﻿<?xml version="1.0" encoding="utf-8"?>
<quest xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xmlns:xsd="http://www.w3.org/2001/XMLSchema" uniqueid="108002" version="45">
	<difficultycoloroverride>2</difficultycoloroverride>
	<repeatableduration>72</repeatableduration>
	<level>43</level>
	<repeatable>true</repeatable>
	<offertype>eOfferNone</offertype>
	<timer>
		<time>00:20:00</time>
		<events/>
		<hideonui>false</hideonui>
	</timer>
	<canplaycoop>true</canplaycoop>
	<cooprequired>false</cooprequired>
	<ranked>false</ranked>
	<alliance>eAllianceNone</alliance>
	<questtype>RandomMap</questtype>
	<displayname>$$2001734$$</displayname>
	<description>$$2001735$$</description>
	<completiontext>$$2001736$$</completiontext>
	<inprogresstext>$$2001737$$</inprogresstext>
	<summarytext>$$2001738$$</summarytext>
	<rewardinfotext>$$40022$$</rewardinfotext>
	<!-- EDIT ADDED -->
	<canabandon>true</canabandon>
	<hiddenquest>false</hiddenquest>
	<friendonly>false</friendonly>
	<suppressnotifications>false</suppressnotifications>
	<customquest>false</customquest>
	<questgamemodetype>Normal</questgamemodetype>
	<prereqs>
		<values>
			<event>Winter</event>
			<questcomplete>
				<id>108000</id>
			</questcomplete>
			<level>
				<min>40</min>
				<max>99</max>
			</level>
		</values>
	</prereqs>
	<equipmentprereqs />
	<targets>
		<grouping>
			<cooponly>false</cooponly>
			<forcetocenter>false</forcetocenter>
			<name>Player1</name>
			<count>1</count>
			<team>1</team>
			<area>Quest_Area_A</area>
			<groupfilename>Shared_Player1_Age3_Fortress</groupfilename>
			<rottype>Rotate0</rottype>
			<rotateunitorientations>false</rotateunitorientations>
		</grouping>
		<grouping>
			<cooponly>true</cooponly>
			<forcetocenter>false</forcetocenter>
			<name>Player2</name>
			<count>1</count>
			<team>3</team>
			<area>Quest_Area_B</area>
			<groupfilename>Shared_Player3_Age3_Fortress</groupfilename>
			<rottype>Rotate0</rottype>
			<rotateunitorientations>false</rotateunitorientations>
		</grouping>
		<protounit>
			<cooponly>false</cooponly>
			<forcetocenter>false</forcetocenter>
			<count>1</count>
			<team>6</team>
			<name>iceking</name>
			<area>Quest_Area_C</area>
			<protoname>iceking</protoname>
			<overrides parent="NPC_Winter_Unit_IceKing">
				<visualscale>1.7</visualscale>
				<initialhitpoints>8500</initialhitpoints>
				<maxhitpoints>8500</maxhitpoints>
				<convertresist>100</convertresist>
				<Armor type="Ranged" value="0.3000" />
				<ProtoAction>
					<Name>MeleeAttack</Name>
					<Damage>65.000000</Damage>
					<DamageArea>2.000000</DamageArea>
					<ROF>0.000000</ROF>
					<DamageFlags>Gaia Enemy</DamageFlags>
					<DamageType>Hand</DamageType>
					<ImpactEffect>effects\impacts\meleelite</ImpactEffect>
				</ProtoAction>
			</overrides>
			<usequesttargetindicator>true</usequesttargetindicator>
		</protounit>
		<protounit>
			<cooponly>false</cooponly>
			<forcetocenter>false</forcetocenter>
			<count>1</count>
			<team>6</team>
			<name>chief</name>
			<area>Quest_Area_D</area>
			<protoname>chief</protoname>
			<overrides parent="No_Inf_Chief">
				<DisplayNameID>$$2001807$$</DisplayNameID>
				<visualscale>1.7</visualscale>
				<initialhitpoints>10000</initialhitpoints>
				<maxhitpoints>10000</maxhitpoints>
				<convertresist>100</convertresist>
				<Armor type="Ranged" value="0.3000" />
				<ProtoAction>
					<Name>MeleeAttack</Name>
					<Damage>90.000000</Damage>
					<DamageArea>3.000000</DamageArea>
					<ROF>0.000000</ROF>
					<DamageFlags>Gaia Enemy</DamageFlags>
					<DamageType>Hand</DamageType>
					<ImpactEffect>effects\impacts\meleelite</ImpactEffect>
				</ProtoAction>
			</overrides>
			<usequesttargetindicator>true</usequesttargetindicator>
		</protounit>
	</targets>
	<objectives id="0" mustfailall="false">
		<values>
			<or id="1" mustfailall="false">
				<values>
					<and id="2" mustfailall="false">
						<values>
							<kill id="3">
								<description>$$2001045$$</description>
								<type>No_Bldg_TownCenter</type>
								<count>4</count>
								<includeconversion>true</includeconversion>
								<onlycountelites>false</onlycountelites>
							</kill>
							<kill id="4">
								<description>$$2507$$</description>
								<type>No_Bldg_Fortress</type>
								<count>10</count>
								<includeconversion>true</includeconversion>
								<onlycountelites>false</onlycountelites>
							</kill>
							<kill id="5">
								<description>$$2001732$$</description>
								<type>iceking</type>
								<count>1</count>
								<includeconversion>true</includeconversion>
								<onlycountelites>false</onlycountelites>
							</kill>
							<kill id="6">
								<description>$$2001739$$</description>
								<type>chief</type>
								<count>1</count>
								<includeconversion>true</includeconversion>
								<onlycountelites>false</onlycountelites>
							</kill>
						</values>
					</and>
					<and id="7" mustfailall="true">
						<values>
							<reduceunitsto id="8">
								<type>LogicalTypeNeededForVictory</type>
								<count>0</count>
								<includeteam>false</includeteam>
								<includeunderconstruction>false</includeunderconstruction>
								<canuncomplete>false</canuncomplete>
								<causesfailure>true</causesfailure>
								<playerid>1</playerid>
							</reduceunitsto>
							<reduceunitsto id="9">
								<type>LogicalTypeNeededForVictory</type>
								<count>0</count>
								<includeteam>false</includeteam>
								<includeunderconstruction>false</includeunderconstruction>
								<canuncomplete>false</canuncomplete>
								<causesfailure>true</causesfailure>
								<playerid>3</playerid>
							</reduceunitsto>
						</values>
					</and>
				</values>
			</or>
		</values>
	</objectives>
	<secondaryobjectives id="10" mustfailall="false" rewardname="Option1">
		<description>$$9656$$</description>
		<values>
			<or id="11" mustfailall="false">
				<values>
					<timer id="12">
						<description>$$9656$$</description>
						<failonexpire>true</failonexpire>
					</timer>
					<kill id="13">
						<description>$$2530$$</description>
						<type>No_Bldg_Wonder</type>
						<count>1</count>
						<includeconversion>true</includeconversion>
						<onlycountelites>false</onlycountelites>
					</kill>
				</values>
			</or>
		</values>
	</secondaryobjectives>
	<secondaryobjectives id="14" mustfailall="false" rewardname="Option2">
		<description>$$9658$$</description>
		<values>
			<or id="15" mustfailall="false">
				<values>
					<dummy id="16">
						<description>$$30017$$</description>
						<objectivename>OptionalRestrictConvertingPriest</objectivename>
						<autocomplete>false</autocomplete>
					</dummy>
					<and id="17" mustfailall="false">
						<values>
							<kill id="18">
								<description />
								<type>No_Bldg_TownCenter</type>
								<count>4</count>
								<includeconversion>true</includeconversion>
								<onlycountelites>false</onlycountelites>
							</kill>
							<kill id="19">
								<description />
								<type>No_Bldg_Fortress</type>
								<count>10</count>
								<includeconversion>true</includeconversion>
								<onlycountelites>false</onlycountelites>
							</kill>
							<kill id="20">
								<description />
								<type>iceking</type>
								<count>1</count>
								<includeconversion>true</includeconversion>
								<onlycountelites>false</onlycountelites>
							</kill>
							<kill id="21">
								<description />
								<type>chief</type>
								<count>1</count>
								<includeconversion>true</includeconversion>
								<onlycountelites>false</onlycountelites>
							</kill>
						</values>
					</and>
				</values>
			</or>
		</values>
	</secondaryobjectives>
	<secondaryobjectives id="22" mustfailall="false" rewardname="Option3">
		<description>$$9658$$</description>
		<values>
			<or id="23" mustfailall="false">
				<values>
					<dummy id="24">
						<description>$$10406$$</description>
						<objectivename>OptionalRestrictTraining</objectivename>
						<autocomplete>false</autocomplete>
					</dummy>
					<and id="25" mustfailall="false">
						<values>
							<kill id="26">
								<description />
								<type>No_Bldg_TownCenter</type>
								<count>4</count>
								<includeconversion>true</includeconversion>
								<onlycountelites>false</onlycountelites>
							</kill>
							<kill id="27">
								<description />
								<type>No_Bldg_Fortress</type>
								<count>10</count>
								<includeconversion>true</includeconversion>
								<onlycountelites>false</onlycountelites>
							</kill>
							<kill id="28">
								<description />
								<type>iceking</type>
								<count>1</count>
								<includeconversion>true</includeconversion>
								<onlycountelites>false</onlycountelites>
							</kill>
							<kill id="29">
								<description />
								<type>chief</type>
								<count>1</count>
								<includeconversion>true</includeconversion>
								<onlycountelites>false</onlycountelites>
							</kill>
						</values>
					</and>
				</values>
			</or>
		</values>
	</secondaryobjectives>
	<onaccept />
	<rewards visible="true">
		<gamecurrency visible="true">
			<gamecurrency>cGameCurEmpirePoints</gamecurrency>
			<amount>30</amount>
		</gamecurrency>
		<alliancepoints visible="true">
			<amount>30</amount>
		</alliancepoints>
		<capitalresource visible="true">
			<capitalresource>cCapResCoin</capitalresource>
			<amount>2000</amount>
		</capitalresource>
		<capitalresource visible="true">
			<capitalresource>cCapResFactionPoints2</capitalresource>
			<amount>550</amount>
		</capitalresource>
		<loottable visible="true">celeste_leg_chest_fp</loottable>
		<loottable visible="true">celeste_leg_chest_fp</loottable>
		<loottable visible="true">celeste_leg_chest_fp</loottable>
		<loottable visible="true">celeste_leg_chest_fp</loottable>
		<loottable visible="true">celeste_leg_chest_fp</loottable>
		<material visible="true">
			<materialname>WE_IceKingsHeartShard</materialname>
			<count>4</count>
		</material>
	</rewards>
	<secondaryrewards visible="true" name="Option1">
		<capitalresource visible="true">
			<capitalresource>cCapResCoin</capitalresource>
			<amount>500</amount>
		</capitalresource>
		<loottable visible="true">celeste_leg_chest_fp</loottable>
		<loottable visible="true">celeste_leg_chest_fp</loottable>
	</secondaryrewards>
	<secondaryrewards visible="true" name="Option2">
		<capitalresource visible="true">
			<capitalresource>cCapResCoin</capitalresource>
			<amount>500</amount>
		</capitalresource>
		<loottable visible="true">celeste_leg_chest_fp</loottable>
		<loottable visible="true">celeste_leg_chest_fp</loottable>
	</secondaryrewards>
	<secondaryrewards visible="true" name="Option3">
		<capitalresource visible="true">
			<capitalresource>cCapResCoin</capitalresource>
			<amount>500</amount>
		</capitalresource>
		<loottable visible="true">celeste_leg_chest_fp</loottable>
		<loottable visible="true">celeste_leg_chest_fp</loottable>
	</secondaryrewards>
	<playersettings id="1">
		<team>1</team>
		<color>1</color>
		<tributablebehavior>Default</tributablebehavior>
		<playertype>Human</playertype>
		<cooponly>false</cooponly>
		<startingfood>1000</startingfood>
		<startingwood>1000</startingwood>
		<startinggold>1000</startinggold>
		<startingstone>1000</startingstone>
		<aislidervariables />
		<aiflagvariables />
	</playersettings>
	<playersettings id="2">
		<team>2</team>
		<color>2</color>
		<tributablebehavior>Default</tributablebehavior>
		<playertype>Computer</playertype>
		<personality>$$2001733$$</personality>
		<script>core/Rush_Weak</script>
		<dataset>celeste\event\C07_CoreRush_T4_WE</dataset>
		<!-- <dataset>c07\C07_CoreRush_T4</dataset> -->
		<cooponly>false</cooponly>
		<startingfood>50</startingfood>
		<startingwood>50</startingwood>
		<startinggold>50</startinggold>
		<startingstone>50</startingstone>
		<aislidervariables>
			<aivariable>
				<key>InfantryBias</key>
				<value>1</value>
			</aivariable>
			<aivariable>
				<key>CavalryBias</key>
				<value>1</value>
			</aivariable>
			<aivariable>
				<key>ArcherBias</key>
				<value>1</value>
			</aivariable>
			<aivariable>
				<key>SiegeBias</key>
				<value>-1</value>
			</aivariable>
			<aivariable>
				<key>NavyBias</key>
				<value>-1</value>
			</aivariable>
		</aislidervariables>
		<aiflagvariables>
			<aivariable>
				<key>NoResign</key>
				<value>0</value>
			</aivariable>
			<aivariable>
				<key>NoTrainNavy</key>
				<value>0</value>
			</aivariable>
			<aivariable>
				<key>UseWaves</key>
				<value>0</value>
			</aivariable>
		</aiflagvariables>
	</playersettings>
	<playersettings id="3">
		<team>1</team>
		<color>7</color>
		<tributablebehavior>Default</tributablebehavior>
		<playertype>Human</playertype>
		<cooponly>true</cooponly>
		<startingfood>1000</startingfood>
		<startingwood>1000</startingwood>
		<startinggold>1000</startinggold>
		<startingstone>1000</startingstone>
		<aislidervariables />
		<aiflagvariables />
	</playersettings>
	<playersettings id="4">
		<team>2</team>
		<color>2</color>
		<tributablebehavior>Default</tributablebehavior>
		<playertype>Computer</playertype>
		<personality>$$2001733$$</personality>
		<script>core/Turtle_Weak</script>
		<dataset>celeste\event\C07_CoreRush_T4_WE</dataset>
		<!-- <dataset>c07\C07_CoreRush_T4</dataset> -->
		<cooponly>false</cooponly>
		<startingfood>50</startingfood>
		<startingwood>50</startingwood>
		<startinggold>50</startinggold>
		<startingstone>50</startingstone>
		<aislidervariables>
			<aivariable>
				<key>InfantryBias</key>
				<value>1</value>
			</aivariable>
			<aivariable>
				<key>CavalryBias</key>
				<value>1</value>
			</aivariable>
			<aivariable>
				<key>ArcherBias</key>
				<value>1</value>
			</aivariable>
			<aivariable>
				<key>SiegeBias</key>
				<value>-1</value>
			</aivariable>
			<aivariable>
				<key>NavyBias</key>
				<value>-1</value>
			</aivariable>
		</aislidervariables>
		<aiflagvariables>
			<aivariable>
				<key>NoResign</key>
				<value>0</value>
			</aivariable>
			<aivariable>
				<key>NoTrainNavy</key>
				<value>0</value>
			</aivariable>
			<aivariable>
				<key>UseWaves</key>
				<value>0</value>
			</aivariable>
		</aiflagvariables>
	</playersettings>
	<playersettings id="5">
		<team>2</team>
		<color>2</color>
		<tributablebehavior>Default</tributablebehavior>
		<playertype>Computer</playertype>
		<personality>$$2001733$$</personality>
		<script>core/Rush_Moderate</script>
		<dataset>celeste\event\C07_CoreRush_T4_WE</dataset>
		<!-- <dataset>c07\C07_CoreRush_T4</dataset> -->
		<cooponly>false</cooponly>
		<startingfood>0</startingfood>
		<startingwood>0</startingwood>
		<startinggold>0</startinggold>
		<startingstone>0</startingstone>
		<aislidervariables>
			<aivariable>
				<key>InfantryBias</key>
				<value>1</value>
			</aivariable>
			<aivariable>
				<key>CavalryBias</key>
				<value>2</value>
			</aivariable>
			<aivariable>
				<key>ArcherBias</key>
				<value>-1</value>
			</aivariable>
			<aivariable>
				<key>SiegeBias</key>
				<value>-1</value>
			</aivariable>
			<aivariable>
				<key>NavyBias</key>
				<value>-1</value>
			</aivariable>
		</aislidervariables>
		<aiflagvariables>
			<aivariable>
				<key>NoResign</key>
				<value>0</value>
			</aivariable>
			<aivariable>
				<key>NoTrainNavy</key>
				<value>0</value>
			</aivariable>
			<aivariable>
				<key>UseWaves</key>
				<value>0</value>
			</aivariable>
		</aiflagvariables>
	</playersettings>
	<playersettings id="6">
		<team>2</team>
		<color>2</color>
		<tributablebehavior>Default</tributablebehavior>
		<playertype>Computer</playertype>
		<personality>$$2001733$$</personality>
		<script/>
		<dataset>celeste\event\C07_CoreRush_T4_WE</dataset>
		<!-- <dataset>c07\C07_CoreRush_T4</dataset> -->
		<cooponly>false</cooponly>
		<startingfood>0</startingfood>
		<startingwood>0</startingwood>
		<startinggold>0</startinggold>
		<startingstone>0</startingstone>
		<aislidervariables>
		</aislidervariables>>
	</playersettings>
	<playersettings id="7">
		<team>2</team>
		<color>2</color>
		<tributablebehavior>Default</tributablebehavior>
		<playertype>Computer</playertype>
		<personality>$$2001733$$</personality>
		<script>core\Rush_Moderate</script>
		<dataset>celeste\event\C07_CoreRush_T4_WE</dataset>
		<!-- <dataset>c07\C07_CoreRush_T4</dataset> -->
		<cooponly>false</cooponly>
		<startingfood>500</startingfood>
		<startingwood>500</startingwood>
		<startinggold>500</startinggold>
		<startingstone>500</startingstone>
		<aislidervariables>
			<aivariable>
				<key>InfantryBias</key>
				<value>1</value>
			</aivariable>
			<aivariable>
				<key>CavalryBias</key>
				<value>1</value>
			</aivariable>
			<aivariable>
				<key>ArcherBias</key>
				<value>-1</value>
			</aivariable>
			<aivariable>
				<key>SiegeBias</key>
				<value>-1</value>
			</aivariable>
			<aivariable>
				<key>NavyBias</key>
				<value>-1</value>
			</aivariable>
		</aislidervariables>
		<aiflagvariables>
			<aivariable>
				<key>NoResign</key>
				<value>0</value>
			</aivariable>
			<aivariable>
				<key>NoTrainNavy</key>
				<value>0</value>
			</aivariable>
			<aivariable>
				<key>UseWaves</key>
				<value>0</value>
			</aivariable>
		</aiflagvariables>
	</playersettings>
	<playersettings id="8">
		<team>2</team>
		<color>2</color>
		<tributablebehavior>Default</tributablebehavior>
		<playertype>Computer</playertype>
		<personality>$$2001733$$</personality>
		<script/>
		<dataset>celeste\event\C07_CoreRush_T4_WE</dataset>
		<!-- <dataset>c07\C07_CoreRush_T4</dataset> -->
		<cooponly>false</cooponly>
		<startingfood>0</startingfood>
		<startingwood>0</startingwood>
		<startinggold>0</startinggold>
		<startingstone>0</startingstone>
		<aislidervariables>
		</aislidervariables>
	</playersettings>
	<diplomacysettings />
	<randommap>
		<map>Celeste\Event\Winter\Winter_Loader</map>
		<randommap>true</randommap>
		<numplayers>8</numplayers>
		<mapvariables>
			<variable name="scenarioFile" type="String">Celeste\Event\Winter\Winter2019_M11_WinterWonderland</variable>
			<variable name="region" type="String">Celtic Alps</variable>
			<variable name="mapSize" type="String">Standard</variable>
			<variable name="IsREPEAT" type="Bool">true</variable>
			<variable name="QuestID" type="Int">108002</variable>
			<variable name="IsLEGENDARY" type="Bool">true</variable>
			<variable name="bIsELITE" type="Bool">false</variable>
			<variable name="MainPlayerID" type="Int">1</variable>
			<variable name="CoopPlayerID" type="Int">3</variable>
			<variable name="TimeFailedMinutes" type="Int">20</variable>
			<variable name="OptionalRestrictTime" type="Bool">true</variable>
			<variable name="OptionalRestrictTraining" type="Bool">true</variable>
			<variable name="OptionalRestrictConvertingPriest" type="Bool">true</variable>
			<variable name="OptionalRestrictCav" type="Bool">true</variable>
		</mapvariables>
		<nuggetoverrides>
			<nuggetoverride overrideweight="10000000">Legendary_40-50_01</nuggetoverride>
		</nuggetoverrides>
		<mapregionname>Celtic Alps</mapregionname>
		<lightsetname>&lt;Not Specified&gt;</lightsetname>
		<mapsizename>Standard</mapsizename>
	</randommap>
	<questgivers>
		<protounit>GEN_Winter_AbominableSnowmanIceKing</protounit>
	</questgivers>
	<questreturners>
		<protounit>GEN_Winter_AbominableSnowmanIceKing</protounit>
	</questreturners>
	<maplocationx>0.19</maplocationx>
	<maplocationy>0.86</maplocationy>
	<mapmarker>QuestRepeatable</mapmarker>
	<mappage>Norse</mappage>
	<elitespawnchance>1</elitespawnchance>
	<questbasescale>0</questbasescale>
	<victoryconditions />
</quest>