﻿<?xml version="1.0" encoding="utf-8"?>
<character version="0">
	<FileName>Persia</FileName>
	<CivId>8</CivId>
	<name>Persia</name>
	<level>40</level>
	<xp>345600</xp>
	<skillpoints>0</skillpoints>
	<currentage>4</currentage>
	<activetechs>
		<tech persistentcitystatus="Active" status="Active">Pe_Ct_BldgBarracks1</tech>
		<tech persistentcitystatus="Active" status="Active">Pe_Ct_UnitSparabara1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechSparabara_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Pe_Ct_UnitSpearman1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechSpearman_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Pe_Ct_BldgImmortalCamp1</tech>
		<tech persistentcitystatus="Active" status="Active">Pe_Ct_UnitImmortal1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechImmortal_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Pe_Ct_BldgArcheryRange1</tech>
		<tech persistentcitystatus="Active" status="Active">Pe_Ct_UnitBowman1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechBowman_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Pe_Ct_UnitTakabara1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechTakabara_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Pe_Ct_BldgStable1</tech>
		<tech persistentcitystatus="Active" status="Active">Pe_Ct_UnitAsabara1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechAsabara_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Pe_Ct_UnitMountedArcher1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechMountedArcher_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Pe_Ct_UnitCataphract1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechCataphract_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Pe_Ct_BldgSiegeWorkshop1</tech>
		<tech persistentcitystatus="Active" status="Active">Pe_Ct_UnitBatteringRam1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechBatteringRam_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Pe_Ct_UnitWarWagon1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechWarWagon_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Pe_Ct_BldgWonder1</tech>
		<tech persistentcitystatus="Active" status="Active">Pe_Ct_BldgStorehouse1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechHunting1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherBerry1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechStorehouse1</tech>
		<tech persistentcitystatus="Active" status="Active">Pe_Ct_BldgFarm1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherFarm1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherFarm2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherFarm3</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherGold1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherGold2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherGold3</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherStone1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherStone2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherWood1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherWood2</tech>
		<tech persistentcitystatus="Active" status="Active">Pe_Ct_BldgWall1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechArmorWall1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechArmorWall2</tech>
		<tech persistentcitystatus="Active" status="Active">Pe_Ct_BldgWatchPost1</tech>
		<tech persistentcitystatus="Active" status="Active">Pe_Ct_BldgDock1</tech>
		<tech persistentcitystatus="Active" status="Active">Pe_Ct_UnitFishingBoat1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechFishingBoat1</tech>
		<tech persistentcitystatus="Active" status="Active">Pe_Ct_UnitMerchantTransport1</tech>
		<tech persistentcitystatus="Active" status="Active">Pe_Ct_UnitGalley1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechGalley_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Pe_Ct_UnitRamship1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechRamShip_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Pe_Ct_UnitMangonelGalley1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechMangonelGalley_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Pe_Ct_BldgTownCenter1</tech>
		<tech persistentcitystatus="Active" status="Active">Pe_Ct_UnitVillager1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechWheelbarrow1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechWheelbarrow2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechLoom1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechVillagerUnlock1</tech>
		<tech persistentcitystatus="Active" status="Active">Pe_Ct_BldgHouse1</tech>
		<tech persistentcitystatus="Active" status="Active">Pe_Ct_UnitScout1</tech>
		<tech persistentcitystatus="Active" status="Active">Pe_Ct_BldgArmory1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack3</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack3</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeArmor1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeArmor2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeArmor3</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceArmor1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceArmor2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceArmor3</tech>
		<tech persistentcitystatus="Active" status="Active">Pe_Ct_BldgGuardTower1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechTower2</tech>
		<tech persistentcitystatus="Active" status="Active">Pe_Ct_BldgFortress1</tech>
		<tech persistentcitystatus="Active" status="Active">Pe_Ct_UnitPalintonin1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechPalintonon_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Pe_Ct_BldgWarAcademy1</tech>
		<tech persistentcitystatus="Active" status="Active">Pe_Ct_UnitMagus1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechBarracksUnlock1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechZorostrianConvert1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechSparabaraArmor1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechArcRange1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechSiegeWorkshopUnlock1</tech>
		<tech persistentcitystatus="Active" status="Active">Pe_Ct_BldgMarket1</tech>
		<tech persistentcitystatus="Active" status="Active">Pe_Ct_UnitCaravan1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechCaravan1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechCaravan1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketExchance1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketTribute1</tech>
		<tech persistentcitystatus="Active" status="Active">PersiaCapStartCiv</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaCapAge2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaCapAge3</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaCapAge4</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechTownWatch1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechBarracksUpgrade1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechBarracksUpgrade2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechBarracksUpgrade3</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechArcheryUpgrade1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechArcheryUpgrade2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechArcheryUpgrade3</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechStablesUpgrade1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechStablesUpgrade2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechStablesUpgrade3</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketExchance2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketTribute2</tech>
	</activetechs>
	<protounits />
	<traits>
		<trait used="true" level="43" protounit="Pe_Civ_Villager">Tool1H_U201</trait>
		<trait used="true" level="43" protounit="Pe_Civ_Villager">ArmorClth_R201</trait>
		<trait used="true" level="43" protounit="Pe_Civ_FishingBoat">FishingNet1H_U201</trait>
		<trait used="true" level="43" protounit="Pe_Inf_Spearman">Spear2H_U201</trait>
		<trait used="true" level="43" protounit="Pe_Inf_Spearman">ArmorMed_R201</trait>
		<trait used="true" level="43" protounit="Pe_Inf_Sparabara">Spear1H_U201</trait>
		<trait used="true" level="43" protounit="Pe_Inf_Sparabara">Shield1H_U201</trait>
		<trait used="true" level="43" protounit="Pe_Inf_Sparabara">ArmorClth_R201</trait>
		<trait used="true" level="43" protounit="Pe_Inf_Immortal">Sword1H_U201</trait>
		<trait used="true" level="43" protounit="Pe_Inf_Immortal">ArrowOH_U201_VR</trait>
		<trait used="true" level="43" protounit="Pe_Inf_Immortal">ArmorMed_R201</trait>
		<trait used="true" level="43" protounit="Pe_Arc_Bowman">Bow1H_U201</trait>
		<trait used="true" level="43" protounit="Pe_Arc_Bowman">ArrowOH_U201_VR</trait>
		<trait used="true" level="43" protounit="Pe_Arc_Bowman">ArmorClth_R201</trait>
		<trait used="true" level="43" protounit="Pe_Arc_Takabara">Javalin2H_U201</trait>
		<trait used="true" level="43" protounit="Pe_Arc_Takabara">Shield1H_U201</trait>
		<trait used="true" level="43" protounit="Pe_Arc_Takabara">ArmorClth_R201</trait>
		<trait used="true" level="43" protounit="Pe_Arc_MountedArcher">Bow1H_U201</trait>
		<trait used="true" level="43" protounit="Pe_Arc_MountedArcher">ArrowOH_U201_VR</trait>
		<trait used="true" level="43" protounit="Pe_Arc_MountedArcher">ArmorLgt_R201</trait>
		<trait used="true" level="43" protounit="Pe_Cav_Asabara">Sword1H_U201</trait>
		<trait used="true" level="43" protounit="Pe_Cav_Asabara">Shield1H_U201</trait>
		<trait used="true" level="43" protounit="Pe_Cav_Asabara">ArmorLgt_R201</trait>
		<trait used="true" level="43" protounit="Pe_Cav_Cataphract">Spear2H_U201</trait>
		<trait used="true" level="43" protounit="Pe_Cav_Cataphract">ArmorLgt_R201</trait>
		<trait used="true" level="43" protounit="Pe_Sie_BatteringRam">RamHead2H_U201</trait>
		<trait used="true" level="43" protounit="Pe_Sie_BatteringRam">ArmorPlt_U201</trait>
		<trait used="true" level="43" protounit="Pe_Sie_WarWagon">Bow1H_U201</trait>
		<trait used="true" level="43" protounit="Pe_Sie_WarWagon">ArmorPlt_U201</trait>
		<trait used="true" level="43" protounit="Pe_Sie_Palintonon">Ballista2H_U201_VR</trait>
		<trait used="true" level="43" protounit="Pe_Sie_Palintonon">ArmorPlt_U201</trait>
		<trait used="true" level="43" protounit="Pe_Shp_Galley">Bow1H_U201</trait>
		<trait used="true" level="43" protounit="Pe_Shp_Galley">ArrowOH_U201_VR</trait>
		<trait used="true" level="43" protounit="Pe_Shp_Galley">ArmorPlt_U201</trait>
		<trait used="true" level="43" protounit="Pe_Shp_RamShip">RamHead2H_U201</trait>
		<trait used="true" level="43" protounit="Pe_Shp_RamShip">ArmorPlt_U201</trait>
		<trait used="true" level="43" protounit="Pe_Shp_MangonelGalley">Ballista2H_U201_VR</trait>
		<trait used="true" level="43" protounit="Pe_Shp_MangonelGalley">ArmorPlt_U201</trait>
		<trait used="true" level="43" protounit="Pe_Spc_Magus">Scepter2H_U201</trait>
		<trait used="true" level="43" protounit="Pe_Spc_Magus">ArmorClth_R201</trait>
		<trait used="true" level="43" protounit="Pe_Bldg_TownCenter">Bow1H_U201</trait>
		<trait used="true" level="43" protounit="Pe_Bldg_TownCenter">ArrowOH_U201_VR</trait>
		<trait used="true" level="43" protounit="Pe_Bldg_TownCenter">ArmorBldg_U201</trait>
		<trait used="true" level="43" protounit="Pe_Bldg_GuardTower">Bow1H_U201</trait>
		<trait used="true" level="43" protounit="Pe_Bldg_GuardTower">ArrowOH_U201_VR</trait>
		<trait used="true" level="43" protounit="Pe_Bldg_GuardTower">ArmorBldg_U201</trait>
		<trait used="true" level="43" protounit="Pe_Bldg_Fortress">Bow1H_U201</trait>
		<trait used="true" level="43" protounit="Pe_Bldg_Fortress">ArrowOH_U201_VR</trait>
		<trait used="true" level="43" protounit="Pe_Bldg_Fortress">ArmorBldg_U201</trait>
		<trait used="true" level="43" protounit="Pe_Bldg_Wonder">ArmorBldg_U201</trait>
	</traits>
	<availableadvisors />
	<assignedadvisors />
	<unlockedregions>AQBw</unlockedregions>
	<currentregion>0</currentregion>
	<nextscenarioid>0</nextscenarioid>
</character>