﻿<?xml version="1.0" encoding="utf-8"?>
<character version="0">
	<FileName>Roman</FileName>
	<CivId>11</CivId>
	<name>Roman</name>
	<level>40</level>
	<xp>345600</xp>
	<skillpoints>0</skillpoints>
	<currentage>4</currentage>
	<activetechs>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_BldgBarracks1</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitSpearman1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechSpearman_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitLegionary1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechLegionary_Upgrade1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechLegionary_Upgrade2</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitEques1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechEques_Upgrade1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechBarracksUpgrade1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechBarracksUpgrade2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechBarracksUpgrade3</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechPraesidium</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_BldgAuxiliaCamp1</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitSlinger1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechSlinger_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitBowman1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechBowman_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitHorseman1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechHorseman_Upgrade1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechAuxiliaCampUpgrade1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechAuxiliaCampUpgrade2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechAuxiliaCampUpgrade3</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_BldgOfficerTent1</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitDecurion1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechDecurion_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitCenturion1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechCenturion_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitAquilifer1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechAquilifer_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitPrimusPilus1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechPrimusPilus_Upgrade1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechOfficerTentUpgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_BldgSiegeWorkshop1</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitBatteringRam1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechBatteringRam_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitScorpio1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechScorpio_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitOnager1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechOnager_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_BldgFortress1</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitPalintonon1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechPalintonon_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_BldgStorehouse1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechHunting1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherBerry1</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_BldgFarm1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherWood1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherWood2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherGold1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherGold2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherStone1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherStone2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherStone3</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherFarm1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherFarm2</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_BldgDock1</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitFishingBoat1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechFishingBoat1</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitMerchantTransport1</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitLiburnian1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechLiburnian_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitEnneris1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechEnneris_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_BldgHouse1</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_BldgMarket1</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitCaravan1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechCaravan1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechCaravan1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechAbacus</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketTribute1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketTribute2</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_BldgTownCenter1</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitVillager1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechLoom1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechWheelbarrow1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechWheelbarrow2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechTownWatch1</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitEngineer1</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_BldgMillarium1</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_BldgWonder1</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_BldgArmory1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack3</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack3</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeArmor1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeArmor2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeArmor3</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceArmor1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceArmor2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceArmor3</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_BldgForum1</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitClinicus1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechHerbalMedicine</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechSPQR</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechAqueducts</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechArchConstruction</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechBolster</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechMarianReformation</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_BldgTemplum1</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitPriest1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechPriest1</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_BldgWatchPost1</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitScout1</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_BldgGuardTower1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechTower2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechTower3</tech>
		<tech persistentcitystatus="Active" status="Active">Ro_Ct_BldgWall1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechArmorWall1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechArmorWall2</tech>
		<tech persistentcitystatus="Active" status="Active">RomanCapStartCiv</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">RomanCapAge2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">RomanCapAge3</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">RomanCapAge4</tech>
	</activetechs>
	<protounits />
	<traits>
		// ROMAN CORE:
		<trait used="true" level="41" protounit="Ro_Inf_Spearman">Spear2H_E013</trait>
		<trait used="true" level="41" protounit="Ro_Inf_Spearman">ArmorMed_E010</trait>
		<trait used="true" level="41" protounit="Ro_Inf_Spearman">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Ro_Inf_Legionary">Sword1H_E002</trait>
		<trait used="true" level="41" protounit="Ro_Inf_Legionary">Shield1H_E004</trait>
		<trait used="true" level="41" protounit="Ro_Inf_Legionary">ArmorMed_E010</trait>
		<trait used="true" level="41" protounit="Ro_Inf_Legionary">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Ro_Inf_Centurion">Sword1H_E002</trait>
		<trait used="true" level="41" protounit="Ro_Inf_Centurion">Shield1H_E005</trait>
		<trait used="true" level="41" protounit="Ro_Inf_Centurion">ArmorMed_E010</trait>
		<trait used="true" level="41" protounit="Ro_Inf_Centurion">Javalin2H_E004</trait>
		<trait used="true" level="41" protounit="Ro_Inf_Centurion">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Ro_Inf_Aquilifer">Sword1H_E002</trait>
		<trait used="true" level="41" protounit="Ro_Inf_Aquilifer">WarHorn_E105</trait>
		<trait used="true" level="41" protounit="Ro_Inf_Aquilifer">ArmorClth_E003</trait>
		<trait used="true" level="41" protounit="Ro_Inf_Aquilifer">Gear_E001</trait>
		<trait used="true" level="41" protounit="Ro_Inf_Aquilifer">Banner_E008</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Ro_Arc_Slinger">Sling2H_E001</trait>
		<trait used="true" level="41" protounit="Ro_Arc_Slinger">ArmorClth_E009</trait>
		<trait used="true" level="41" protounit="Ro_Arc_Slinger">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Ro_Arc_Bowman">Bow1H_E008</trait>
		<trait used="true" level="41" protounit="Ro_Arc_Bowman">ArrowOH_E003</trait>
		<trait used="true" level="41" protounit="Ro_Arc_Bowman">ArmorClth_E008</trait>
		<trait used="true" level="41" protounit="Ro_Arc_Bowman">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Ro_Cav_Decurion">Sword1H_E007</trait>
		<trait used="true" level="41" protounit="Ro_Cav_Decurion">Shield1H_E002</trait>
		<trait used="true" level="41" protounit="Ro_Cav_Decurion">ArmorLgt_E010</trait>
		<trait used="true" level="41" protounit="Ro_Cav_Decurion">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Ro_Cav_Eques">Spear1H_E004</trait>
		<trait used="true" level="41" protounit="Ro_Cav_Eques">Shield1H_E002</trait>
		<trait used="true" level="41" protounit="Ro_Cav_Eques">ArmorLgt_E010</trait>
		<trait used="true" level="41" protounit="Ro_Cav_Eques">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Ro_Cav_Horseman">Spear2H_E005</trait>
		<trait used="true" level="41" protounit="Ro_Cav_Horseman">ArmorLgt_E002</trait>
		<trait used="true" level="41" protounit="Ro_Cav_Horseman">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Ro_Cav_PrimusPilus">Sword1H_E007</trait>
		<trait used="true" level="41" protounit="Ro_Cav_PrimusPilus">Shield1H_E002</trait>
		<trait used="true" level="41" protounit="Ro_Cav_PrimusPilus">ArmorLgt_E010</trait>
		<trait used="true" level="41" protounit="Ro_Cav_PrimusPilus">Gear_E001</trait>
		<trait used="true" level="41" protounit="Ro_Cav_PrimusPilus">Banner_E008</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Ro_Cav_Scout">Sword1H_E002</trait>
		<trait used="true" level="41" protounit="Ro_Cav_Scout">ArmorLgt_E004</trait>
		<trait used="true" level="41" protounit="Ro_Cav_Scout">Scout1H_R002</trait>
		<trait used="true" level="41" protounit="Ro_Sie_BatteringRam">RamHead2H_E005</trait>
		<trait used="true" level="41" protounit="Ro_Sie_BatteringRam">ArmorPlt_E006</trait>
		<trait used="true" level="41" protounit="Ro_Sie_Scorpio">BellyBow1H_E002</trait>
		<trait used="true" level="41" protounit="Ro_Sie_Scorpio">ArmorMed_E010</trait>
		<trait used="true" level="41" protounit="Ro_Sie_Scorpio">Gear_Siege_E001</trait>
		<trait used="true" level="41" protounit="Ro_Sie_Onager">Ballista2H_E005</trait>
		<trait used="true" level="41" protounit="Ro_Sie_Onager">ArmorPlt_E006</trait>
		<trait used="true" level="41" protounit="Ro_Sie_Onager">Gear_Siege_E001</trait>
		<trait used="true" level="41" protounit="Ro_Sie_Palintonon">Ballista2H_E005</trait>
		<trait used="true" level="41" protounit="Ro_Sie_Palintonon">ArmorPlt_E006</trait>
		<trait used="true" level="41" protounit="Ro_Sie_Palintonon">Gear_Siege_E001</trait>
		<trait used="true" level="41" protounit="Ro_Civ_Villager">Tool1H_E005</trait>
		<trait used="true" level="41" protounit="Ro_Civ_Villager">ArmorClth_E002</trait>
		<trait used="true" level="41" protounit="Ro_Civ_Villager">Gear_Vill_E001</trait>
		<trait used="true" level="41" protounit="Ro_Civ_Engineer">Tool1H_E005</trait>
		<trait used="true" level="41" protounit="Ro_Civ_Engineer">ArmorClth_E002</trait>
		<trait used="true" level="41" protounit="Ro_Civ_Engineer">Gear_Vill_E001</trait>
		<trait used="true" level="41" protounit="Ro_Civ_FishingBoat">FishingNet1H_E004</trait>
		<trait used="true" level="41" protounit="Ro_Civ_FishingBoat">ArrowOH_E002</trait>
		<trait used="true" level="41" protounit="Ro_Civ_FishingBoat">ArmorPlt_E005</trait>
		<trait used="true" level="41" protounit="Ro_Civ_UtilityBoat">Merchant2H_E005</trait>
		<trait used="true" level="41" protounit="Ro_Civ_UtilityBoat">ArrowOH_E003</trait>
		<trait used="true" level="41" protounit="Ro_Civ_UtilityBoat">ArmorPlt_E002</trait>
		<trait used="true" level="41" protounit="Ro_Shp_Liburnian">Bow1H_E005</trait>
		<trait used="true" level="41" protounit="Ro_Shp_Liburnian">ArrowOH_E006</trait>
		<trait used="true" level="41" protounit="Ro_Shp_Liburnian">ArmorPlt_E001</trait>
		<trait used="true" level="41" protounit="Ro_Shp_Liburnian">Gear_Boat_E001</trait>
		<trait used="true" level="41" protounit="Ro_Shp_Enneris">Ballista2H_E005</trait>
		<trait used="true" level="41" protounit="Ro_Shp_Enneris">ArrowOH_E002</trait>
		<trait used="true" level="41" protounit="Ro_Shp_Enneris">ArmorPlt_E003</trait>
		<trait used="true" level="41" protounit="Ro_Shp_Enneris">Gear_Boat_E001</trait>
		<trait used="true" level="41" protounit="Ro_Civ_Caravan">Merchant2H_E006</trait>
		<trait used="true" level="41" protounit="Ro_Civ_Caravan">ArmorClth_E001</trait>
		<trait used="true" level="41" protounit="Ro_Spc_Priest">Staff2H_E006</trait>
		<trait used="true" level="41" protounit="Ro_Spc_Priest">ArmorClth_E009</trait>
		<trait used="true" level="41" protounit="Ro_Spc_Priest">Gear_Prst_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Ro_Spc_Clinicus">Staff2H_E006</trait>
		<trait used="true" level="41" protounit="Ro_Spc_Clinicus">ArmorClth_E009</trait>
		<trait used="true" level="41" protounit="Ro_Spc_Clinicus">Gear_Prst_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Ro_Bldg_Barracks">Bow1H_E004</trait>
		<trait used="true" level="41" protounit="Ro_Bldg_Barracks">ArrowOH_E001</trait>
		<trait used="true" level="41" protounit="Ro_Bldg_Barracks">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Ro_Bldg_AuxiliaCamp">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Ro_Bldg_OfficerTent">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Ro_Bldg_SiegeWorkshop">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Ro_Bldg_Fortress">Bow1H_E004</trait>
		<trait used="true" level="41" protounit="Ro_Bldg_Fortress">ArrowOH_E001</trait>
		<trait used="true" level="41" protounit="Ro_Bldg_Fortress">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Ro_Bldg_StoreHouse">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Ro_Bldg_Farm">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Ro_Bldg_Dock">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Ro_Bldg_House">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Ro_Bldg_Market">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Ro_Bldg_TownCenter">Bow1H_E004</trait>
		<trait used="true" level="41" protounit="Ro_Bldg_TownCenter">ArrowOH_E001</trait>
		<trait used="true" level="41" protounit="Ro_Bldg_TownCenter">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Ro_Bldg_Wonder">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Ro_Bldg_Armory">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Ro_Bldg_Templum">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Ro_Bldg_Forum">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Ro_Bldg_LookoutTower">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Ro_Bldg_GuardTower">Bow1H_E004</trait>
		<trait used="true" level="41" protounit="Ro_Bldg_GuardTower">ArrowOH_E001</trait>
		<trait used="true" level="41" protounit="Ro_Bldg_GuardTower">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Ro_Bldg_Millarium">ArmorBldg_E002</trait>
	</traits>
	<availableadvisors />
	<assignedadvisors />
	<unlockedregions>AQBw</unlockedregions>
	<currentregion>0</currentregion>
	<nextscenarioid>0</nextscenarioid>
</character>