<?xml version="1.0"?>
<character xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" version="2">
	<CivId>11</CivId>
	<xp>1000</xp>
	<currentage>1</currentage>
	<completedquests />
	<questinstances />
	<activetechs>
		<tech status="Active" persistentcitystatus="Active">Global_AIAdjust_L01_L09</tech>
		<tech status="Active" persistentcitystatus="Active">Global_AIAdjust_Campaign_T1Only</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanCapAge2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanCapAge3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechSpearman_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechTower2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechWheelbarrow1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechWheelbarrow2</tech>
	</activetechs>
	<equipment />
	<protounits>
		// ROMAN CORE:
		<!-- Buildings -->
		<protounit>Ro_Bldg_House</protounit>
		<protounit>Ro_Bldg_Fortress</protounit>
		<protounit>Ro_Bldg_TownCenter</protounit>
		<protounit>Ro_Bldg_Barracks</protounit>
		<protounit>Ro_Bldg_AuxiliaCamp</protounit>
		<protounit>Ro_Bldg_OfficerTent</protounit>
		<protounit>Ro_Bldg_SiegeWorkshop</protounit>
		<protounit>Ro_Bldg_Armory</protounit>
		<protounit>Ro_Bldg_Farm</protounit>
		<protounit>Ro_Bldg_StoreHouse</protounit>
		<protounit>Ro_Bldg_Forum</protounit>
		<protounit>Ro_Bldg_Market</protounit>
		<protounit>Ro_Bldg_Templum</protounit>
		<protounit>Ro_Bldg_GuardTower</protounit>
		<protounit>Ro_Bldg_Dock</protounit>
		<protounit>Ro_Bldg_LookoutTower</protounit>
		<protounit>Ro_Bldg_Wonder</protounit>
		<protounit>Ro_Bldg_Millarium</protounit>
		<!-- Units -->
		<protounit>Ro_Civ_Villager</protounit>
		<protounit>Ro_Civ_Caravan</protounit>
		<protounit>Ro_Civ_FishingBoat</protounit>
		<protounit>Ro_Civ_UtilityBoat</protounit>
		<protounit>Ro_Shp_Liburnian</protounit>
		<protounit>Ro_Shp_Enneris</protounit>
		<protounit>Ro_Inf_Spearman</protounit>
		<protounit>Ro_Inf_Legionary</protounit>
		<protounit>Ro_Inf_Centurion</protounit>
		<protounit>Ro_Inf_Aquilifer</protounit>
		<protounit>Ro_Cav_Decurion</protounit>
		<protounit>Ro_Cav_Eques</protounit>
		<protounit>Ro_Cav_Horseman</protounit>
		<protounit>Ro_Cav_PrimusPilus</protounit>
		<protounit>Ro_Arc_Slinger</protounit>
		<protounit>Ro_Arc_Bowman</protounit>
		<protounit>Ro_Sie_BatteringRam</protounit>
		<protounit>Ro_Sie_Scorpio</protounit>
		<protounit>Ro_Sie_Onager</protounit>
		<protounit>Ro_Sie_Palintonon</protounit>
		<protounit>Ro_Spc_Priest</protounit>
		<protounit>Ro_Spc_Clinicus</protounit>
		<!-- == -->
	</protounits>
	<traits>
		// ROMAN CORE:
		<trait used="true" level="4" protounit="Ro_Inf_Spearman">Spear2H_U014</trait>
		<trait used="true" level="4" protounit="Ro_Inf_Spearman">ArmorMed_U008</trait>
		<trait used="true" level="4" protounit="Ro_Inf_Legionary">Sword1H_U014</trait>
		<trait used="true" level="4" protounit="Ro_Inf_Legionary">Shield1H_U101</trait>
		<trait used="true" level="4" protounit="Ro_Inf_Legionary">ArmorMed_U008</trait>
		<trait used="true" level="4" protounit="Ro_Inf_Centurion">Sword1H_U014</trait>
		<trait used="true" level="4" protounit="Ro_Inf_Centurion">Shield1H_U007</trait>
		<trait used="true" level="4" protounit="Ro_Inf_Centurion">ArmorMed_U008</trait>
		<trait used="true" level="4" protounit="Ro_Inf_Centurion">Javalin2H_U007</trait>
		<trait used="true" level="4" protounit="Ro_Inf_Aquilifer">Sword1H_U014</trait>
		<trait used="true" level="4" protounit="Ro_Inf_Aquilifer">WarHorn_U105</trait>
		<trait used="true" level="4" protounit="Ro_Inf_Aquilifer">ArmorClth_U015</trait>
		<trait used="true" level="4" protounit="Ro_Inf_Aquilifer">Banner_U002</trait>
		<trait used="true" level="4" protounit="Ro_Arc_Slinger">Sling2H_U005</trait>
		<trait used="true" level="4" protounit="Ro_Arc_Slinger">ArmorClth_U013</trait>
		<trait used="true" level="4" protounit="Ro_Arc_Bowman">Bow1H_U010</trait>
		<trait used="true" level="4" protounit="Ro_Arc_Bowman">ArrowOH_U008</trait>
		<trait used="true" level="4" protounit="Ro_Arc_Bowman">ArmorClth_U011</trait>
		<trait used="true" level="4" protounit="Ro_Cav_Decurion">Sword1H_U201</trait>
		<trait used="true" level="4" protounit="Ro_Cav_Decurion">Shield1H_U201</trait>
		<trait used="true" level="4" protounit="Ro_Cav_Decurion">ArmorLgt_U008</trait>
		<trait used="true" level="4" protounit="Ro_Cav_Eques">Spear1H_U010</trait>
		<trait used="true" level="4" protounit="Ro_Cav_Eques">Shield1H_U101</trait>
		<trait used="true" level="4" protounit="Ro_Cav_Eques">ArmorLgt_U008</trait>
		<trait used="true" level="4" protounit="Ro_Cav_Horseman">Spear2H_U014</trait>
		<trait used="true" level="4" protounit="Ro_Cav_Horseman">ArmorLgt_U011</trait>
		<trait used="true" level="4" protounit="Ro_Cav_PrimusPilus">Sword1H_U201</trait>
		<trait used="true" level="4" protounit="Ro_Cav_PrimusPilus">Shield1H_U101</trait>
		<trait used="true" level="4" protounit="Ro_Cav_PrimusPilus">ArmorLgt_U008</trait>
		<trait used="true" level="4" protounit="Ro_Cav_PrimusPilus">Banner_U002</trait>
		<trait used="true" level="4" protounit="Ro_Cav_Scout">Sword1H_U011</trait>
		<trait used="true" level="4" protounit="Ro_Cav_Scout">ArmorLgt_U012</trait>
		<trait used="true" level="4" protounit="Ro_Sie_BatteringRam">RamHead2H_U010</trait>
		<trait used="true" level="4" protounit="Ro_Sie_Scorpio">BellyBow1H_U005</trait>
		<trait used="true" level="4" protounit="Ro_Sie_Scorpio">ArmorMed_U008</trait>
		<trait used="true" level="4" protounit="Ro_Sie_Onager">Ballista2H_U002</trait>
		<trait used="true" level="4" protounit="Ro_Sie_Onager">ArmorPlt_U002</trait>
		<trait used="true" level="4" protounit="Ro_Sie_Palintonon">Ballista2H_U002</trait>
		<trait used="true" level="4" protounit="Ro_Sie_Palintonon">ArmorPlt_U002</trait>
		<trait used="true" level="4" protounit="Ro_Civ_Villager">Tool1H_U018</trait>
		<trait used="true" level="4" protounit="Ro_Civ_Villager">ArmorClth_U015</trait>
		<trait used="true" level="4" protounit="Ro_Civ_Villager">Gear_Vill_U004</trait>
		<trait used="true" level="4" protounit="Ro_Civ_Engineer">Tool1H_U018</trait>
		<trait used="true" level="4" protounit="Ro_Civ_Engineer">ArmorClth_U015</trait>
		<trait used="true" level="4" protounit="Ro_Civ_Engineer">Gear_Vill_U004</trait>
		<trait used="true" level="4" protounit="Ro_Civ_FishingBoat">FishingNet1H_U006</trait>
		<trait used="true" level="4" protounit="Ro_Civ_FishingBoat">ArrowOH_U009</trait>
		<trait used="true" level="4" protounit="Ro_Civ_FishingBoat">ArmorPlt_U018</trait>
		<trait used="true" level="4" protounit="Ro_Civ_UtilityBoat">Merchant2H_U004</trait>
		<trait used="true" level="4" protounit="Ro_Civ_UtilityBoat">ArrowOH_U007</trait>
		<trait used="true" level="4" protounit="Ro_Civ_UtilityBoat">ArmorPlt_U019</trait>
		<trait used="true" level="4" protounit="Ro_Shp_Liburnian">Bow1H_U006</trait>
		<trait used="true" level="4" protounit="Ro_Shp_Liburnian">ArrowOH_U009</trait>
		<trait used="true" level="4" protounit="Ro_Shp_Liburnian">ArmorPlt_U021</trait>
		<trait used="true" level="4" protounit="Ro_Shp_Enneris">Ballista2H_U002</trait>
		<trait used="true" level="4" protounit="Ro_Shp_Enneris">ArrowOH_U009</trait>
		<trait used="true" level="4" protounit="Ro_Shp_Enneris">ArmorPlt_U002</trait>
		<trait used="true" level="4" protounit="Ro_Civ_Caravan">Merchant2H_U006</trait>
		<trait used="true" level="4" protounit="Ro_Civ_Caravan">ArmorClth_U015</trait>
		<trait used="true" level="4" protounit="Ro_Bldg_Barracks">Bow1H_U006</trait>
		<trait used="true" level="4" protounit="Ro_Bldg_Barracks">ArrowOH_U005</trait>
		<trait used="true" level="4" protounit="Ro_Bldg_Barracks">ArmorBldg_U006</trait>
		<trait used="true" level="4" protounit="Ro_Bldg_AuxiliaCamp">ArmorBldg_U006</trait>
		<trait used="true" level="4" protounit="Ro_Bldg_OfficerTent">ArmorBldg_U006</trait>
		<trait used="true" level="4" protounit="Ro_Bldg_SiegeWorkshop">ArmorBldg_U006</trait>
		<trait used="true" level="4" protounit="Ro_Bldg_Fortress">Bow1H_U006</trait>
		<trait used="true" level="4" protounit="Ro_Bldg_Fortress">ArrowOH_U005</trait>
		<trait used="true" level="4" protounit="Ro_Bldg_Fortress">ArmorBldg_U006</trait>
		<trait used="true" level="4" protounit="Ro_Bldg_StoreHouse">ArmorBldg_U006</trait>
		<trait used="true" level="4" protounit="Ro_Bldg_Farm">ArmorBldg_U006</trait>
		<trait used="true" level="4" protounit="Ro_Bldg_Dock">ArmorBldg_U006</trait>
		<trait used="true" level="4" protounit="Ro_Bldg_House">ArmorBldg_U006</trait>
		<trait used="true" level="4" protounit="Ro_Bldg_Market">ArmorBldg_U006</trait>
		<trait used="true" level="4" protounit="Ro_Bldg_TownCenter">Bow1H_U006</trait>
		<trait used="true" level="4" protounit="Ro_Bldg_TownCenter">ArrowOH_U005</trait>
		<trait used="true" level="4" protounit="Ro_Bldg_TownCenter">ArmorBldg_U006</trait>
		<trait used="true" level="4" protounit="Ro_Bldg_Wonder">ArmorBldg_U006</trait>
		<trait used="true" level="4" protounit="Ro_Bldg_Armory">ArmorBldg_U006</trait>
		<trait used="true" level="4" protounit="Ro_Bldg_Templum">ArmorBldg_U006</trait>
		<trait used="true" level="4" protounit="Ro_Bldg_Forum">ArmorBldg_U006</trait>
		<trait used="true" level="4" protounit="Ro_Bldg_LookoutTower">ArmorBldg_U006</trait>
		<trait used="true" level="4" protounit="Ro_Bldg_GuardTower">Bow1H_U006</trait>
		<trait used="true" level="4" protounit="Ro_Bldg_GuardTower">ArrowOH_U005</trait>
		<trait used="true" level="4" protounit="Ro_Bldg_GuardTower">ArmorBldg_U006</trait>
		<trait used="true" level="4" protounit="Ro_Bldg_Millarium">ArmorBldg_U006</trait>
		<trait used="true" level="4" protounit="Ro_Inf_Centurion">Gear_U004</trait>
		<trait used="true" level="4" protounit="Ro_Cav_Decurion">Gear_U004</trait>
	</traits>
	<travelinventory>
		<items />
	</travelinventory>
	<capitallockedtiles>
		<radius>0</radius>
		<centerpoint />
	</capitallockedtiles>
	<questgivers />
	<econdesigns />
	<resources />
	<unlockedregions />
	<currentregion>0</currentregion>
	<nextscenarioid>0</nextscenarioid>
	<availableadvisors />
	<assignedadvisors />
	<capitalresources />
</character>