﻿<?xml version="1.0" encoding="utf-8"?>
<character version="0">
  <FileName>Egypt</FileName>
  <CivId>3</CivId>
  <name>Egypt</name>
  <level>40</level>
  <xp>345600</xp>
  <skillpoints>0</skillpoints>
  <currentage>4</currentage>
  <activetechs>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgBarracks1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitSpearman1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechSpearman_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitSlinger1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechSlinger_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitAxeman1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechAxeman_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgStable1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitChariotArcher1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechChariotArcher_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitCamelRider1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechCamelRider_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitWarElephant1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechWarElephant_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitElephantArcher1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechElephantArcher_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgSiegeWorkshop1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitSiegeTower1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechSiegeTower_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitCatapult1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechCatapult_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_CT_BldgStorehouse1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechHunting1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherBerry1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherWood1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherWood2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherGold1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherGold2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherGold3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherStone1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherStone2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherStone3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherFarm1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherFarm2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherFarm3</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgWall1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechArmorWall1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechArmorWall2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechArmorWall3</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgWatchTower1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechLoom1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechWheelbarrow1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechWheelbarrow2</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgDock1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitFishingBoat1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechFishingBoat1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechFishingBoat2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechFishingBoat3</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitTrireme1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechTrireme_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitFireShip1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechFireship_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitUtilityBoat1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitCatapultTrireme1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechCatTrireme_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgFarm1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgArmory1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechAllArmor1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechAllArmor2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechAllArmor3</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgGuardTower1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechTower2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechTower3</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgFort1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitTrebuchet1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechTrebuchet_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgMarket1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitCaravan1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketExchance1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechCaravan1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketTribute1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">Eg_Ct_BldgTemple1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitPriestRa1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">Eg_Ct_BldgTemple2</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitPriestSet1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">Eg_Ct_BldgTemple3</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitPriestPtah1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgTownCenter1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitVillager1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechPriestHeal1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechPriestRange1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechPriestCost1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechPriesSpeed1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechPriestHp1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechPriestTrain1</tech>
    <tech persistentcitystatus="Active" status="Active">EgyptCapStartCiv</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgHouse1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgWonder1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitScout1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechBarracksUpgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechBarracksUpgrade2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechBarracksUpgrade3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechStablesUpgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechStablesUpgrade2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechStablesUpgrade3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechTownWatch1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketExchance2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketTribute2</tech>
  </activetechs>
  <protounits />
  <traits />
  <availableadvisors />
  <assignedadvisors />
  <unlockedregions>AQBw</unlockedregions>
  <currentregion>0</currentregion>
  <nextscenarioid>0</nextscenarioid>
</character>