<?xml version="1.0"?>
<character xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" version="2">
	<CivId>22</CivId>
	<xp>1000</xp>
	<currentage>1</currentage>
	<completedquests />
	<questinstances />
	<activetechs>
		<tech status="Active" persistentcitystatus="Active">Global_AIAdjust_L30_L39</tech>
		<tech status="Active" persistentcitystatus="Active">Global_AIAdjust_Campaign_T4Only</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonCapAge3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonCapAge4</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechSpearman_Upgrade1</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechBarracksUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechArcheryUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechStablesUpgrade1</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack1</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechBireme_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechBowman_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechLancer_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechShieldBearer_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechSlinger_Upgrade1</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechBarracksUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechArcheryUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechStablesUpgrade2</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack2</tech>

		<tech status="Active" persistentcitystatus="Active">BabylonTechChariotArcher_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">BabylonTechMountedArcher_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">BabylonTechPalintonon_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">BabylonTechRamShip_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">BabylonTechRoyalGuard_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">BabylonTechSapper_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">BabylonTechSiegeTower_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">BabylonTechWarChariot_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechBarracksUpgrade3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechArcheryUpgrade3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechStablesUpgrade3</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack3</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">TechTower2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechTower3</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechOxCart1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechOxCart2</tech>
	</activetechs>
	<protounits>
		// BABYLONIAN CORE:
		<protounit>Ba_Civ_Villager</protounit>
		<protounit>Ba_Civ_FishingBoat</protounit>
		<protounit>Ba_Civ_UtilityBoat</protounit>
		<protounit>Ba_Civ_Caravan</protounit>
		<protounit>Ba_Civ_Oxcart</protounit>
		<protounit>Ba_Inf_Spearman</protounit>
		<protounit>Ba_Inf_ShieldBearer</protounit>
		<protounit>Ba_Arc_Bowman</protounit>
		<protounit>Ba_Arc_Slinger</protounit>
		<protounit>Ba_Cav_Lancer</protounit>
		<protounit>Ba_Shp_Bireme</protounit>
		<protounit>Ba_Bldg_TownCenter</protounit>
		<protounit>Ba_Bldg_LookoutTower</protounit>
		<protounit>Ba_Bldg_House</protounit>
		<protounit>Ba_Bldg_Barracks</protounit>
		<protounit>Ba_Bldg_Farm</protounit>
		<protounit>Ba_Bldg_Dock</protounit>
		<protounit>Ba_Bldg_ArcheryRange</protounit>
		<protounit>Ba_Bldg_GuardTower</protounit>
		<protounit>Ba_Bldg_Armory</protounit>
		<protounit>Ba_Bldg_Stables</protounit>
		<protounit>Ba_Bldg_Ziggurat</protounit>
		<protounit>Ba_Bldg_Market</protounit>

		<protounit>Ba_Arc_ChariotArcher</protounit>
		<protounit>Ba_Arc_MountedArcher</protounit>
		<protounit>Ba_Bldg_Garden</protounit>
		<protounit>Ba_Inf_Sapper</protounit>
		<protounit>Ba_Sie_SiegeTower</protounit>
		<protounit>Ba_Shp_RamShip</protounit>
		<protounit>Ba_Spc_Priest</protounit>
		<protounit>Ba_Bldg_SiegeWorkshop</protounit>
		<protounit>Ba_Bldg_Fortress</protounit>

		<protounit>Ba_Inf_RoyalGuard</protounit>
		<protounit>Ba_Arc_WarChariot</protounit>
		<protounit>Ba_Sie_Palintonon</protounit>
	</protounits>
	<traits>
		// BABYLONIAN CORE:
		<trait used="true" level="30" protounit="Ba_Bldg_Barracks">ArmorBldg_E002</trait>
		<trait used="true" level="30" protounit="Ba_Inf_Spearman">Spear2H_E007</trait>
		<trait used="true" level="30" protounit="Ba_Inf_Spearman">ArmorMed_E007</trait>
		<trait used="true" level="30" protounit="Ba_Inf_Spearman">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="30" protounit="Ba_Inf_ShieldBearer">Spear1H_E007</trait>
		<trait used="true" level="30" protounit="Ba_Inf_ShieldBearer">Shield1H_E005</trait>
		<trait used="true" level="30" protounit="Ba_Inf_ShieldBearer">ArmorClth_E009</trait>
		<trait used="true" level="30" protounit="Ba_Inf_ShieldBearer">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="30" protounit="Ba_Inf_Sapper">RamHead2H_E001</trait>
		<trait used="true" level="30" protounit="Ba_Inf_Sapper">ArmorMed_E007</trait>
		<trait used="true" level="30" protounit="Ba_Inf_Sapper">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="30" protounit="Ba_Inf_RoyalGuard">Sword1H_E008</trait>
		<trait used="true" level="30" protounit="Ba_Inf_RoyalGuard">Shield1H_E005</trait>
		<trait used="true" level="30" protounit="Ba_Inf_RoyalGuard">ArmorMed_E007</trait>
		<trait used="true" level="30" protounit="Ba_Inf_RoyalGuard">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="30" protounit="Ba_Bldg_ArcheryRange">ArmorBldg_E002</trait>
		<trait used="true" level="30" protounit="Ba_Arc_Slinger">Sling2H_E005</trait>
		<trait used="true" level="30" protounit="Ba_Arc_Slinger">ArmorClth_E009</trait>
		<trait used="true" level="30" protounit="Ba_Arc_Slinger">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="30" protounit="Ba_Arc_Bowman">Bow1H_E004</trait>
		<trait used="true" level="30" protounit="Ba_Arc_Bowman">ArrowOH_E001</trait>
		<trait used="true" level="30" protounit="Ba_Arc_Bowman">ArmorClth_E009</trait>
		<trait used="true" level="30" protounit="Ba_Arc_Bowman">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="30" protounit="Ba_Bldg_Stables">ArmorBldg_E002</trait>
		<trait used="true" level="30" protounit="Ba_Cav_Lancer">Spear2H_E007</trait>
		<trait used="true" level="30" protounit="Ba_Cav_Lancer">ArmorLgt_E006</trait>
		<trait used="true" level="30" protounit="Ba_Cav_Lancer">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="30" protounit="Ba_Arc_ChariotArcher">Bow1H_E004</trait>
		<trait used="true" level="30" protounit="Ba_Arc_ChariotArcher">ArrowOH_E001</trait>
		<trait used="true" level="30" protounit="Ba_Arc_ChariotArcher">ArmorClth_E009</trait>
		<trait used="true" level="30" protounit="Ba_Arc_ChariotArcher">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="30" protounit="Ba_Arc_MountedArcher">Bow1H_E004</trait>
		<trait used="true" level="30" protounit="Ba_Arc_MountedArcher">ArrowOH_E001</trait>
		<trait used="true" level="30" protounit="Ba_Arc_MountedArcher">ArmorLgt_E006</trait>
		<trait used="true" level="30" protounit="Ba_Arc_MountedArcher">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="30" protounit="Ba_Arc_WarChariot">Javalin2H_E005</trait>
		<trait used="true" level="30" protounit="Ba_Arc_WarChariot">ArmorLgt_E006</trait>
		<trait used="true" level="30" protounit="Ba_Arc_WarChariot">Gear_E001</trait>
		<trait used="true" level="30" protounit="Ba_Arc_WarChariot">Shield1H_E005</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="30" protounit="Ba_Bldg_SiegeWorkshop">ArmorBldg_E002</trait>
		<trait used="true" level="30" protounit="Ba_Sie_SiegeTower">RamHead2H_E001</trait>
		<trait used="true" level="30" protounit="Ba_Sie_SiegeTower">ArrowOH_E001</trait>
		<trait used="true" level="30" protounit="Ba_Sie_SiegeTower">ArmorPlt_E007</trait>
		<trait used="true" level="30" protounit="Ba_Bldg_TownCenter">Bow1H_E004</trait>
		<trait used="true" level="30" protounit="Ba_Bldg_TownCenter">ArrowOH_E001</trait>
		<trait used="true" level="30" protounit="Ba_Bldg_TownCenter">ArmorBldg_E002</trait>
		<trait used="true" level="30" protounit="Ba_Civ_Villager">Tool1H_E009</trait>
		<trait used="true" level="30" protounit="Ba_Civ_Villager">ArmorClth_E009</trait>
		<trait used="true" level="30" protounit="Ba_Civ_OxCart">ArmorClth_E009</trait>
		<trait used="true" level="30" protounit="Ba_Bldg_Farm">ArmorBldg_E002</trait>
		<trait used="true" level="30" protounit="Ba_Bldg_Garden">ArmorBldg_E002</trait>
		<trait used="true" level="30" protounit="Ba_Bldg_Dock">ArmorBldg_E002</trait>
		<trait used="true" level="30" protounit="Ba_Civ_FishingBoat">FishingNet1H_E004</trait>
		<trait used="true" level="30" protounit="Ba_Civ_FishingBoat">ArrowOH_E001</trait>
		<trait used="true" level="30" protounit="Ba_Civ_FishingBoat">ArmorPlt_E007</trait>
		<trait used="true" level="30" protounit="Ba_Shp_Bireme">Bow1H_E004</trait>
		<trait used="true" level="30" protounit="Ba_Shp_Bireme">ArrowOH_E001</trait>
		<trait used="true" level="30" protounit="Ba_Shp_Bireme">ArmorPlt_E007</trait>
		<trait used="true" level="30" protounit="Ba_Civ_UtilityBoat">ArrowOH_E001</trait>
		<trait used="true" level="30" protounit="Ba_Civ_UtilityBoat">ArmorPlt_E007</trait>
		<trait used="true" level="30" protounit="Ba_Shp_RamShip">RamHead2H_E001</trait>
		<trait used="true" level="30" protounit="Ba_Shp_RamShip">ArmorPlt_E007</trait>
		<trait used="true" level="30" protounit="Ba_Bldg_House">ArmorBldg_E002</trait>
		<trait used="true" level="30" protounit="Ba_Bldg_Market">ArmorBldg_E002</trait>
		<trait used="true" level="30" protounit="Ba_Civ_Caravan">ArmorClth_E009</trait>
		<trait used="true" level="30" protounit="Ba_Bldg_Wonder">ArmorBldg_E002</trait>
		<trait used="true" level="30" protounit="Ba_Bldg_Armory">ArmorBldg_E002</trait>
		<trait used="true" level="30" protounit="Ba_Bldg_Ziggurat">ArmorBldg_E002</trait>
		<trait used="true" level="30" protounit="Ba_Spc_Priest">Staff2H_E008</trait>
		<trait used="true" level="30" protounit="Ba_Spc_Priest">ArmorClth_E009</trait>
		<trait used="true" level="30" protounit="Ba_Spc_Priest">Gear_Prst_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="30" protounit="Ba_Bldg_Fortress">Bow1H_E004</trait>
		<trait used="true" level="30" protounit="Ba_Bldg_Fortress">ArrowOH_E001</trait>
		<trait used="true" level="30" protounit="Ba_Bldg_Fortress">ArmorBldg_E002</trait>
		<trait used="true" level="30" protounit="Ba_Sie_Palintonon">Ballista2H_E001</trait>
		<trait used="true" level="30" protounit="Ba_Sie_Palintonon">ArmorPlt_E007</trait>
		<trait used="true" level="30" protounit="Ba_Bldg_LookoutTower">ArmorBldg_E002</trait>
		<trait used="true" level="30" protounit="Ba_Cav_Scout">Sword1H_E008</trait>
		<trait used="true" level="30" protounit="Ba_Cav_Scout">ArmorLgt_E006</trait>
		<trait used="true" level="30" protounit="Ba_Bldg_GuardTower">Bow1H_E004</trait>
		<trait used="true" level="30" protounit="Ba_Bldg_GuardTower">ArrowOH_E001</trait>
		<trait used="true" level="30" protounit="Ba_Bldg_GuardTower">ArmorBldg_E002</trait>
		<trait used="true" level="30" protounit="Ba_Bldg_Storehouse">ArmorBldg_E002</trait>
	</traits>
	<travelinventory>
		<items />
	</travelinventory>
	<capitallockedtiles>
		<radius>0</radius>
		<centerpoint />
	</capitallockedtiles>
	<questgivers />
	<econdesigns />
	<resources />
	<unlockedregions />
	<currentregion>0</currentregion>
	<nextscenarioid>0</nextscenarioid>
	<availableadvisors />
	<assignedadvisors />
	<capitalresources />
</character>