﻿<?xml version="1.0" encoding="utf-8"?>
<character version="0">
	<FileName>Babylonian</FileName>
	<CivId>22</CivId>
	<name>Babylonian</name>
	<level>40</level>
	<xp>345600</xp>
	<skillpoints>0</skillpoints>
	<currentage>4</currentage>
	<activetechs>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_BldgBarracks1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitSpearman1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechSpearman_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitShieldBearer1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechShieldBearer_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitSapper1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechSapper_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitRoyalGuard1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechRoyalGuard_Upgrade1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechBarracksUpgrade1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechBarracksUpgrade2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechBarracksUpgrade3</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_BldgArcheryRange1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitSlinger1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechSlinger_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitBowman1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechBowman_Upgrade1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechArcheryUpgrade1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechArcheryUpgrade2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechArcheryUpgrade3</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_BldgStables1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitLancer1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechLancer_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitChariotArcher1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechChariotArcher_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitMountedArcher1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechMountedArcher_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitWarChariot1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechWarChariot_Upgrade1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechStablesUpgrade1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechStablesUpgrade2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechStablesUpgrade3</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_BldgSiegeWorkshop1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitSiegeTower1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechSiegeTower_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_BldgTownCenter1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitVillager1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechLoom1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechTownWatch1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechOxCart1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechOxCart2</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitOxCart1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechHunting1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherBerry1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_BldgFarm1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherWood1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherWood2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherWood3</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherGold1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherGold2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherStone1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherFarm1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_BldgGarden1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_BldgDock1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitFishingBoat1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechFishingBoat1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechFishingBoat2</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitBireme1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechBireme_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitMerchantTransport1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitRamship1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechRamShip_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_BldgHouse1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_BldgMarket1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitCaravan1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketExchance1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketExchance2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketTribute1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketTribute2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechCaravan1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_BldgWonder1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_BldgArmory1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack3</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack3</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeArmor1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeArmor2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeArmor3</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceArmor1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceArmor2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceArmor3</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_BldgZiggurat1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechArithmetic1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechPharmacology1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechConservation1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitPriest1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechIronWheels1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechCultivation1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechPriest1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechTotalWar1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_BldgFortress1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitPalintonin1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechPalintonon_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_BldgWatchPost1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitScout1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_BldgGuardTower1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechTower2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechTower3</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_BldgWall1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechArmorWall1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechArmorWall2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechArmorWall3</tech>
		<tech persistentcitystatus="Active" status="Active">BabylonCapStartCiv</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonCapAge3</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonCapAge4</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechGarden_Upgrade1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechGarden_Upgrade2</tech>
	</activetechs>
	<protounits />
	<traits>
		// BABYLONIAN CORE:
		<trait used="true" level="41" protounit="Ba_Bldg_Barracks">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Ba_Inf_Spearman">Spear2H_E007</trait>
		<trait used="true" level="41" protounit="Ba_Inf_Spearman">ArmorMed_E007</trait>
		<trait used="true" level="41" protounit="Ba_Inf_Spearman">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Ba_Inf_ShieldBearer">Spear1H_E007</trait>
		<trait used="true" level="41" protounit="Ba_Inf_ShieldBearer">Shield1H_E005</trait>
		<trait used="true" level="41" protounit="Ba_Inf_ShieldBearer">ArmorClth_E009</trait>
		<trait used="true" level="41" protounit="Ba_Inf_ShieldBearer">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Ba_Inf_Sapper">RamHead2H_E001</trait>
		<trait used="true" level="41" protounit="Ba_Inf_Sapper">ArmorMed_E007</trait>
		<trait used="true" level="41" protounit="Ba_Inf_Sapper">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Ba_Inf_RoyalGuard">Sword1H_E008</trait>
		<trait used="true" level="41" protounit="Ba_Inf_RoyalGuard">Shield1H_E005</trait>
		<trait used="true" level="41" protounit="Ba_Inf_RoyalGuard">ArmorMed_E007</trait>
		<trait used="true" level="41" protounit="Ba_Inf_RoyalGuard">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Ba_Bldg_ArcheryRange">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Ba_Arc_Slinger">Sling2H_E005</trait>
		<trait used="true" level="41" protounit="Ba_Arc_Slinger">ArmorClth_E009</trait>
		<trait used="true" level="41" protounit="Ba_Arc_Slinger">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Ba_Arc_Bowman">Bow1H_E004</trait>
		<trait used="true" level="41" protounit="Ba_Arc_Bowman">ArrowOH_E001</trait>
		<trait used="true" level="41" protounit="Ba_Arc_Bowman">ArmorClth_E009</trait>
		<trait used="true" level="41" protounit="Ba_Arc_Bowman">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Ba_Bldg_Stables">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Ba_Cav_Lancer">Spear2H_E007</trait>
		<trait used="true" level="41" protounit="Ba_Cav_Lancer">ArmorLgt_E006</trait>
		<trait used="true" level="41" protounit="Ba_Cav_Lancer">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Ba_Arc_ChariotArcher">Bow1H_E004</trait>
		<trait used="true" level="41" protounit="Ba_Arc_ChariotArcher">ArrowOH_E001</trait>
		<trait used="true" level="41" protounit="Ba_Arc_ChariotArcher">ArmorClth_E009</trait>
		<trait used="true" level="41" protounit="Ba_Arc_ChariotArcher">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Ba_Arc_MountedArcher">Bow1H_E004</trait>
		<trait used="true" level="41" protounit="Ba_Arc_MountedArcher">ArrowOH_E001</trait>
		<trait used="true" level="41" protounit="Ba_Arc_MountedArcher">ArmorLgt_E006</trait>
		<trait used="true" level="41" protounit="Ba_Arc_MountedArcher">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Ba_Arc_WarChariot">Javalin2H_E005</trait>
		<trait used="true" level="41" protounit="Ba_Arc_WarChariot">ArmorLgt_E006</trait>
		<trait used="true" level="41" protounit="Ba_Arc_WarChariot">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Ba_Bldg_SiegeWorkshop">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Ba_Sie_SiegeTower">RamHead2H_E001</trait>
		<trait used="true" level="41" protounit="Ba_Sie_SiegeTower">ArrowOH_E001</trait>
		<trait used="true" level="41" protounit="Ba_Sie_SiegeTower">ArmorPlt_E007</trait>
		<trait used="true" level="41" protounit="Ba_Bldg_TownCenter">Bow1H_E004</trait>
		<trait used="true" level="41" protounit="Ba_Bldg_TownCenter">ArrowOH_E001</trait>
		<trait used="true" level="41" protounit="Ba_Bldg_TownCenter">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Ba_Civ_Villager">Tool1H_E009</trait>
		<trait used="true" level="41" protounit="Ba_Civ_Villager">ArmorClth_E009</trait>
		<trait used="true" level="41" protounit="Ba_Civ_OxCart">ArmorClth_E009</trait>
		<trait used="true" level="41" protounit="Ba_Bldg_Farm">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Ba_Bldg_Garden">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Ba_Bldg_Dock">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Ba_Civ_FishingBoat">FishingNet1H_E004</trait>
		<trait used="true" level="41" protounit="Ba_Civ_FishingBoat">ArrowOH_E001</trait>
		<trait used="true" level="41" protounit="Ba_Civ_FishingBoat">ArmorPlt_E007</trait>
		<trait used="true" level="41" protounit="Ba_Shp_Bireme">Bow1H_E004</trait>
		<trait used="true" level="41" protounit="Ba_Shp_Bireme">ArrowOH_E001</trait>
		<trait used="true" level="41" protounit="Ba_Shp_Bireme">ArmorPlt_E007</trait>
		<trait used="true" level="41" protounit="Ba_Civ_UtilityBoat">ArrowOH_E001</trait>
		<trait used="true" level="41" protounit="Ba_Civ_UtilityBoat">ArmorPlt_E007</trait>
		<trait used="true" level="41" protounit="Ba_Shp_RamShip">RamHead2H_E001</trait>
		<trait used="true" level="41" protounit="Ba_Shp_RamShip">ArmorPlt_E007</trait>
		<trait used="true" level="41" protounit="Ba_Bldg_House">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Ba_Bldg_Market">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Ba_Civ_Caravan">ArmorClth_E009</trait>
		<trait used="true" level="41" protounit="Ba_Bldg_Wonder">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Ba_Bldg_Armory">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Ba_Bldg_Ziggurat">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Ba_Spc_Priest">Staff2H_E008</trait>
		<trait used="true" level="41" protounit="Ba_Spc_Priest">ArmorClth_E009</trait>
		<trait used="true" level="41" protounit="Ba_Spc_Priest">Gear_Prst_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="41" protounit="Ba_Bldg_Fortress">Bow1H_E004</trait>
		<trait used="true" level="41" protounit="Ba_Bldg_Fortress">ArrowOH_E001</trait>
		<trait used="true" level="41" protounit="Ba_Bldg_Fortress">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Ba_Sie_Palintonon">Ballista2H_E001</trait>
		<trait used="true" level="41" protounit="Ba_Sie_Palintonon">ArmorPlt_E007</trait>
		<trait used="true" level="41" protounit="Ba_Bldg_LookoutTower">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Ba_Cav_Scout">Sword1H_E008</trait>
		<trait used="true" level="41" protounit="Ba_Cav_Scout">ArmorLgt_E006</trait>
		<trait used="true" level="41" protounit="Ba_Bldg_GuardTower">Bow1H_E004</trait>
		<trait used="true" level="41" protounit="Ba_Bldg_GuardTower">ArrowOH_E001</trait>
		<trait used="true" level="41" protounit="Ba_Bldg_GuardTower">ArmorBldg_E002</trait>
		<trait used="true" level="41" protounit="Ba_Bldg_Storehouse">ArmorBldg_E002</trait>
	</traits>
	<availableadvisors />
	<assignedadvisors />
	<unlockedregions>AQBw</unlockedregions>
	<currentregion>0</currentregion>
	<nextscenarioid>0</nextscenarioid>
</character>