﻿<?xml version="1.0" encoding="utf-8"?>
<character version="0">
	<FileName>Norse</FileName>
	<CivId>24</CivId>
	<name>Norse</name>
	<level>40</level>
	<xp>345600</xp>
	<skillpoints>0</skillpoints>
	<currentage>4</currentage>
	<activetechs>
		<tech persistentcitystatus="Active" status="Active">No_Ct_BldgBarracks1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitSpearman1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechSpearman_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitThrowingAxeman1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechThrowingAxeman_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitAxeman1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechAxeman_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitBerserker1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechBerserker_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitUlfhednar1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechUlfhednar_Upgrade1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechBarracksUpgrade1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechBarracksUpgrade2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechBarracksUpgrade3</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_BldgArcheryRange1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitSkirmisher1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechSkirmisher_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitBowman1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechBowman_Upgrade1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechArcheryUpgrade1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechArcheryUpgrade2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechArcheryUpgrade3</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_BldgStables1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitRaider1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechRaider_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitHorseman1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechHorseman_Upgrade1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechStablesUpgrade1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechStablesUpgrade2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechStablesUpgrade3</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_BldgFortress1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitRam1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechRam_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitStoneThrower1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechStoneThrower_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_BldgStorehouse1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechHunting1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherBerry1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_BldgFarm1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherWood1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherWood2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherWood3</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherGold1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherGold2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherStone1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherStone2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherFarm3</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherFarm1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherFarm2</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_BldgDock1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitFishingBoat1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechFishingBoat1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechFishingBoat2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechFishingBoat3</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitLongship1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechLongship_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitMerchantTransport1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitFireship1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechFireShip_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_BldgHouse1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_BldgMarket1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitCaravan1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechCaravan1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketExchance1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketExchance2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketTribute1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketTribute2</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_BldgTownCenter1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitVillager1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechLoom1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechWheelbarrow1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechWheelbarrow2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechTownWatch1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_BldgWonder1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_BldgArmory1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack3</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack3</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeArmor1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeArmor2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeArmor3</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceArmor1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceArmor2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceArmor3</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_BldgGreatHall1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitSeer1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechSeer1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitChief1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechChief1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitBard1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechBard1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_BldgWatchPost1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitWarDog1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechWarDog_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitScout1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitScout2</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_BldgGuardTower1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechTower2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechTower3</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_BldgWall1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechArmorWall1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechArmorWall2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechBurningPitch1</tech>
		<tech persistentcitystatus="Active" status="Active">NorseCapStartCiv</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseCapAge2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseCapAge3</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseCapAge4</tech>
	</activetechs>
	<protounits />
	<traits>
		<trait used="true" level="43" protounit="No_Bldg_Barracks">ArmorBldg_U201</trait>
		<trait used="true" level="43" protounit="No_Inf_Spearman">Spear2H_U201</trait>
		<trait used="true" level="43" protounit="No_Inf_Spearman">ArmorClth_R201</trait>
		<trait used="true" level="43" protounit="No_Inf_ThrowingAxeman">Axe2H_U201</trait>
		<trait used="true" level="43" protounit="No_Inf_ThrowingAxeman">ArmorClth_R201</trait>
		<trait used="true" level="43" protounit="No_Inf_Axeman">Axe2H_U201</trait>
		<trait used="true" level="43" protounit="No_Inf_Axeman">Shield1H_U201</trait>
		<trait used="true" level="43" protounit="No_Inf_Axeman">ArmorMed_R201</trait>
		<trait used="true" level="43" protounit="No_Inf_Berserker">Axe2H_U201</trait>
		<trait used="true" level="43" protounit="No_Inf_Berserker">ArmorClth_R201</trait>
		<trait used="true" level="43" protounit="No_Inf_Ulfhednar">Spear1H_U201</trait>
		<trait used="true" level="43" protounit="No_Inf_Ulfhednar">ArmorClth_R201</trait>
		<trait used="true" level="43" protounit="No_Bldg_ArcheryRange">ArmorBldg_U201</trait>
		<trait used="true" level="43" protounit="No_Arc_Skirmisher">Javalin2H_U201</trait>
		<trait used="true" level="43" protounit="No_Arc_Skirmisher">Shield1H_U201</trait>
		<trait used="true" level="43" protounit="No_Arc_Skirmisher">ArmorClth_R201</trait>
		<trait used="true" level="43" protounit="No_Arc_Bowman">Bow1H_U201</trait>
		<trait used="true" level="43" protounit="No_Arc_Bowman">ArrowOH_U201_VR</trait>
		<trait used="true" level="43" protounit="No_Arc_Bowman">ArmorClth_R201</trait>
		<trait used="true" level="43" protounit="No_Bldg_Stables">ArmorBldg_U201</trait>
		<trait used="true" level="43" protounit="No_Cav_Raider">Sword1H_U201</trait>
		<trait used="true" level="43" protounit="No_Cav_Raider">Shield1H_U201</trait>
		<trait used="true" level="43" protounit="No_Cav_Raider">ArmorLgt_R201</trait>
		<trait used="true" level="43" protounit="No_Cav_Horseman">Spear2H_U201</trait>
		<trait used="true" level="43" protounit="No_Cav_Horseman">ArmorLgt_R201</trait>
		<trait used="true" level="43" protounit="No_Bldg_Fortress">Bow1H_U201</trait>
		<trait used="true" level="43" protounit="No_Bldg_Fortress">ArrowOH_U201_VR</trait>
		<trait used="true" level="43" protounit="No_Bldg_Fortress">ArmorBldg_U201</trait>
		<trait used="true" level="43" protounit="No_Sie_Ram">RamHead2H_U201</trait>
		<trait used="true" level="43" protounit="No_Sie_Ram">ArmorMed_R201</trait>
		<trait used="true" level="43" protounit="No_Sie_Palintonon">Ballista2H_U201_VR</trait>
		<trait used="true" level="43" protounit="No_Sie_Palintonon">ArmorMed_R201</trait>
		<trait used="true" level="43" protounit="No_Bldg_StoreHouse">ArmorBldg_U201</trait>
		<trait used="true" level="43" protounit="No_Bldg_Farm">ArmorBldg_U201</trait>
		<trait used="true" level="43" protounit="No_Bldg_Dock">ArmorBldg_U201</trait>
		<trait used="true" level="43" protounit="No_Civ_FishingBoat">FishingNet1H_U201</trait>
		<trait used="true" level="43" protounit="No_Civ_FishingBoat">ArrowOH_U201_VR</trait>
		<trait used="true" level="43" protounit="No_Civ_FishingBoat">ArmorPlt_U201</trait>
		<trait used="true" level="43" protounit="No_Shp_Longship">Bow1H_U201</trait>
		<trait used="true" level="43" protounit="No_Shp_Longship">ArrowOH_U201_VR</trait>
		<trait used="true" level="43" protounit="No_Shp_Longship">ArmorPlt_U201</trait>
		<trait used="true" level="43" protounit="No_Civ_UtilityBoat">ArrowOH_U201_VR</trait>
		<trait used="true" level="43" protounit="No_Civ_UtilityBoat">ArmorPlt_U201</trait>
		<trait used="true" level="43" protounit="No_Shp_FireShip">FireThrower2H_U201</trait>
		<trait used="true" level="43" protounit="No_Shp_FireShip">ArmorPlt_U201</trait>
		<trait used="true" level="43" protounit="No_Bldg_House">ArmorBldg_U201</trait>
		<trait used="true" level="43" protounit="No_Bldg_Market">ArmorBldg_U201</trait>
		<trait used="true" level="43" protounit="No_Civ_Caravan">ArmorClth_R201</trait>
		<trait used="true" level="43" protounit="No_Bldg_TownCenter">Bow1H_U201</trait>
		<trait used="true" level="43" protounit="No_Bldg_TownCenter">ArrowOH_U201_VR</trait>
		<trait used="true" level="43" protounit="No_Bldg_TownCenter">ArmorBldg_U201</trait>
		<trait used="true" level="43" protounit="No_Civ_Villager">Tool1H_U201</trait>
		<trait used="true" level="43" protounit="No_Civ_Villager">ArmorClth_R201</trait>
		<trait used="true" level="43" protounit="No_Bldg_Wonder">ArmorBldg_U201</trait>
		<trait used="true" level="43" protounit="No_Bldg_Armory">ArmorBldg_U201</trait>
		<trait used="true" level="43" protounit="No_Bldg_GreatHall">ArmorBldg_U201</trait>
		<trait used="true" level="43" protounit="No_Spc_Seer">Scepter2H_U201</trait>
		<trait used="true" level="43" protounit="No_Spc_Seer">ArmorClth_R201</trait>
		<trait used="true" level="43" protounit="No_Inf_Chief">Axe2H_U201</trait>
		<trait used="true" level="43" protounit="No_Inf_Chief">ArmorMed_R201</trait>
		<trait used="true" level="43" protounit="No_Spc_Bard">Scepter2H_U201</trait>
		<trait used="true" level="43" protounit="No_Spc_Bard">ArmorClth_R201</trait>
		<trait used="true" level="43" protounit="No_Bldg_LookoutTower">ArmorBldg_U201</trait>
		<trait used="true" level="43" protounit="No_Cav_WarDog">Spear2H_U201</trait>
		<trait used="true" level="43" protounit="No_Cav_WarDog">ArmorClth_R201</trait>
		<trait used="true" level="43" protounit="No_Inf_Scout1">Sword1H_U201</trait>
		<trait used="true" level="43" protounit="No_Inf_Scout1">ArmorClth_R201</trait>
		<trait used="true" level="43" protounit="No_Inf_Scout2">Bow1H_U201</trait>
		<trait used="true" level="43" protounit="No_Inf_Scout2">ArrowOH_U201_VR</trait>
		<trait used="true" level="43" protounit="No_Inf_Scout2">ArmorClth_R201</trait>
		<trait used="true" level="43" protounit="No_Bldg_GuardTower">Bow1H_U201</trait>
		<trait used="true" level="43" protounit="No_Bldg_GuardTower">ArrowOH_U201_VR</trait>
		<trait used="true" level="43" protounit="No_Bldg_GuardTower">ArmorBldg_U201</trait>
	</traits>
	<availableadvisors />
	<assignedadvisors />
	<unlockedregions>AQBw</unlockedregions>
	<currentregion>0</currentregion>
	<nextscenarioid>0</nextscenarioid>
</character>