<?xml version="1.0"?>
<character xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" version="2">
	<CivId>11</CivId>
	<xp>1000</xp>
	<currentage>1</currentage>
	<completedquests />
	<questinstances />
	<activetechs>
		<tech status="Active" persistentcitystatus="Active">Global_AIAdjust_L01_L09</tech>
		<tech status="Active" persistentcitystatus="Active">Global_AIAdjust_Skirmish_T2Only</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanCapAge2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechSpearman_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechBarracksUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechAuxiliaCampUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechLegionary_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechSlinger_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechLiburnian_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechCargoUtilityBoat1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechPriest1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechHerbalMedicine</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechBarracksUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechAuxiliaCampUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechPraesidium</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechEques_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechEnneris_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechBowman_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechHorseman_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechBatteringRam_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechScorpio_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechOnager_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechLegionary_Upgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechCenturion_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechAquilifer_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechPrimusPilus_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechPalintonon_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechBarracksUpgrade3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechAuxiliaCampUpgrade3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechOfficerTentUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechMarianReformation</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechBolster</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechAqueducts</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechArchConstruction</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechSPQR</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechAbacus</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">RomanTechCaravan1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechTower2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechTower3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechWheelbarrow1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechWheelbarrow2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechHunting1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherBerry1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherWood1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherWood2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherWood3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherGold1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherGold2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherStone1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherStone2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherStone3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherFarm1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherFarm2</tech>
	</activetechs>
	<equipment />
	<protounits>
		// ROMAN CORE:
		<!-- Buildings -->
		<protounit>Ro_Bldg_House</protounit>
		<protounit>Ro_Bldg_Fortress</protounit>
		<protounit>Ro_Bldg_TownCenter</protounit>
		<protounit>Ro_Bldg_Barracks</protounit>
		<protounit>Ro_Bldg_AuxiliaCamp</protounit>
		<protounit>Ro_Bldg_OfficerTent</protounit>
		<protounit>Ro_Bldg_SiegeWorkshop</protounit>
		<protounit>Ro_Bldg_Armory</protounit>
		<protounit>Ro_Bldg_Farm</protounit>
		<protounit>Ro_Bldg_StoreHouse</protounit>
		<protounit>Ro_Bldg_Forum</protounit>
		<protounit>Ro_Bldg_Market</protounit>
		<protounit>Ro_Bldg_Templum</protounit>
		<protounit>Ro_Bldg_GuardTower</protounit>
		<protounit>Ro_Bldg_Dock</protounit>
		<protounit>Ro_Bldg_LookoutTower</protounit>
		<protounit>Ro_Bldg_Wonder</protounit>
		<protounit>Ro_Bldg_Millarium</protounit>
		<!-- Units -->
		<protounit>Ro_Civ_Villager</protounit>
		<protounit>Ro_Civ_Engineer</protounit>
		<protounit>Ro_Civ_Caravan</protounit>
		<protounit>Ro_Civ_FishingBoat</protounit>
		<protounit>Ro_Civ_UtilityBoat</protounit>
		<protounit>Ro_Shp_Liburnian</protounit>
		<protounit>Ro_Shp_Enneris</protounit>
		<protounit>Ro_Inf_Spearman</protounit>
		<protounit>Ro_Inf_Legionary</protounit>
		<protounit>Ro_Inf_Centurion</protounit>
		<protounit>Ro_Inf_Aquilifer</protounit>
		<protounit>Ro_Cav_Decurion</protounit>
		<protounit>Ro_Cav_Eques</protounit>
		<protounit>Ro_Cav_Horseman</protounit>
		<protounit>Ro_Cav_PrimusPilus</protounit>
		<protounit>Ro_Arc_Slinger</protounit>
		<protounit>Ro_Arc_Bowman</protounit>
		<protounit>Ro_Sie_BatteringRam</protounit>
		<protounit>Ro_Sie_Scorpio</protounit>
		<protounit>Ro_Sie_Onager</protounit>
		<protounit>Ro_Sie_Palintonon</protounit>
		<protounit>Ro_Spc_Priest</protounit>
		<protounit>Ro_Spc_Clinicus</protounit>
		<!-- == -->
	</protounits>
	<traits>
		<trait used="true" level="5" protounit="Ro_Cav_Scout">Sword1H_U011</trait>
        <trait used="true" level="5" protounit="Ro_Cav_Scout">ArmorLgt_U012</trait>
        <trait used="true" level="5" protounit="Ro_Civ_Villager">Tool1H_U018</trait>
        <trait used="true" level="5" protounit="Ro_Civ_Villager">ArmorClth_U015</trait>
        <trait used="true" level="5" protounit="Ro_Civ_Villager">Gear_Vill_U004</trait>
		<trait used="true" level="5" protounit="Ro_Civ_Engineer">Tool1H_U018</trait>
        <trait used="true" level="5" protounit="Ro_Civ_Engineer">ArmorClth_U015</trait>
        <trait used="true" level="5" protounit="Ro_Civ_Engineer">Gear_Vill_U004</trait>
	</traits>
	<travelinventory>
		<items />
	</travelinventory>
	<capitallockedtiles>
		<radius>0</radius>
		<centerpoint />
	</capitallockedtiles>
	<questgivers />
	<econdesigns />
	<resources />
	<unlockedregions />
	<currentregion>0</currentregion>
	<nextscenarioid>0</nextscenarioid>
	<availableadvisors />
	<assignedadvisors />
	<capitalresources />
</character>