﻿<?xml version="1.0" encoding="utf-8"?>
<character version="0">
  <FileName>Egypt</FileName>
  <CivId>3</CivId>
  <name>Egypt</name>
  <level>40</level>
  <xp>345600</xp>
  <skillpoints>0</skillpoints>
  <currentage>4</currentage>
  <activetechs>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgBarracks1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitSpearman1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechSpearman_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitSlinger1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechSlinger_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitAxeman1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechAxeman_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgStable1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitChariotArcher1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechChariotArcher_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitCamelRider1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechCamelRider_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitWarElephant1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechWarElephant_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitElephantArcher1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechElephantArcher_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgSiegeWorkshop1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitSiegeTower1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechSiegeTower_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitCatapult1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechCatapult_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_CT_BldgStorehouse1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechHunting1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherBerry1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherWood1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherWood2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherGold1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherGold2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherGold3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherStone1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherStone2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherStone3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherFarm1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherFarm2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherFarm3</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgWall1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechArmorWall1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechArmorWall2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechArmorWall3</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgWatchTower1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechLoom1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechWheelbarrow1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechWheelbarrow2</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgDock1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitFishingBoat1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechFishingBoat1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechFishingBoat2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechFishingBoat3</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitTrireme1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechTrireme_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitFireShip1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechFireship_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitUtilityBoat1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitCatapultTrireme1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechCatTrireme_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgFarm1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgArmory1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechAllArmor1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechAllArmor2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechAllArmor3</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgGuardTower1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechTower2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechTower3</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgFort1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitTrebuchet1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechTrebuchet_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgMarket1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitCaravan1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketExchance1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechCaravan1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketTribute1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">Eg_Ct_BldgTemple1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitPriestRa1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">Eg_Ct_BldgTemple2</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitPriestSet1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">Eg_Ct_BldgTemple3</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitPriestPtah1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgTownCenter1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitVillager1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechPriestHeal1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechPriestRange1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechPriestCost1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechPriesSpeed1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechPriestHp1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechPriestTrain1</tech>
    <tech persistentcitystatus="Active" status="Active">EgyptCapStartCiv</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgHouse1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgWonder1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitScout1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechBarracksUpgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechBarracksUpgrade2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechBarracksUpgrade3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechStablesUpgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechStablesUpgrade2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechStablesUpgrade3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechTownWatch1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketExchance2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketTribute2</tech>
  </activetechs>
  <protounits />
	<traits>
		// EGYPTIAN CORE:
		<trait used="true" level="41" protounit="Eg_Civ_Villager">Tool1H_E009</trait>
		<trait used="true" level="41" protounit="Eg_Civ_Villager">ArmorClth_E009</trait>
		<trait used="true" level="41" protounit="Eg_Civ_FishingBoat">FishingNet1H_E004</trait>
		<trait used="true" level="41" protounit="Eg_Inf_Spearman">Spear2H_E007</trait>
		<trait used="true" level="41" protounit="Eg_Inf_Spearman">ArmorMed_E007</trait>
		<trait used="true" level="41" protounit="Eg_Inf_Spearman">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Eg_Inf_Axeman">Axe2H_E006</trait>
		<trait used="true" level="41" protounit="Eg_Inf_Axeman">ArmorMed_E007</trait>
		<trait used="true" level="41" protounit="Eg_Inf_Axeman">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Eg_Arc_Slinger">Sling2H_E005</trait>
		<trait used="true" level="41" protounit="Eg_Arc_Slinger">ArmorClth_E009</trait>
		<trait used="true" level="41" protounit="Eg_Arc_Slinger">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Eg_Arc_ChariotArcher">Bow1H_E004</trait>
		<trait used="true" level="41" protounit="Eg_Arc_ChariotArcher">ArrowOH_E001</trait>
		<trait used="true" level="41" protounit="Eg_Arc_ChariotArcher">ArmorClth_E009</trait>
		<trait used="true" level="41" protounit="Eg_Arc_ChariotArcher">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Eg_Arc_ElephantArcher">Bow1H_E004</trait>
		<trait used="true" level="41" protounit="Eg_Arc_ElephantArcher">ArrowOH_E001</trait>
		<trait used="true" level="41" protounit="Eg_Arc_ElephantArcher">ArmorClth_E009</trait>
		<trait used="true" level="41" protounit="Eg_Arc_ElephantArcher">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Eg_Cav_CamelRider">Spear2H_E013</trait>
		<trait used="true" level="41" protounit="Eg_Cav_CamelRider">ArmorLgt_E006</trait>
		<trait used="true" level="41" protounit="Eg_Cav_CamelRider">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Eg_Cav_WarElephant">Spear1H_E007</trait>
		<trait used="true" level="41" protounit="Eg_Cav_WarElephant">Shield1H_E005</trait>
		<trait used="true" level="41" protounit="Eg_Cav_WarElephant">ArmorLgt_E006</trait>
		<trait used="true" level="41" protounit="Eg_Cav_WarElephant">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Eg_Sie_SiegeTower">RamHead2H_E001</trait>
		<trait used="true" level="41" protounit="Eg_Sie_SiegeTower">ArmorPlt_E007</trait>
		<trait used="true" level="41" protounit="Eg_Sie_Catapult">Ballista2H_E001</trait>
		<trait used="true" level="41" protounit="Eg_Sie_Catapult">ArmorPlt_E007</trait>
		<trait used="true" level="41" protounit="Eg_Sie_Trebuchet">Ballista2H_E001</trait>
		<trait used="true" level="41" protounit="Eg_Sie_Trebuchet">ArmorPlt_E007</trait>
		<trait used="true" level="41" protounit="Eg_Shp_Trireme">Bow1H_E004</trait>
		<trait used="true" level="41" protounit="Eg_Shp_Trireme">ArrowOH_E001</trait>
		<trait used="true" level="41" protounit="Eg_Shp_Trireme">ArmorPlt_E007</trait>
		<trait used="true" level="41" protounit="Eg_Shp_FireShip">FireThrower2H_E001</trait>
		<trait used="true" level="41" protounit="Eg_Shp_FireShip">ArmorPlt_E007</trait>
		<trait used="true" level="41" protounit="Eg_Shp_CatTrireme">Ballista2H_E001</trait>
		<trait used="true" level="41" protounit="Eg_Shp_CatTrireme">ArmorPlt_E007</trait>
		<trait used="true" level="41" protounit="Eg_Spc_PriestRa">Scepter2H_E001</trait>
		<trait used="true" level="41" protounit="Eg_Spc_PriestRa">ArmorClth_E009</trait>
		<trait used="true" level="41" protounit="Eg_Spc_PriestRa">Gear_Prst_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Eg_Spc_PriestSet">Staff2H_E008</trait>
		<trait used="true" level="41" protounit="Eg_Spc_PriestSet">ArmorClth_E009</trait>
		<trait used="true" level="41" protounit="Eg_Spc_PriestSet">Gear_Prst_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Eg_Spc_PriestPtah">Staff2H_E008</trait>
		<trait used="true" level="41" protounit="Eg_Spc_PriestPtah">ArmorClth_E009</trait>
		<trait used="true" level="41" protounit="Eg_Spc_PriestPtah">Gear_Prst_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Eg_Spc_PriestAmen">Staff2H_E008</trait>
		<trait used="true" level="41" protounit="Eg_Spc_PriestAmen">ArmorClth_E009</trait>
		<trait used="true" level="41" protounit="Eg_Spc_PriestAmen">Gear_Prst_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Eg_Bldg_TownCenter">Bow1H_E004</trait>
		<trait used="true" level="41" protounit="Eg_Bldg_TownCenter">ArrowOH_E001</trait>
		<trait used="true" level="41" protounit="Eg_Bldg_TownCenter">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Eg_Bldg_GuardTower">Bow1H_E004</trait>
		<trait used="true" level="41" protounit="Eg_Bldg_GuardTower">ArrowOH_E001</trait>
		<trait used="true" level="41" protounit="Eg_Bldg_GuardTower">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Eg_Bldg_Fortress">Bow1H_E004</trait>
		<trait used="true" level="41" protounit="Eg_Bldg_Fortress">ArrowOH_E001</trait>
		<trait used="true" level="41" protounit="Eg_Bldg_Fortress">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Eg_Bldg_Wonder">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Eg_Bldg_TownCenter">Gear_Bldg_E002</trait>
		<trait used="true" level="41" protounit="Eg_Bldg_Fortress">Gear_Bldg_E002</trait>
		<trait used="true" level="41" protounit="Eg_Bldg_Barracks">Gear_Bldg_E002</trait>
		<trait used="true" level="41" protounit="Eg_Bldg_Stables">Gear_Bldg_E002</trait>
		<trait used="true" level="41" protounit="Eg_Bldg_Temple1">Gear_Bldg_E002</trait>
		<trait used="true" level="41" protounit="Eg_Bldg_Temple2">Gear_Bldg_E002</trait>
		<trait used="true" level="41" protounit="Eg_Bldg_Temple3">Gear_Bldg_E002</trait>
		<trait used="true" level="41" protounit="Eg_Bldg_SiegeWorkshop">Gear_Bldg_E002</trait>
	</traits>
  <availableadvisors />
  <assignedadvisors />
  <unlockedregions>AQBw</unlockedregions>
  <currentregion>0</currentregion>
  <nextscenarioid>0</nextscenarioid>
</character>