﻿<?xml version="1.0" encoding="utf-8"?>
<character version="0">
  <FileName>Greek</FileName>
  <CivId>1</CivId>
  <name>Greek</name>
  <level>40</level>
  <xp>345600</xp>
  <skillpoints>0</skillpoints>
  <currentage>4</currentage>
  <activetechs>
    <tech persistentcitystatus="Active" status="Active">GrE_GreekBldgBarracks1</tech>
    <tech persistentcitystatus="Active" status="Active">GrE_GreekUnitSpearman1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">GreekTechSpearman_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">GrE_GreekUnitHoplite1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">GreekTechHoplite_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">GrE_GreekUnitHypastpist1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">GreekTechHypaspist_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">GrE_GreekBldgArchRange1</tech>
    <tech persistentcitystatus="Active" status="Active">GrE_GreekUnitToxotai1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">GreekTechToxotai_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">GrE_GreekUnitPeltast1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">GreekTechPeltast_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">GrE_GreekUnitGastrophes1</tech>
    <tech persistentcitystatus="Active" status="Active">GrE_GreekBldgStable1</tech>
    <tech persistentcitystatus="Active" status="Active">GrE_GreekUnitSSarissophoroi1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">GreekTechSarissophoroi_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">GrE_GreekUnitHippikon1</tech>
    <tech persistentcitystatus="Active" status="Active">GrE_GreekUnitPodromo1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">GreekTechPodromos_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">GrE_GreekBldgSiegeWorkshop1</tech>
    <tech persistentcitystatus="Active" status="Active">GrE_GreekUnitRam1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">GreekTechRam_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">GrE_GreekUnitBalista1</tech>
    <tech persistentcitystatus="Active" status="Active">GrE_GreekBldgStorehouse1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechHunting1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherBerry1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherWood1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherWood3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherGold1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherGold2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherStone1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherFarm2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherFarm1</tech>
    <tech persistentcitystatus="Active" status="Active">GrE_GreekBldgWall1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechArmorWall1</tech>
    <tech persistentcitystatus="Active" status="Active">GrE_GreekBldgWatchTower1</tech>
    <tech persistentcitystatus="Active" status="Active">GrE_GreekBldgGuardTower1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechTower2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechTower3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechLoom1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechWheelbarrow1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechWheelbarrow2</tech>
    <tech persistentcitystatus="Active" status="Active">GrE_GreekBldgDock1</tech>
    <tech persistentcitystatus="Active" status="Active">GrE_GreekUnitFishingBoat1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechFishingBoat1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechFishingBoat2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechFishingBoat3</tech>
    <tech persistentcitystatus="Active" status="Active">GrE_GreekUnitTrireme1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">GreekTechTrireme_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">GrE_GreekUnitFireShip1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">GreekTechFireShip_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">GrE_GreekUnitUtilityBoat1</tech>
    <tech persistentcitystatus="Active" status="Active">GrE_GreekBldgMarket1</tech>
    <tech persistentcitystatus="Active" status="Active">GrE_GreekUnitCaravan1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketExchance1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechCaravan1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketTribute1</tech>
    <tech persistentcitystatus="Active" status="Active">GrE_GreekBldgArmory1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeArmor1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeArmor2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeArmor3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceArmor1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceArmor2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceArmor3</tech>
    <tech persistentcitystatus="Active" status="Active">GrE_GreekBldgFort1</tech>
    <tech persistentcitystatus="Active" status="Active">GrE_GreekUnitPalitonon1</tech>
    <tech persistentcitystatus="Active" status="Active">GrE_GreekBldgTemple1</tech>
    <tech persistentcitystatus="Active" status="Active">GrE_GreekUnitPriest1</tech>
    <tech persistentcitystatus="Active" status="Active">GrE_GreekBldgAcademy1</tech>
    <tech persistentcitystatus="Active" status="Active">GrE_GreekBldgFarm1</tech>
    <tech persistentcitystatus="Active" status="Active">GrE_GreekUnitCataTrireme1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechBuildingHitpoints1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">GreekTechPriestRange1</tech>
    <tech persistentcitystatus="Active" status="Active">GrE_GreekBldgTownCenter1</tech>
    <tech persistentcitystatus="Active" status="Active">GrE_GreekUnitVillager1</tech>
    <tech persistentcitystatus="Active" status="Active">GreekCapStartCiv</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">GreekCapAge2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">GreekCapAge3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">GreekCapAge4</tech>
    <tech persistentcitystatus="Active" status="Active">GrE_GreekBldgHouse1</tech>
    <tech persistentcitystatus="Active" status="Active">GrE_GreekBldgWonder1</tech>
    <tech persistentcitystatus="Active" status="Active">GrE_GreekUnitScout1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechPhilosophy</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechConscription</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMurderHoles</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGreekFire</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">GreekTechBarracksUpgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">GreekTechBarracksUpgrade2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">GreekTechBarracksUpgrade3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">GreekTechArcheryUpgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">GreekTechArcheryUpgrade2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">GreekTechStablesUpgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">GreekTechStablesUpgrade2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">GreekTechArcheryUpgrade3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">GreekTechStablesUpgrade3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechTownWatch1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">GreekTechGastrophes_Upgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">GreekTechHippikon_Upgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">GreekTechBallista_Upgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">GreekTechCatTrireme_Upgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">GreekTechPalintonon_Upgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherWood2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherStone2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechArmorWall2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketExchance2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketTribute2</tech>
  </activetechs>
  <protounits />
	<traits>
		// GREEK CORE:
		<trait used="true" level="41" protounit="Gr_Civ_Villager">Tool1H_E009</trait>
		<trait used="true" level="41" protounit="Gr_Civ_Villager">ArmorClth_E009</trait>
		<trait used="true" level="41" protounit="Gr_Civ_FishingBoat">FishingNet1H_E004</trait>
		<trait used="true" level="41" protounit="Gr_Inf_Spearman">Spear2H_E007</trait>
		<trait used="true" level="41" protounit="Gr_Inf_Spearman">ArmorMed_E007</trait>
		<trait used="true" level="41" protounit="Gr_Inf_Spearman">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Gr_Inf_Hypaspist">Sword1H_E008</trait>
		<trait used="true" level="41" protounit="Gr_Inf_Hypaspist">Shield1H_E005</trait>
		<trait used="true" level="41" protounit="Gr_Inf_Hypaspist">ArmorMed_E007</trait>
		<trait used="true" level="41" protounit="Gr_Inf_Hypaspist">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Gr_Inf_Hoplite">Spear1H_E007</trait>
		<trait used="true" level="41" protounit="Gr_Inf_Hoplite">Shield1H_E005</trait>
		<trait used="true" level="41" protounit="Gr_Inf_Hoplite">ArmorMed_E007</trait>
		<trait used="true" level="41" protounit="Gr_Inf_Hoplite">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Gr_Arc_Toxotai">Bow1H_E004</trait>
		<trait used="true" level="41" protounit="Gr_Arc_Toxotai">ArrowOH_E001</trait>
		<trait used="true" level="41" protounit="Gr_Arc_Toxotai">ArmorClth_E009</trait>
		<trait used="true" level="41" protounit="Gr_Arc_Toxotai">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Gr_Arc_Peltast">Javalin2H_E005</trait>
		<trait used="true" level="41" protounit="Gr_Arc_Peltast">Shield1H_E005</trait>
		<trait used="true" level="41" protounit="Gr_Arc_Peltast">ArmorClth_E009</trait>
		<trait used="true" level="41" protounit="Gr_Arc_Peltast">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Gr_Arc_Gastrophes">BellyBow1H_E007</trait>
		<trait used="true" level="41" protounit="Gr_Arc_Gastrophes">ArrowOH_E001</trait>
		<trait used="true" level="41" protounit="Gr_Arc_Gastrophes">ArmorClth_E009</trait>
		<trait used="true" level="41" protounit="Gr_Arc_Gastrophes">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Gr_Cav_Sarissophoroi">Javalin2H_E005</trait>
		<trait used="true" level="41" protounit="Gr_Cav_Sarissophoroi">Shield1H_E005</trait>
		<trait used="true" level="41" protounit="Gr_Cav_Sarissophoroi">ArmorLgt_E006</trait>
		<trait used="true" level="41" protounit="Gr_Cav_Sarissophoroi">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Gr_Cav_Podromos">Spear2H_E013</trait>
		<trait used="true" level="41" protounit="Gr_Cav_Podromos">ArmorLgt_E006</trait>
		<trait used="true" level="41" protounit="Gr_Cav_Podromos">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Gr_Cav_Hippikon">Sword1H_E008</trait>
		<trait used="true" level="41" protounit="Gr_Cav_Hippikon">Shield1H_E005</trait>
		<trait used="true" level="41" protounit="Gr_Cav_Hippikon">ArmorLgt_E006</trait>
		<trait used="true" level="41" protounit="Gr_Cav_Hippikon">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Gr_Sie_BatteringRam">RamHead2H_E001</trait>
		<trait used="true" level="41" protounit="Gr_Sie_BatteringRam">ArmorPlt_E007</trait>
		<trait used="true" level="41" protounit="Gr_Sie_Catapult">Ballista2H_E001</trait>
		<trait used="true" level="41" protounit="Gr_Sie_Catapult">ArmorPlt_E007</trait>
		<trait used="true" level="41" protounit="Gr_Sie_Ballista">Ballista2H_E001</trait>
		<trait used="true" level="41" protounit="Gr_Sie_Ballista">ArmorPlt_E007</trait>
		<trait used="true" level="41" protounit="Gr_Sie_Palintonon">Ballista2H_E001</trait>
		<trait used="true" level="41" protounit="Gr_Sie_Palintonon">ArmorPlt_E007</trait>
		<trait used="true" level="41" protounit="Gr_Shp_Trireme">Bow1H_E004</trait>
		<trait used="true" level="41" protounit="Gr_Shp_Trireme">ArrowOH_E001</trait>
		<trait used="true" level="41" protounit="Gr_Shp_Trireme">ArmorPlt_E007</trait>
		<trait used="true" level="41" protounit="Gr_Shp_FireShip">FireThrower2H_E001</trait>
		<trait used="true" level="41" protounit="Gr_Shp_FireShip">ArmorPlt_E007</trait>
		<trait used="true" level="41" protounit="Gr_Shp_CatTrireme">Ballista2H_E001</trait>
		<trait used="true" level="41" protounit="Gr_Shp_CatTrireme">ArmorPlt_E007</trait>
		<trait used="true" level="41" protounit="Gr_Spc_Priest">Staff2H_E008</trait>
		<trait used="true" level="41" protounit="Gr_Spc_Priest">ArmorClth_E009</trait>
		<trait used="true" level="41" protounit="Gr_Spc_Priest">Gear_Prst_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Gr_Bldg_TownCenter">Bow1H_E004</trait>
		<trait used="true" level="41" protounit="Gr_Bldg_TownCenter">ArrowOH_E001</trait>
		<trait used="true" level="41" protounit="Gr_Bldg_TownCenter">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Gr_Bldg_GuardTower">Bow1H_E004</trait>
		<trait used="true" level="41" protounit="Gr_Bldg_GuardTower">ArrowOH_E001</trait>
		<trait used="true" level="41" protounit="Gr_Bldg_GuardTower">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Gr_Bldg_Fortress">Bow1H_E004</trait>
		<trait used="true" level="41" protounit="Gr_Bldg_Fortress">ArrowOH_E001</trait>
		<trait used="true" level="41" protounit="Gr_Bldg_Fortress">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Gr_Bldg_Wonder">ArmorBldg_E002</trait>
	</traits>
  <availableadvisors />
  <assignedadvisors />
  <unlockedregions>AQBw</unlockedregions>
  <currentregion>0</currentregion>
  <nextscenarioid>0</nextscenarioid>
</character>