<questreturners>
		<protounit>GEN_Winter_AbominableSnowmanIceKing</protounit>
	</questreturners>
	<maplocationx>0.32</maplocationx>
	<maplocationy>0.77</maplocationy>
	<mapmarker>QuestRepeatable</mapmarker>
	<mappage>Egypt</mappage>
	<elitespawnchance>1</elitespawnchance>
	<questbasescale>0</questbasescale>
	<victoryconditions />
</quest>