﻿<?xml version="1.0"?>
<character xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" version="2">
  <FileName>C:\age4\age4-dev\age4w\data\AI\defaultAI.character</FileName>
  <CivId>1</CivId>
  <name>Sicyon</name>
  <xp>27900</xp>
  <currentage>1</currentage>
  <completedquests>/P//fwFoRsZEoQQAAQAACABA</completedquests>
  <questinstances>
    <quest id="97" active="true">
      <objective type="And" id="0" />
    </quest>
    <quest id="98" active="true">
      <objective type="And" id="0" />
    </quest>
    <quest id="101" active="true">
      <objective type="And" id="0">
        <objective type="UnitDiscovered" id="1" />
      </objective>
    </quest>
    <quest id="45" active="false">
      <objective type="And" id="0">
        <objective type="UnitInArea" id="1" />
      </objective>
    </quest>
    <quest id="57" active="false">
      <objective type="And" id="0">
        <objective type="Or" id="1">
          <objective type="Timer" id="2" />
          <objective type="WinGame" id="3" />
          <objective type="ProtectUnit" id="4" />
          <objective type="ProtectUnit" id="5" />
          <objective type="ProtectUnit" id="6" />
        </objective>
      </objective>
    </quest>
    <quest id="24" active="true">
      <objective type="And" id="0">
        <objective type="UnitDiscovered" id="1" />
      </objective>
    </quest>
    <quest id="86" active="true">
      <objective type="And" id="0" />
    </quest>
    <quest id="87" active="true">
      <objective type="And" id="0" />
    </quest>
    <quest id="31" active="true">
      <objective type="And" id="0" />
    </quest>
    <quest id="88" active="true">
      <objective type="And" id="0" />
    </quest>
    <quest id="43" active="true">
      <objective type="And" id="0">
        <objective type="TechStatus" id="1" />
      </objective>
    </quest>
  </questinstances>
  <activetechs>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechHunting2</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">GreekCapAge3</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechTower2</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechArmorWall2</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechLoom1</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherWood1</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherBerry1</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">GreekCapAge2</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechHunting1</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechArmorWall1</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherStone1</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechFishingBoat1</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechWheelbarrow1</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherGold1</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechArmorMelee1</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechArmorRanged1</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechSpearman0</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechAttackMelee1</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechAttackRanged1</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechArmorBoat1</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechPeltast1</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechTrireme1</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechFishingBoat2</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechArmorBoat2</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherGold2</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherStone2</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechToxotai1</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechSpearman1</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechArmorMelee2</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechArmorRanged2</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechAttackMelee2</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechAttackRanged2</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechTradeShip1</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechPriestHeal1</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechPriestHP1</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechConversionResist1</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechWheelbarrow2</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherFarm1</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherWood2</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechMarketTribute1</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechMarketExchance1</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechTransportShip1</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">GreekCapAge4</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechArmorBuilding1</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechLosBuilding1</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechArmorWall3</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechTower3</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechArmorBuilding2</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechLosBuilding2</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechArmorSiege2</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechAttackSiege2</tech>
  </activetechs>
  <equipment />
  <protounits>
    <protounit>Gr_Bldg_Farm</protounit>
    <protounit>Gr_Bldg_ArcheryRange</protounit>
    <protounit>Gr_Arc_Toxotai</protounit>
    <protounit>Gr_Cap_TravelShip</protounit>
    <protounit>Gr_Bldg_Barracks</protounit>
    <protounit>Gr_Inf_Spearman</protounit>
    <protounit>Gr_Civ_Villager</protounit>
    <protounit>Gr_Bldg_LookoutTower</protounit>
    <protounit>Gr_Bldg_House</protounit>
    <protounit>Gr_Bldg_StoreHouse</protounit>
    <protounit>WallConnector</protounit>
    <protounit>CWallGate</protounit>
    <protounit>WallStraight1</protounit>
    <protounit>WallStraight2</protounit>
    <protounit>WallStraight5</protounit>
    <protounit>Gr_Cav_Hippikon</protounit>
    <protounit>Gr_Bldg_Temple</protounit>
    <protounit>Gr_Spc_Priest</protounit>
    <protounit>Gr_FB_HitpointBuff</protounit>
    <protounit>Gr_Bldg_Dock</protounit>
    <protounit>Gr_Civ_FishingBoat</protounit>
    <protounit>Gr_Bldg_GuardTower</protounit>
    <protounit>Gr_Arc_Peltast</protounit>
    <protounit>Gr_Bldg_Market</protounit>
    <protounit>Gr_Civ_Caravan</protounit>
    <protounit>Gr_Bldg_Stables</protounit>
    <protounit>Gr_Cav_Sarissophoroi</protounit>
    <protounit>Gr_Civ_UtilityBoat</protounit>
    <protounit>Gr_Bldg_Armory</protounit>
    <protounit>Gr_Shp_Trireme</protounit>
    <protounit>Gr_Bldg_SiegeWorkshop</protounit>
    <protounit>Gr_Sie_Catapult</protounit>
    <protounit>Gr_Inf_Hypaspist</protounit>
    <protounit>Gr_Inf_Hoplite</protounit>
    <protounit>Gr_Bldg_TownCenter</protounit>
    <protounit>Gr_Sie_Ballista</protounit>
    <protounit>Gr_Arc_Gastrophes</protounit>
    <protounit>Gr_Cav_Podromos</protounit>
    <protounit>Gr_Bldg_Academy</protounit>
    <protounit>Gr_Sie_BatteringRam</protounit>
  </protounits>
  <traits>
    <trait level="0">StructureSmall_u</trait>
    <trait level="0">BodyArmor1_u</trait>
    <trait level="0">ArcherMediumRange_r</trait>
  </traits>
  <inventory>
    <items>
      <item type="Blueprint" id="GreekPort" index="0" pos="0,0" count="1">
        <ItemPosY>0</ItemPosY>
      </item>
      <item type="Blueprint" id="GreekOracle" index="1" pos="1,0" count="1">
        <ItemPosY>0</ItemPosY>
      </item>
      <item type="Blueprint" id="GreekStonemill" index="2" pos="2,0" count="1">
        <ItemPosY>0</ItemPosY>
      </item>
      <item type="Blueprint" id="GreekLumbermill" index="3" pos="0,1" count="1">
        <ItemPosY>1</ItemPosY>
      </item>
      <item type="Blueprint" id="GreekTradeDock" index="4" pos="1,1" count="1">
        <ItemPosY>1</ItemPosY>
      </item>
      <item type="Material" id="PinePlank" index="5" pos="2,1" count="5">
        <ItemPosY>1</ItemPosY>
      </item>
      <item type="Material" id="StoneBlock" index="6" pos="0,2" count="5">
        <ItemPosY>2</ItemPosY>
      </item>
      <item type="Blueprint" id="GreekAdvisorHall" index="7" pos="1,2" count="2">
        <ItemPosY>2</ItemPosY>
      </item>
    </items>
  </inventory>
  <capitallockedtiles>
    <radius>52</radius>
    <centerpoint />
  </capitallockedtiles>
  <questgivers>
    <questgiver region="0">
      <name>Agamemnon</name>
      <status>Available</status>
    </questgiver>
    <questgiver region="0">
      <name>HeliceMerchant</name>
      <status>Available</status>
    </questgiver>
    <questgiver region="0">
      <name>VillageScout</name>
      <status>Available</status>
    </questgiver>
  </questgivers>
  <econdesigns />
  <resources>
    <resource resourcetype="Stone" quantity="400" />
    <resource resourcetype="Gold" quantity="-100" />
    <resource resourcetype="Wood" quantity="400" />
    <resource resourcetype="Food" quantity="700" />
  </resources>
  <unlockedregions>CA==</unlockedregions>
  <currentregion>0</currentregion>
  <nextscenarioid>0</nextscenarioid>
  <availableadvisors />
  <assignedadvisors />
</character>