<?xml version="1.0"?>
<character xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" version="2">
	<CivId>11</CivId>
	<xp>1000</xp>
	<currentage>1</currentage>
	<completedquests />
	<questinstances />
	<activetechs>
		<tech status="Active" persistentcitystatus="Active">Global_AIAdjust_L30_L39</tech>
		<tech status="Active" persistentcitystatus="Active">Global_AIAdjust_Campaign_T3Only</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanCapAge2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanCapAge3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanCapAge4</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechSpearman_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechBarracksUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechAuxiliaCampUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechLegionary_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechSlinger_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechLiburnian_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">TechCargoUtilityBoat1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechPriest1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechHerbalMedicine</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechBarracksUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechAuxiliaCampUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechPraesidium</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechEques_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechEnneris_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechBowman_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechHorseman_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechBatteringRam_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechScorpio_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechOnager_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechLegionary_Upgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechCenturion_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechAquilifer_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechPrimusPilus_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechPalintonon_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechBarracksUpgrade3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechAuxiliaCampUpgrade3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechOfficerTentUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechMarianReformation</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechBolster</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechAqueducts</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechArchConstruction</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechSPQR</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechAbacus</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechCaravan1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechTower2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechTower3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechWheelbarrow1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechWheelbarrow2</tech>
	</activetechs>
	<equipment />
	<protounits>
		// ROMAN CORE:
		<!-- Buildings -->
		<protounit>Ro_Bldg_House</protounit>
		<protounit>Ro_Bldg_Fortress</protounit>
		<protounit>Ro_Bldg_TownCenter</protounit>
		<protounit>Ro_Bldg_Barracks</protounit>
		<protounit>Ro_Bldg_AuxiliaCamp</protounit>
		<protounit>Ro_Bldg_OfficerTent</protounit>
		<protounit>Ro_Bldg_SiegeWorkshop</protounit>
		<protounit>Ro_Bldg_Armory</protounit>
		<protounit>Ro_Bldg_Farm</protounit>
		<protounit>Ro_Bldg_StoreHouse</protounit>
		<protounit>Ro_Bldg_Forum</protounit>
		<protounit>Ro_Bldg_Market</protounit>
		<protounit>Ro_Bldg_Templum</protounit>
		<protounit>Ro_Bldg_GuardTower</protounit>
		<protounit>Ro_Bldg_Dock</protounit>
		<protounit>Ro_Bldg_LookoutTower</protounit>
		<protounit>Ro_Bldg_Wonder</protounit>
		<protounit>Ro_Bldg_Millarium</protounit>
		<!-- Units -->
		<protounit>Ro_Civ_Villager</protounit>
		<protounit>Ro_Civ_Caravan</protounit>
		<protounit>Ro_Civ_FishingBoat</protounit>
		<protounit>Ro_Civ_UtilityBoat</protounit>
		<protounit>Ro_Shp_Liburnian</protounit>
		<protounit>Ro_Shp_Enneris</protounit>
		<protounit>Ro_Inf_Spearman</protounit>
		<protounit>Ro_Inf_Legionary</protounit>
		<protounit>Ro_Inf_Centurion</protounit>
		<protounit>Ro_Inf_Aquilifer</protounit>
		<protounit>Ro_Cav_Decurion</protounit>
		<protounit>Ro_Cav_Eques</protounit>
		<protounit>Ro_Cav_Horseman</protounit>
		<protounit>Ro_Cav_PrimusPilus</protounit>
		<protounit>Ro_Arc_Slinger</protounit>
		<protounit>Ro_Arc_Bowman</protounit>
		<protounit>Ro_Sie_BatteringRam</protounit>
		<protounit>Ro_Sie_Scorpio</protounit>
		<protounit>Ro_Sie_Onager</protounit>
		<protounit>Ro_Sie_Palintonon</protounit>
		<protounit>Ro_Spc_Priest</protounit>
		<protounit>Ro_Spc_Clinicus</protounit>
		<!-- == -->
	</protounits>
	<traits>
		// ROMAN CORE:
		<trait used="true" level="29" protounit="Ro_Inf_Spearman">Spear2H_R010</trait>
		<trait used="true" level="29" protounit="Ro_Inf_Spearman">ArmorMed_R005</trait>
		<trait used="true" level="29" protounit="Ro_Inf_Legionary">Sword1H_R002</trait>
		<trait used="true" level="29" protounit="Ro_Inf_Legionary">Shield1H_R015</trait>
		<trait used="true" level="29" protounit="Ro_Inf_Legionary">ArmorMed_R005</trait>
		<trait used="true" level="29" protounit="Ro_Inf_Centurion">Sword1H_R002</trait>
		<trait used="true" level="29" protounit="Ro_Inf_Centurion">Shield1H_R102</trait>
		<trait used="true" level="29" protounit="Ro_Inf_Centurion">ArmorMed_R005</trait>
		<trait used="true" level="29" protounit="Ro_Inf_Centurion">Javalin2H_R007</trait>
		<trait used="true" level="29" protounit="Ro_Inf_Aquilifer">Sword1H_R002</trait>
		<trait used="true" level="29" protounit="Ro_Inf_Aquilifer">WarHorn_R110</trait>
		<trait used="true" level="29" protounit="Ro_Inf_Aquilifer">ArmorClth_R007</trait>
		<trait used="true" level="29" protounit="Ro_Inf_Aquilifer">Banner_R013</trait>
		<trait used="true" level="29" protounit="Ro_Arc_Slinger">Sling2H_R006</trait>
		<trait used="true" level="29" protounit="Ro_Arc_Slinger">ArmorClth_R010</trait>
		<trait used="true" level="29" protounit="Ro_Arc_Bowman">Bow1H_R012</trait>
		<trait used="true" level="29" protounit="Ro_Arc_Bowman">ArrowOH_R008</trait>
		<trait used="true" level="29" protounit="Ro_Arc_Bowman">ArmorClth_R014</trait>
		<trait used="true" level="29" protounit="Ro_Cav_Decurion">Sword1H_R004</trait>
		<trait used="true" level="29" protounit="Ro_Cav_Decurion">Shield1H_R015</trait>
		<trait used="true" level="29" protounit="Ro_Cav_Decurion">ArmorLgt_R011</trait>
		<trait used="true" level="29" protounit="Ro_Cav_Eques">Spear1H_R003</trait>
		<trait used="true" level="29" protounit="Ro_Cav_Eques">Shield1H_R006</trait>
		<trait used="true" level="29" protounit="Ro_Cav_Eques">ArmorLgt_R011</trait>
		<trait used="true" level="29" protounit="Ro_Cav_Horseman">Spear2H_R002</trait>
		<trait used="true" level="29" protounit="Ro_Cav_Horseman">ArmorLgt_R012</trait>
		<trait used="true" level="29" protounit="Ro_Cav_PrimusPilus">Sword1H_R004</trait>
		<trait used="true" level="29" protounit="Ro_Cav_PrimusPilus">Shield1H_R015</trait>
		<trait used="true" level="29" protounit="Ro_Cav_PrimusPilus">ArmorLgt_R011</trait>
		<trait used="true" level="29" protounit="Ro_Cav_PrimusPilus">Banner_R013</trait>
		<trait used="true" level="29" protounit="Ro_Cav_Scout">Sword1H_R002</trait>
		<trait used="true" level="29" protounit="Ro_Cav_Scout">ArmorLgt_R002</trait>
		<trait used="true" level="29" protounit="Ro_Cav_Scout">Scout1H_R004</trait>
		<trait used="true" level="29" protounit="Ro_Sie_BatteringRam">RamHead2H_R007</trait>
		<trait used="true" level="29" protounit="Ro_Sie_BatteringRam">ArmorPlt_R010</trait>
		<trait used="true" level="29" protounit="Ro_Sie_BatteringRam">Gear_Siege_R003</trait>
		<trait used="true" level="29" protounit="Ro_Sie_Scorpio">BellyBow1H_R001</trait>
		<trait used="true" level="29" protounit="Ro_Sie_Scorpio">ArmorMed_R005</trait>
		<trait used="true" level="29" protounit="Ro_Sie_Scorpio">Gear_Siege_R003</trait>
		<trait used="true" level="29" protounit="Ro_Sie_Onager">Ballista2H_R006</trait>
		<trait used="true" level="29" protounit="Ro_Sie_Onager">ArmorPlt_R011</trait>
		<trait used="true" level="29" protounit="Ro_Sie_Onager">Gear_Siege_R003</trait>
		<trait used="true" level="29" protounit="Ro_Sie_Palintonon">Ballista2H_R006</trait>
		<trait used="true" level="29" protounit="Ro_Sie_Palintonon">ArmorPlt_R011</trait>
		<trait used="true" level="29" protounit="Ro_Sie_Palintonon">Gear_Siege_R003</trait>
		<trait used="true" level="29" protounit="Ro_Civ_Villager">Tool1H_R012</trait>
		<trait used="true" level="29" protounit="Ro_Civ_Villager">ArmorClth_R009</trait>
		<trait used="true" level="29" protounit="Ro_Civ_Villager">Gear_Vill_R003</trait>
		<trait used="true" level="29" protounit="Ro_Civ_Engineer">Tool1H_R012</trait>
		<trait used="true" level="29" protounit="Ro_Civ_Engineer">ArmorClth_R009</trait>
		<trait used="true" level="29" protounit="Ro_Civ_Engineer">Gear_Vill_R003</trait>
		<trait used="true" level="29" protounit="Ro_Civ_FishingBoat">FishingNet1H_R006</trait>
		<trait used="true" level="29" protounit="Ro_Civ_FishingBoat">ArrowOH_R003</trait>
		<trait used="true" level="29" protounit="Ro_Civ_FishingBoat">ArmorPlt_R014</trait>
		<trait used="true" level="29" protounit="Ro_Civ_UtilityBoat">Merchant2H_R003</trait>
		<trait used="true" level="29" protounit="Ro_Civ_UtilityBoat">ArrowOH_R003</trait>
		<trait used="true" level="29" protounit="Ro_Civ_UtilityBoat">ArmorPlt_R015</trait>
		<trait used="true" level="29" protounit="Ro_Shp_Liburnian">Bow1H_R006</trait>
		<trait used="true" level="29" protounit="Ro_Shp_Liburnian">ArrowOH_R004</trait>
		<trait used="true" level="29" protounit="Ro_Shp_Liburnian">ArmorPlt_R014</trait>
		<trait used="true" level="29" protounit="Ro_Shp_Liburnian">Gear_Boat_R003</trait>
		<trait used="true" level="29" protounit="Ro_Shp_Enneris">Ballista2H_R006</trait>
		<trait used="true" level="29" protounit="Ro_Shp_Enneris">ArrowOH_R004</trait>
		<trait used="true" level="29" protounit="Ro_Shp_Enneris">ArmorPlt_R014</trait>
		<trait used="true" level="29" protounit="Ro_Shp_Enneris">Gear_Boat_R003</trait>
		<trait used="true" level="29" protounit="Ro_Civ_Caravan">Merchant2H_R011</trait>
		<trait used="true" level="29" protounit="Ro_Civ_Caravan">ArmorClth_R003</trait>
		<trait used="true" level="29" protounit="Ro_Spc_Priest">Staff2H_R005</trait>
		<trait used="true" level="29" protounit="Ro_Spc_Priest">ArmorClth_R003</trait>
		<trait used="true" level="29" protounit="Ro_Spc_Clinicus">Staff2H_R005</trait>
		<trait used="true" level="29" protounit="Ro_Spc_Clinicus">ArmorClth_R013</trait>
		<trait used="true" level="29" protounit="Ro_Bldg_Barracks">Bow1H_R010</trait>
		<trait used="true" level="29" protounit="Ro_Bldg_Barracks">ArrowOH_R001</trait>
		<trait used="true" level="29" protounit="Ro_Bldg_Barracks">ArmorBldg_R002</trait>
		<trait used="true" level="29" protounit="Ro_Bldg_AuxiliaCamp">ArmorBldg_R002</trait>
		<trait used="true" level="29" protounit="Ro_Bldg_OfficerTent">ArmorBldg_R002</trait>
		<trait used="true" level="29" protounit="Ro_Bldg_SiegeWorkshop">ArmorBldg_R002</trait>
		<trait used="true" level="29" protounit="Ro_Bldg_Fortress">Bow1H_R010</trait>
		<trait used="true" level="29" protounit="Ro_Bldg_Fortress">ArrowOH_R001</trait>
		<trait used="true" level="29" protounit="Ro_Bldg_Fortress">ArmorBldg_R002</trait>
		<trait used="true" level="29" protounit="Ro_Bldg_StoreHouse">ArmorBldg_R002</trait>
		<trait used="true" level="29" protounit="Ro_Bldg_Farm">ArmorBldg_R002</trait>
		<trait used="true" level="29" protounit="Ro_Bldg_Dock">ArmorBldg_R002</trait>
		<trait used="true" level="29" protounit="Ro_Bldg_House">ArmorBldg_R002</trait>
		<trait used="true" level="29" protounit="Ro_Bldg_Market">ArmorBldg_R002</trait>
		<trait used="true" level="29" protounit="Ro_Bldg_TownCenter">Bow1H_R010</trait>
		<trait used="true" level="29" protounit="Ro_Bldg_TownCenter">ArrowOH_R001</trait>
		<trait used="true" level="29" protounit="Ro_Bldg_TownCenter">ArmorBldg_R002</trait>
		<trait used="true" level="29" protounit="Ro_Bldg_Wonder">ArmorBldg_R002</trait>
		<trait used="true" level="29" protounit="Ro_Bldg_Armory">ArmorBldg_R002</trait>
		<trait used="true" level="29" protounit="Ro_Bldg_Templum">ArmorBldg_R002</trait>
		<trait used="true" level="29" protounit="Ro_Bldg_Forum">ArmorBldg_R002</trait>
		<trait used="true" level="29" protounit="Ro_Bldg_LookoutTower">ArmorBldg_R002</trait>
		<trait used="true" level="29" protounit="Ro_Bldg_GuardTower">Bow1H_R010</trait>
		<trait used="true" level="29" protounit="Ro_Bldg_GuardTower">ArrowOH_R001</trait>
		<trait used="true" level="29" protounit="Ro_Bldg_GuardTower">ArmorBldg_R002</trait>
		<trait used="true" level="29" protounit="Ro_Bldg_Millarium">ArmorBldg_R002</trait>
		<trait used="true" level="29" protounit="Ro_Inf_Centurion">Gear_R104</trait>
		<trait used="true" level="29" protounit="Ro_Cav_Decurion">Gear_R104</trait>
	</traits>
	<travelinventory>
		<items />
	</travelinventory>
	<capitallockedtiles>
		<radius>0</radius>
		<centerpoint />
	</capitallockedtiles>
	<questgivers />
	<econdesigns />
	<resources />
	<unlockedregions />
	<currentregion>0</currentregion>
	<nextscenarioid>0</nextscenarioid>
	<availableadvisors />
	<assignedadvisors />
	<capitalresources />
</character>