﻿<?xml version="1.0" encoding="utf-8"?>
<character version="0">
  <FileName>Celt</FileName>
  <CivId>6</CivId>
  <name>Celt</name>
  <level>40</level>
  <xp>345600</xp>
  <skillpoints>0</skillpoints>
  <currentage>4</currentage>
  <activetechs>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_UnitLongSwordsman1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_UnitSpearman1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_UnitChampion1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_UnitBowman1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_UnitSkirmisher1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_UnitHorseman1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_UnitCarpentom1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_UnitWoadRaider1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_BldgBarracks1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_BldgArchRange1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_BldgStable1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_BldgFort1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_BldgWonder1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_UnitVillager1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_UnitFishingBoat1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_BldgFarm1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_BldgGoldMine1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_BldgStorehouse1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_BldgWall1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_BldgWatchTower1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_BldgDock1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_BldgTownCenter1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_UnitScout1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_UnitDruid1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_UnitDruidAuger1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_UnitCaravan1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_BldgArmory1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_BldgGuardTower1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_BldgSacredGrove1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_BldgBardHall1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_BldgHouse1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_BldgMarket1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechHunting1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherBerry1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechLoom1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherFarm1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherFarm2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherFarm3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherGold1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherStone1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherWood1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherWood2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherWood3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechArmorWall1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechCargoUtilityBoat1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_UnitUtilityBoat1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechFishingBoat1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechFishingBoat2</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_UnitWarship1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechWarship_Upgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechWheelbarrow1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechWheelbarrow2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechVillager1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechSpearman_Upgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechSwordsman_Upgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechChampion_Upgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechSlinger_Upgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechBowman_Upgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechHorseman_Upgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechCarpentom_Upgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechWoadraider_Upgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechBardHall1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeArmor1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeArmor2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeArmor3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceArmor1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceArmor2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceArmor3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechTower2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechDruidHPDamage</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechDruidHeal</tech>
    <tech persistentcitystatus="Active" status="Active">CeltTechDruidSacrifice1</tech>
    <tech persistentcitystatus="Active" status="Active">CeltTechDruidSacrifice2</tech>
    <tech persistentcitystatus="Active" status="Active">CeltTechDruidSacrifice3</tech>
    <tech persistentcitystatus="Active" status="Active">CeltTechDruidSacrifice4</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechBardHall2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechBardHall3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketExchance1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechCaravan1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechCaravan1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketTribute1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_UnitRam1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechRam_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">CeltCapStartCiv</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltCapAge2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltCapAge3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltCapAge4</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_UnitDeer1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_UnitPalintonon1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechPalintonon_Upgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechTownWatch1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechBarracksUpgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechBarracksUpgrade2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechBarracksUpgrade3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechArcheryUpgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechArcheryUpgrade2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechArcheryUpgrade3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechStablesUpgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechStablesUpgrade2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherStone2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketExchance2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketTribute2</tech>
  </activetechs>
  <protounits />
	<traits>
		// CELTIC CORE:
		<trait used="true" level="41" protounit="Ce_Civ_Villager">Tool1H_E009</trait>
		<trait used="true" level="41" protounit="Ce_Civ_Villager">ArmorClth_E009</trait>
		<trait used="true" level="41" protounit="Ce_Civ_FishingBoat">FishingNet1H_E004</trait>
		<trait used="true" level="41" protounit="Ce_Inf_Spearman">Spear2H_E007</trait>
		<trait used="true" level="41" protounit="Ce_Inf_Spearman">ArmorClth_E009</trait>
		<trait used="true" level="41" protounit="Ce_Inf_Spearman">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Ce_Inf_LongSwordsman">Sword1H_E008</trait>
		<trait used="true" level="41" protounit="Ce_Inf_LongSwordsman">Shield1H_E005</trait>
		<trait used="true" level="41" protounit="Ce_Inf_LongSwordsman">ArmorClth_E009</trait>
		<trait used="true" level="41" protounit="Ce_Inf_LongSwordsman">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Ce_Inf_WoadRaider">Axe2H_E006</trait>
		<trait used="true" level="41" protounit="Ce_Inf_WoadRaider">WarHorn_E104</trait>
		<trait used="true" level="41" protounit="Ce_Inf_Champion">Sword1H_E008</trait>
		<trait used="true" level="41" protounit="Ce_Inf_Champion">ArmorMed_E007</trait>
		<trait used="true" level="41" protounit="Ce_Inf_Champion">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Ce_Arc_Slinger">Sling2H_E005</trait>
		<trait used="true" level="41" protounit="Ce_Arc_Slinger">Torc_E108</trait>
		<trait used="true" level="41" protounit="Ce_Arc_Slinger">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Ce_Arc_Bowman">Bow1H_E004</trait>
		<trait used="true" level="41" protounit="Ce_Arc_Bowman">ArrowOH_E001</trait>
		<trait used="true" level="41" protounit="Ce_Arc_Bowman">Torc_E108</trait>
		<trait used="true" level="41" protounit="Ce_Arc_Bowman">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Ce_Arc_Carpentom">Javalin2H_E005</trait>
		<trait used="true" level="41" protounit="Ce_Arc_Carpentom">ArmorLgt_E006</trait>
		<trait used="true" level="41" protounit="Ce_Arc_Carpentom">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Ce_Cav_Horseman">Spear2H_E013</trait>
		<trait used="true" level="41" protounit="Ce_Cav_Horseman">ArmorLgt_E006</trait>
		<trait used="true" level="41" protounit="Ce_Cav_Horseman">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Ce_Sie_Ram">RamHead2H_E001</trait>
		<trait used="true" level="41" protounit="Ce_Sie_Ram">ArmorPlt_E007</trait>
		<trait used="true" level="41" protounit="Ce_Sie_Palintonon">Ballista2H_E001</trait>
		<trait used="true" level="41" protounit="Ce_Sie_Palintonon">ArmorPlt_E007</trait>
		<trait used="true" level="41" protounit="Ce_Shp_Warship">Bow1H_E004</trait>
		<trait used="true" level="41" protounit="Ce_Shp_Warship">ArrowOH_E001</trait>
		<trait used="true" level="41" protounit="Ce_Shp_Warship">ArmorPlt_E007</trait>
		<trait used="true" level="41" protounit="Ce_Spc_Druid">Staff2H_E008</trait>
		<trait used="true" level="41" protounit="Ce_Spc_Druid">ArmorClth_E009</trait>
		<trait used="true" level="41" protounit="Ce_Spc_Druid">Gear_Prst_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Ce_Spc_DruidAugur">Staff2H_E008</trait>
		<trait used="true" level="41" protounit="Ce_Spc_DruidAugur">ArmorClth_E009</trait>
		<trait used="true" level="41" protounit="Ce_Spc_DruidAugur">Gear_Prst_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Ce_Bldg_TownCenter">Bow1H_E004</trait>
		<trait used="true" level="41" protounit="Ce_Bldg_TownCenter">ArrowOH_E001</trait>
		<trait used="true" level="41" protounit="Ce_Bldg_TownCenter">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Ce_Bldg_GuardTower">Bow1H_E004</trait>
		<trait used="true" level="41" protounit="Ce_Bldg_GuardTower">ArrowOH_E001</trait>
		<trait used="true" level="41" protounit="Ce_Bldg_GuardTower">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Ce_Bldg_Fortress">Bow1H_E004</trait>
		<trait used="true" level="41" protounit="Ce_Bldg_Fortress">ArrowOH_E001</trait>
		<trait used="true" level="41" protounit="Ce_Bldg_Fortress">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Ce_Bldg_Wonder">ArmorBldg_E002</trait>
	</traits>
  <availableadvisors />
  <assignedadvisors />
  <unlockedregions>AQBw</unlockedregions>
  <currentregion>0</currentregion>
  <nextscenarioid>0</nextscenarioid>
</character>