$$4391$$
3
false
false
false
false
false
$$4845$$
$$4709$$
$$4710$$
$$4621$$
false
false
false
false
false
RandomMap
Normal
3
12011
false
false
StrandedVillager1
ConvertVillager01
10
2
Quest_Area_A
60367
CivEgyptian\Units\Civilian\Villager\Villager.xml
UserInterface\Icons\Units\AvatarVillagers_ua
Eg_Civ_Villager
UserInterface\Icons\Units\EVillager64_ua
true
$$4509$$
Eg_Bldg_Temple1
1
$$2464$$
EgyptCapAge2
Active
$$2373$$
Wood
400
false
$$2467$$
Eg_Bldg_Farm
4
$$3813$$
Player1
ConvertVillager01
10
20
true
LogicalTypeNeededForVictory
0
false
false
false
true
1
Eg_Civ_UtilityBoat
0
false
false
false
true
1
AbstractTownCenter
0
false
false
false
true
1
UnitTypeVillager1
0
false
false
false
true
1
1000
cCapResCoin
40
StoneBlock
100
PinePlank
100
C02_R2_Trader
Unavailable
C02_R2_Trader_V2
Available
VanityGarden01
VanityGarden02
1
1
Default
Human
false
200
200
200
200
2
3
Default
Computer
$$6928$$
c02\c02_vanilla_t0
false
-1
-1
-1
-1
3
2
Default
Computer
$$2255$$
C02\C02_Badari_T0
false
-1
-1
-1
-1
true
3
C02/C02_M12_Rescue
Egyptian Marsh
Evening
Standard
Quest_C02_SecondGuardedNugget
Egyptian Marsh
Evening
Standard
C02_R2_Trader
C02_R2_Trader
loadscreentips\load_c02_r1m12.xml
0.4
0.38
QuestDefault
Nubia
0
0