<?xml version="1.0"?>
<character xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xmlns:xsd="http://www.w3.org/2001/XMLSchema" version="2">
	<CivId>8</CivId>
	<xp>1000</xp>
	<currentage>1</currentage>
	<completedquests />
	<questinstances />
	<activetechs>
		<tech status="Active" persistentcitystatus="Active">Global_AIAdjust_L40PLUS</tech>
		<tech status="Active" persistentcitystatus="Active">Global_AIAdjust_Campaign_T4Only</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaCapAge2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaCapAge3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaCapAge4</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechSparabara_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechBarracksUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechArcheryUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechStablesUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechSpearman_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechBowman_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechAsabara_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechGalley_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechBarracksUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechArcheryUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechStablesUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechImmortal_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechTakabara_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechMountedArcher_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechCataphract_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechRam_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechWarWagon_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechPalintonon_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechRamShipS</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechMangonelGalleyS</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechBarracksUpgrade3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechArcheryUpgrade3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechStablesUpgrade3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechTower2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechWheelbarrow1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechWheelbarrow2</tech>
	</activetechs>
	<equipment />
	<protounits>
		// PERSIAN CORE:
		<protounit>Pe_Civ_Villager</protounit>
		<protounit>Pe_Civ_FishingBoat</protounit>
		<protounit>Pe_Civ_UtilityBoat</protounit>
		<protounit>Pe_Civ_Caravan</protounit>
		<protounit>Pe_Inf_Sparabara</protounit>
		<protounit>Pe_Inf_Spearman</protounit>
		<protounit>Pe_Arc_Bowman</protounit>
		<protounit>Pe_Cav_Asabara</protounit>
		<protounit>Pe_Shp_Galley</protounit>
		<protounit>Pe_Bldg_TownCenter</protounit>
		<protounit>Pe_Bldg_StoreHouse</protounit>
		<protounit>Pe_Bldg_LookoutTower</protounit>
		<protounit>Pe_Bldg_House</protounit>
		<protounit>Pe_Bldg_Barracks</protounit>
		<protounit>Pe_Bldg_Farm</protounit>
		<protounit>Pe_Bldg_Dock</protounit>
		<protounit>Pe_Bldg_ArcheryRange</protounit>
		<protounit>Pe_Bldg_GuardTower</protounit>
		<protounit>Pe_Bldg_Armory</protounit>
		<protounit>Pe_Bldg_Stables</protounit>
		<protounit>Pe_Bldg_WarAcademy</protounit>
		<protounit>Pe_Bldg_Market</protounit>
		<protounit>Pe_Civ_Caravan</protounit>

		<protounit>Pe_Inf_Immortal</protounit>
		<protounit>Pe_Arc_Takabara</protounit>
		<protounit>Pe_Arc_MountedArcher</protounit>
		<protounit>Pe_Sie_BatteringRam</protounit>
		<protounit>Pe_Shp_RamShip</protounit>
		<protounit>Pe_Spc_Magus</protounit>
		<protounit>Pe_Bldg_ImmortalCamp</protounit>
		<protounit>Pe_Bldg_SiegeWorkshop</protounit>
		<protounit>Pe_Bldg_Fortress</protounit>

		<protounit>Pe_Cav_Cataphract</protounit>
		<protounit>Pe_Sie_WarWagon</protounit>
		<protounit>Pe_Sie_Palintonon</protounit>
		<protounit>Pe_Shp_MangonelGalley</protounit>
	</protounits>
	<traits>
		// PERSIAN CORE:
		<trait used="true" level="33" protounit="Pe_Civ_Villager">Tool1H_R008</trait>
		<trait used="true" level="33" protounit="Pe_Civ_Villager">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="Pe_Civ_Villager">Gear_Vill_R003</trait>
 	 	<trait used="true" level="33" protounit="Pe_Civ_Villager">VanityHelm_013</trait>
		<trait used="true" level="33" protounit="Pe_Civ_FishingBoat">FishingNet1H_R007</trait>
		<trait used="true" level="33" protounit="Pe_Civ_FishingBoat">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="Pe_Civ_FishingBoat">ArmorPlt_R012</trait>
		<trait used="true" level="33" protounit="Pe_Civ_FishingBoat">Gear_Boat_RC01</trait>
		<trait used="true" level="33" protounit="Pe_Civ_UtilityBoat">Merchant2H_R009</trait>
		<trait used="true" level="33" protounit="Pe_Civ_UtilityBoat">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="Pe_Civ_UtilityBoat">ArmorPlt_R012</trait>
		<trait used="true" level="33" protounit="Pe_Civ_UtilityBoat">Gear_Boat_RC01</trait>
		<trait used="true" level="33" protounit="Pe_Civ_Caravan">Merchant2H_R009</trait>
		<trait used="true" level="33" protounit="Pe_Civ_Caravan">ArmorClth_R001</trait>
		<trait used="true" level="33" protounit="Pe_Civ_Caravan">Gear_Vill_R003</trait>
		<trait used="true" level="33" protounit="Pe_Inf_Sparabara">Spear1H_R007</trait>
		<trait used="true" level="33" protounit="Pe_Inf_Sparabara">Shield1H_R007</trait>
		<trait used="true" level="33" protounit="Pe_Inf_Sparabara">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="Pe_Inf_Sparabara">Gear_R001</trait>
 		<trait used="true" level="33" protounit="Pe_Inf_Sparabara">VanityWeapon1H_013</trait>
 	 	<trait used="true" level="33" protounit="Pe_Inf_Sparabara">VanityShield1H_013</trait>
 	 	<trait used="true" level="33" protounit="Pe_Inf_Sparabara">VanityHelm_013</trait>
		<trait used="true" level="33" protounit="Pe_Inf_Spearman">Spear2H_R006</trait>
		<trait used="true" level="33" protounit="Pe_Inf_Spearman">ArmorMed_R005</trait>
		<trait used="true" level="33" protounit="Pe_Inf_Spearman">Gear_R001</trait>
 	 	<trait used="true" level="33" protounit="Pe_Inf_Spearman">VanityWeapon1H_013</trait>
 	 	<trait used="true" level="33" protounit="Pe_Inf_Spearman">VanityHelm_013</trait>
		<trait used="true" level="33" protounit="Pe_Inf_Immortal">Sword1H_R007</trait>
		<trait used="true" level="33" protounit="Pe_Inf_Immortal">ArrowOH_R013</trait>
		<trait used="true" level="33" protounit="Pe_Inf_Immortal">ArmorMed_R005</trait>
		<trait used="true" level="33" protounit="Pe_Inf_Immortal">Gear_R001</trait>
 		<trait used="true" level="33" protounit="Pe_Inf_Immortal">VanityWeapon1H_013</trait>
 	 	<trait used="true" level="33" protounit="Pe_Inf_Immortal">VanityShield1H_013</trait>
 	 	<trait used="true" level="33" protounit="Pe_Inf_Immortal">VanityHelm_013</trait>
		<trait used="true" level="33" protounit="Pe_Arc_Bowman">Bow1H_R015</trait>
		<trait used="true" level="33" protounit="Pe_Arc_Bowman">ArrowOH_R008</trait>
		<trait used="true" level="33" protounit="Pe_Arc_Bowman">ArmorClth_R014</trait>
		<trait used="true" level="33" protounit="Pe_Arc_Bowman">Gear_R001</trait>
 		<trait used="true" level="33" protounit="Pe_Arc_Bowman">VanityWeapon1H_013</trait>
 	 	<trait used="true" level="33" protounit="Pe_Arc_Bowman">VanityHelm_013</trait>
		<trait used="true" level="33" protounit="Pe_Arc_Takabara">Javalin2H_R004</trait>
		<trait used="true" level="33" protounit="Pe_Arc_Takabara">Shield1H_R007</trait>
		<trait used="true" level="33" protounit="Pe_Arc_Takabara">ArmorClth_R014</trait>
		<trait used="true" level="33" protounit="Pe_Arc_Takabara">Gear_R001</trait>
 		<trait used="true" level="33" protounit="Pe_Arc_Takabara">VanityWeapon1H_013</trait>
 	 	<trait used="true" level="33" protounit="Pe_Arc_Takabara">VanityShield1H_013</trait>
 	 	<trait used="true" level="33" protounit="Pe_Arc_Takabara">VanityHelm_013</trait>
		<trait used="true" level="33" protounit="Pe_Arc_MountedArcher">Bow1H_R007</trait>
		<trait used="true" level="33" protounit="Pe_Arc_MountedArcher">ArrowOH_R008</trait>
		<trait used="true" level="33" protounit="Pe_Arc_MountedArcher">ArmorLgt_R020</trait>
		<trait used="true" level="33" protounit="Pe_Arc_MountedArcher">Gear_R001</trait>
 		<trait used="true" level="33" protounit="Pe_Arc_MountedArcher">VanityWeapon1H_013</trait>
 	 	<trait used="true" level="33" protounit="Pe_Arc_MountedArcher">VanityHelm_013</trait>
		<trait used="true" level="33" protounit="Pe_Cav_Asabara">Sword1H_R007</trait>
		<trait used="true" level="33" protounit="Pe_Cav_Asabara">Shield1H_R007</trait>
		<trait used="true" level="33" protounit="Pe_Cav_Asabara">ArmorLgt_R020</trait>
		<trait used="true" level="33" protounit="Pe_Cav_Asabara">Gear_R001</trait>
 		<trait used="true" level="33" protounit="Pe_Cav_Asabara">VanityWeapon1H_013</trait>
 	 	<trait used="true" level="33" protounit="Pe_Cav_Asabara">VanityShield1H_013</trait>
 	 	<trait used="true" level="33" protounit="Pe_Cav_Asabara">VanityHelm_013</trait>
     	<trait used="true" level="33" protounit="Pe_Cav_Scout">Sword1H_R004</trait>
 	 	<trait used="true" level="33" protounit="Pe_Cav_Scout">ArmorLgt_R008</trait>
     	<trait used="true" level="33" protounit="Pe_Cav_Scout">Scout1H_R002</trait>
     	<trait used="true" level="33" protounit="Pe_Cav_Scout">VanityHelm_013</trait>
 	 	<trait used="true" level="33" protounit="Pe_Cav_Scout">VanityWeapon1H_013</trait>
		<trait used="true" level="33" protounit="Pe_Cav_Cataphract">Spear2H_R009</trait>
		<trait used="true" level="33" protounit="Pe_Cav_Cataphract">ArmorLgt_R020</trait>
		<trait used="true" level="33" protounit="Pe_Cav_Cataphract">Gear_R001</trait>
 		<trait used="true" level="33" protounit="Pe_Cav_Cataphract">VanityWeapon1H_013</trait>
 	 	<trait used="true" level="33" protounit="Pe_Cav_Cataphract">VanityHelm_013</trait>
		<trait used="true" level="33" protounit="Pe_Sie_BatteringRam">RamHead2H_RC01</trait>
		<trait used="true" level="33" protounit="Pe_Sie_BatteringRam">ArmorPlt_R011</trait>
		<trait used="true" level="33" protounit="Pe_Sie_BatteringRam">Gear_Siege_R015</trait>
		<trait used="true" level="33" protounit="Pe_Sie_WarWagon">Bow1H_R006</trait>
		<trait used="true" level="33" protounit="Pe_Sie_WarWagon">ArmorPlt_R011</trait>
		<trait used="true" level="33" protounit="Pe_Sie_WarWagon">ArrowOH_R011</trait>
		<trait used="true" level="33" protounit="Pe_Sie_WarWagon">Gear_Siege_R015</trait>
		<trait used="true" level="33" protounit="Pe_Sie_Palintonon">Ballista2H_R002</trait>
		<trait used="true" level="33" protounit="Pe_Sie_Palintonon">ArmorPlt_R014</trait>
		<trait used="true" level="33" protounit="Pe_Sie_Palintonon">Gear_Siege_R015</trait>
		<trait used="true" level="33" protounit="Pe_Shp_Galley">Bow1H_R009</trait>
		<trait used="true" level="33" protounit="Pe_Shp_Galley">ArrowOH_R013</trait>
		<trait used="true" level="33" protounit="Pe_Shp_Galley">ArmorPlt_R015</trait>
		<trait used="true" level="33" protounit="Pe_Shp_Galley">Gear_Boat_R015</trait>
		<trait used="true" level="33" protounit="Pe_Shp_RamShip">RamHead2H_R007</trait>
		<trait used="true" level="33" protounit="Pe_Shp_RamShip">ArmorPlt_R015</trait>
		<trait used="true" level="33" protounit="Pe_Shp_RamShip">Gear_Boat_R015</trait>
		<trait used="true" level="33" protounit="Pe_Shp_MangonelGalley">Ballista2H_R002</trait>
		<trait used="true" level="33" protounit="Pe_Shp_MangonelGalley">ArmorPlt_R015</trait>
		<trait used="true" level="33" protounit="Pe_Shp_MangonelGalley">Gear_Boat_R015</trait>
		<trait used="true" level="33" protounit="Pe_Spc_Magus">Staff2H_R005</trait>
		<trait used="true" level="33" protounit="Pe_Spc_Magus">ArmorClth_R003</trait>
		<trait used="true" level="33" protounit="Pe_Spc_Magus">gear_prst_R003</trait>
 		<trait used="true" level="33" protounit="Pe_Spc_Magus">VanityWeapon1H_013</trait>
 	 	<trait used="true" level="33" protounit="Pe_Spc_Magus">VanityHelm_013</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_TownCenter">Bow1H_R001</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_TownCenter">ArrowOH_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_TownCenter">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_TownCenter">Gear_Bldg_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_GuardTower">Bow1H_R010</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_GuardTower">ArrowOH_R012</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_GuardTower">ArmorBldg_RC01</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_GuardTower">Gear_Bldg_R003</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_Fortress">Bow1H_R007</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_Fortress">ArrowOH_R012</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_Fortress">ArmorBldg_RC01</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_Fortress">Gear_Bldg_R003</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_StoreHouse">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_StoreHouse">Gear_Bldg_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_Farm">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_Farm">Gear_Bldg_R102</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_Dock">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_Dock">Gear_Bldg_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_House">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_House">Gear_Bldg_R102</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_Market">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_Market">Gear_Bldg_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_Wonder">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_Wonder">Gear_Bldg_R102</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_Armory">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_Armory">Gear_Bldg_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_LookoutTower">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_LookoutTower">Gear_Bldg_R102</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_SiegeWorkshop">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_SiegeWorkshop">Gear_Bldg_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_Barracks">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_Barracks">Gear_Bldg_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_ArcheryRange">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_ArcheryRange">Gear_Bldg_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_Stables">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_Stables">Gear_Bldg_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_WarAcademy">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_WarAcademy">Gear_Bldg_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_ImmortalCamp">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_ImmortalCamp">Gear_Bldg_R006</trait>
		// GREEK CORE:
		<trait used="true" level="33" protounit="Gr_Civ_Villager">Tool1H_R007</trait>
		<trait used="true" level="33" protounit="Gr_Civ_Villager">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="Gr_Civ_FishingBoat">FishingNet1H_R003</trait>
		<trait used="true" level="33" protounit="Gr_Inf_Spearman">Spear2H_R013</trait>
		<trait used="true" level="33" protounit="Gr_Inf_Spearman">ArmorMed_R002</trait>
		<trait used="true" level="33" protounit="Gr_Inf_Hypaspist">Sword1H_R009</trait>
		<trait used="true" level="33" protounit="Gr_Inf_Hypaspist">Shield1H_R007</trait>
		<trait used="true" level="33" protounit="Gr_Inf_Hypaspist">ArmorMed_R002</trait>
		<trait used="true" level="33" protounit="Gr_Inf_Hoplite">Spear1H_R007</trait>
		<trait used="true" level="33" protounit="Gr_Inf_Hoplite">Shield1H_R007</trait>
		<trait used="true" level="33" protounit="Gr_Inf_Hoplite">ArmorMed_R002</trait>
		<trait used="true" level="33" protounit="Gr_Arc_Toxotai">Bow1H_R010</trait>
		<trait used="true" level="33" protounit="Gr_Arc_Toxotai">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="Gr_Arc_Toxotai">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="Gr_Arc_Peltast">Javalin2H_R009</trait>
		<trait used="true" level="33" protounit="Gr_Arc_Peltast">Shield1H_R007</trait>
		<trait used="true" level="33" protounit="Gr_Arc_Peltast">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="Gr_Arc_Gastrophes">BellyBow1H_R004</trait>
		<trait used="true" level="33" protounit="Gr_Arc_Gastrophes">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="Gr_Arc_Gastrophes">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="Gr_Cav_Sarissophoroi">Javalin2H_R009</trait>
		<trait used="true" level="33" protounit="Gr_Cav_Sarissophoroi">Shield1H_R007</trait>
		<trait used="true" level="33" protounit="Gr_Cav_Sarissophoroi">ArmorLgt_R015</trait>
		<trait used="true" level="33" protounit="Gr_Cav_Podromos">Spear2H_R006</trait>
		<trait used="true" level="33" protounit="Gr_Cav_Podromos">ArmorLgt_R015</trait>
		<trait used="true" level="33" protounit="Gr_Cav_Hippikon">Sword1H_R009</trait>
		<trait used="true" level="33" protounit="Gr_Cav_Hippikon">Shield1H_R007</trait>
		<trait used="true" level="33" protounit="Gr_Cav_Hippikon">ArmorLgt_R015</trait>
		<trait used="true" level="33" protounit="Gr_Sie_BatteringRam">RamHead2H_R008</trait>
		<trait used="true" level="33" protounit="Gr_Sie_BatteringRam">ArmorPlt_R009</trait>
		<trait used="true" level="33" protounit="Gr_Sie_Catapult">Ballista2H_R001</trait>
		<trait used="true" level="33" protounit="Gr_Sie_Catapult">ArmorPlt_R009</trait>
		<trait used="true" level="33" protounit="Gr_Sie_Ballista">Ballista2H_R001</trait>
		<trait used="true" level="33" protounit="Gr_Sie_Ballista">ArmorPlt_R009</trait>
		<trait used="true" level="33" protounit="Gr_Sie_Palintonon">Ballista2H_R001</trait>
		<trait used="true" level="33" protounit="Gr_Sie_Palintonon">ArmorPlt_R009</trait>
		<trait used="true" level="33" protounit="Gr_Shp_Trireme">Bow1H_R010</trait>
		<trait used="true" level="33" protounit="Gr_Shp_Trireme">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="Gr_Shp_Trireme">ArmorPlt_R009</trait>
		<trait used="true" level="33" protounit="Gr_Shp_FireShip">FireThrower2H_R006</trait>
		<trait used="true" level="33" protounit="Gr_Shp_FireShip">ArmorPlt_R009</trait>
		<trait used="true" level="33" protounit="Gr_Shp_CatTrireme">Ballista2H_R001</trait>
		<trait used="true" level="33" protounit="Gr_Shp_CatTrireme">ArmorPlt_R009</trait>
		<trait used="true" level="33" protounit="Gr_Spc_Priest">Staff2H_U003</trait>
		<trait used="true" level="33" protounit="Gr_Spc_Priest">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="Gr_Bldg_TownCenter">Bow1H_R010</trait>
		<trait used="true" level="33" protounit="Gr_Bldg_TownCenter">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="Gr_Bldg_TownCenter">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Gr_Bldg_GuardTower">Bow1H_R010</trait>
		<trait used="true" level="33" protounit="Gr_Bldg_GuardTower">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="Gr_Bldg_GuardTower">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Gr_Bldg_Fortress">Bow1H_R010</trait>
		<trait used="true" level="33" protounit="Gr_Bldg_Fortress">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="Gr_Bldg_Fortress">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Gr_Bldg_Wonder">ArmorBldg_R002</trait>
		// EGYPTIAN CORE:
		<trait used="true" level="33" protounit="Eg_Civ_Villager">Tool1H_R007</trait>
		<trait used="true" level="33" protounit="Eg_Civ_Villager">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="Eg_Civ_FishingBoat">FishingNet1H_R003</trait>
		<trait used="true" level="33" protounit="Eg_Inf_Spearman">Spear2H_R013</trait>
		<trait used="true" level="33" protounit="Eg_Inf_Spearman">ArmorMed_R002</trait>
		<trait used="true" level="33" protounit="Eg_Inf_Axeman">Axe2H_R005</trait>
		<trait used="true" level="33" protounit="Eg_Inf_Axeman">ArmorMed_R002</trait>
		<trait used="true" level="33" protounit="Eg_Arc_Slinger">Sling2H_R013</trait>
		<trait used="true" level="33" protounit="Eg_Arc_Slinger">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="Eg_Arc_ChariotArcher">Bow1H_R010</trait>
		<trait used="true" level="33" protounit="Eg_Arc_ChariotArcher">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="Eg_Arc_ChariotArcher">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="Eg_Arc_ElephantArcher">Bow1H_R010</trait>
		<trait used="true" level="33" protounit="Eg_Arc_ElephantArcher">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="Eg_Arc_ElephantArcher">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="Eg_Cav_CamelRider">Spear2H_R006</trait>
		<trait used="true" level="33" protounit="Eg_Cav_CamelRider">ArmorLgt_R015</trait>
		<trait used="true" level="33" protounit="Eg_Cav_WarElephant">Spear1H_R007</trait>
		<trait used="true" level="33" protounit="Eg_Cav_WarElephant">Shield1H_R007</trait>
		<trait used="true" level="33" protounit="Eg_Cav_WarElephant">ArmorLgt_R015</trait>
		<trait used="true" level="33" protounit="Eg_Sie_SiegeTower">RamHead2H_R008</trait>
		<trait used="true" level="33" protounit="Eg_Sie_SiegeTower">ArmorPlt_R009</trait>
		<trait used="true" level="33" protounit="Eg_Sie_Catapult">Ballista2H_R001</trait>
		<trait used="true" level="33" protounit="Eg_Sie_Catapult">ArmorPlt_R009</trait>
		<trait used="true" level="33" protounit="Eg_Sie_Trebuchet">Ballista2H_R001</trait>
		<trait used="true" level="33" protounit="Eg_Sie_Trebuchet">ArmorPlt_R009</trait>
		<trait used="true" level="33" protounit="Eg_Shp_Trireme">Bow1H_R010</trait>
		<trait used="true" level="33" protounit="Eg_Shp_Trireme">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="Eg_Shp_Trireme">ArmorPlt_R009</trait>
		<trait used="true" level="33" protounit="Eg_Shp_FireShip">FireThrower2H_R006</trait>
		<trait used="true" level="33" protounit="Eg_Shp_FireShip">ArmorPlt_R009</trait>
		<trait used="true" level="33" protounit="Eg_Shp_CatTrireme">Ballista2H_R001</trait>
		<trait used="true" level="33" protounit="Eg_Shp_CatTrireme">ArmorPlt_R009</trait>
		<trait used="true" level="33" protounit="Eg_Spc_PriestRa">Scepter2H_R001</trait>
		<trait used="true" level="33" protounit="Eg_Spc_PriestRa">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="Eg_Spc_PriestSet">Staff2H_U003</trait>
		<trait used="true" level="33" protounit="Eg_Spc_PriestSet">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="Eg_Spc_PriestPtah">Staff2H_U003</trait>
		<trait used="true" level="33" protounit="Eg_Spc_PriestPtah">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="Eg_Spc_PriestAmen">Staff2H_U003</trait>
		<trait used="true" level="33" protounit="Eg_Spc_PriestAmen">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="Eg_Bldg_TownCenter">Bow1H_R010</trait>
		<trait used="true" level="33" protounit="Eg_Bldg_TownCenter">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="Eg_Bldg_TownCenter">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Eg_Bldg_GuardTower">Bow1H_R010</trait>
		<trait used="true" level="33" protounit="Eg_Bldg_GuardTower">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="Eg_Bldg_GuardTower">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Eg_Bldg_Fortress">Bow1H_R010</trait>
		<trait used="true" level="33" protounit="Eg_Bldg_Fortress">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="Eg_Bldg_Fortress">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Eg_Bldg_Wonder">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Eg_Bldg_TownCenter">Gear_Bldg_R004</trait>
		<trait used="true" level="33" protounit="Eg_Bldg_Fortress">Gear_Bldg_R004</trait>
		<trait used="true" level="33" protounit="Eg_Bldg_Barracks">Gear_Bldg_R004</trait>
		<trait used="true" level="33" protounit="Eg_Bldg_Stables">Gear_Bldg_R004</trait>
		<trait used="true" level="33" protounit="Eg_Bldg_Temple1">Gear_Bldg_R004</trait>
		<trait used="true" level="33" protounit="Eg_Bldg_Temple2">Gear_Bldg_R004</trait>
		<trait used="true" level="33" protounit="Eg_Bldg_Temple3">Gear_Bldg_R004</trait>
		<trait used="true" level="33" protounit="Eg_Bldg_SiegeWorkshop">Gear_Bldg_R004</trait>
		// CELTIC CORE:
		<trait used="true" level="33" protounit="Ce_Civ_Villager">Tool1H_R007</trait>
		<trait used="true" level="33" protounit="Ce_Civ_Villager">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="Ce_Civ_FishingBoat">FishingNet1H_R003</trait>
		<trait used="true" level="33" protounit="Ce_Inf_Spearman">Spear2H_R013</trait>
		<trait used="true" level="33" protounit="Ce_Inf_Spearman">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="Ce_Inf_LongSwordsman">Sword1H_R009</trait>
		<trait used="true" level="33" protounit="Ce_Inf_LongSwordsman">Shield1H_R007</trait>
		<trait used="true" level="33" protounit="Ce_Inf_LongSwordsman">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="Ce_Inf_WoadRaider">Axe2H_R005</trait>
		<trait used="true" level="33" protounit="Ce_Inf_WoadRaider">WarHorn_R112</trait>
		<trait used="true" level="33" protounit="Ce_Inf_Champion">Sword1H_R009</trait>
		<trait used="true" level="33" protounit="Ce_Inf_Champion">ArmorMed_R002</trait>
		<trait used="true" level="33" protounit="Ce_Arc_Slinger">Sling2H_R013</trait>
		<trait used="true" level="33" protounit="Ce_Arc_Slinger">Torc_R110</trait>
		<trait used="true" level="33" protounit="Ce_Arc_Bowman">Bow1H_R010</trait>
		<trait used="true" level="33" protounit="Ce_Arc_Bowman">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="Ce_Arc_Bowman">Torc_R110</trait>
		<trait used="true" level="33" protounit="Ce_Arc_Carpentom">Javalin2H_R009</trait>
		<trait used="true" level="33" protounit="Ce_Arc_Carpentom">ArmorLgt_R015</trait>
		<trait used="true" level="33" protounit="Ce_Arc_Carpentom">Shield1H_R007</trait>
		<trait used="true" level="33" protounit="Ce_Cav_Horseman">Spear2H_R006</trait>
		<trait used="true" level="33" protounit="Ce_Cav_Horseman">ArmorLgt_R015</trait>
		<trait used="true" level="33" protounit="Ce_Sie_Ram">RamHead2H_R008</trait>
		<trait used="true" level="33" protounit="Ce_Sie_Ram">ArmorPlt_R009</trait>
		<trait used="true" level="33" protounit="Ce_Sie_Palintonon">ArmorPlt_R009</trait>
		<trait used="true" level="33" protounit="Ce_Sie_Palintonon">Ballista2H_R001</trait>
		<trait used="true" level="33" protounit="Ce_Shp_Warship">Bow1H_R010</trait>
		<trait used="true" level="33" protounit="Ce_Shp_Warship">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="Ce_Shp_Warship">ArmorPlt_R009</trait>
		<trait used="true" level="33" protounit="Ce_Spc_Druid">Staff2H_U003</trait>
		<trait used="true" level="33" protounit="Ce_Spc_Druid">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="Ce_Spc_DruidAugur">Staff2H_U003</trait>
		<trait used="true" level="33" protounit="Ce_Spc_DruidAugur">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="Ce_Bldg_TownCenter">Bow1H_R010</trait>
		<trait used="true" level="33" protounit="Ce_Bldg_TownCenter">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="Ce_Bldg_TownCenter">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Ce_Bldg_GuardTower">Bow1H_R010</trait>
		<trait used="true" level="33" protounit="Ce_Bldg_GuardTower">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="Ce_Bldg_GuardTower">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Ce_Bldg_Fortress">Bow1H_R010</trait>
		<trait used="true" level="33" protounit="Ce_Bldg_Fortress">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="Ce_Bldg_Fortress">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Ce_Bldg_Wonder">ArmorBldg_R002</trait>
		// ROMAN CORE:
		<trait used="true" level="33" protounit="Ro_Inf_Spearman">Spear2H_R010</trait>
		<trait used="true" level="33" protounit="Ro_Inf_Spearman">ArmorMed_R005</trait>
		<trait used="true" level="33" protounit="Ro_Inf_Legionary">Sword1H_R002</trait>
		<trait used="true" level="33" protounit="Ro_Inf_Legionary">Shield1H_R015</trait>
		<trait used="true" level="33" protounit="Ro_Inf_Legionary">ArmorMed_R005</trait>
		<trait used="true" level="33" protounit="Ro_Inf_Centurion">Sword1H_R002</trait>
		<trait used="true" level="33" protounit="Ro_Inf_Centurion">Shield1H_R102</trait>
		<trait used="true" level="33" protounit="Ro_Inf_Centurion">ArmorMed_R005</trait>
		<trait used="true" level="33" protounit="Ro_Inf_Centurion">Javalin2H_R007</trait>
		<trait used="true" level="33" protounit="Ro_Inf_Aquilifer">Sword1H_R002</trait>
		<trait used="true" level="33" protounit="Ro_Inf_Aquilifer">WarHorn_R110</trait>
		<trait used="true" level="33" protounit="Ro_Inf_Aquilifer">ArmorClth_R007</trait>
		<trait used="true" level="33" protounit="Ro_Inf_Aquilifer">Banner_R013</trait>
		<trait used="true" level="33" protounit="Ro_Arc_Slinger">Sling2H_R006</trait>
		<trait used="true" level="33" protounit="Ro_Arc_Slinger">ArmorClth_R010</trait>
		<trait used="true" level="33" protounit="Ro_Arc_Bowman">Bow1H_R012</trait>
		<trait used="true" level="33" protounit="Ro_Arc_Bowman">ArrowOH_R008</trait>
		<trait used="true" level="33" protounit="Ro_Arc_Bowman">ArmorClth_R014</trait>
		<trait used="true" level="33" protounit="Ro_Cav_Decurion">Sword1H_R004</trait>
		<trait used="true" level="33" protounit="Ro_Cav_Decurion">Shield1H_R015</trait>
		<trait used="true" level="33" protounit="Ro_Cav_Decurion">ArmorLgt_R011</trait>
		<trait used="true" level="33" protounit="Ro_Cav_Eques">Spear1H_R003</trait>
		<trait used="true" level="33" protounit="Ro_Cav_Eques">Shield1H_R006</trait>
		<trait used="true" level="33" protounit="Ro_Cav_Eques">ArmorLgt_R011</trait>
		<trait used="true" level="33" protounit="Ro_Cav_Horseman">Spear2H_R002</trait>
		<trait used="true" level="33" protounit="Ro_Cav_Horseman">ArmorLgt_R012</trait>
		<trait used="true" level="33" protounit="Ro_Cav_PrimusPilus">Sword1H_R004</trait>
		<trait used="true" level="33" protounit="Ro_Cav_PrimusPilus">Shield1H_R015</trait>
		<trait used="true" level="33" protounit="Ro_Cav_PrimusPilus">ArmorLgt_R011</trait>
		<trait used="true" level="33" protounit="Ro_Cav_PrimusPilus">Banner_R013</trait>
		<trait used="true" level="33" protounit="Ro_Cav_Scout">Sword1H_R002</trait>
		<trait used="true" level="33" protounit="Ro_Cav_Scout">ArmorLgt_R002</trait>
		<trait used="true" level="33" protounit="Ro_Cav_Scout">Scout1H_R004</trait>
		<trait used="true" level="33" protounit="Ro_Sie_BatteringRam">RamHead2H_R007</trait>
		<trait used="true" level="33" protounit="Ro_Sie_BatteringRam">ArmorPlt_R010</trait>
		<trait used="true" level="33" protounit="Ro_Sie_BatteringRam">Gear_Siege_R003</trait>
		<trait used="true" level="33" protounit="Ro_Sie_Scorpio">BellyBow1H_R001</trait>
		<trait used="true" level="33" protounit="Ro_Sie_Scorpio">ArmorMed_R005</trait>
		<trait used="true" level="33" protounit="Ro_Sie_Scorpio">Gear_Siege_R003</trait>
		<trait used="true" level="33" protounit="Ro_Sie_Onager">Ballista2H_R006</trait>
		<trait used="true" level="33" protounit="Ro_Sie_Onager">ArmorPlt_R011</trait>
		<trait used="true" level="33" protounit="Ro_Sie_Onager">Gear_Siege_R003</trait>
		<trait used="true" level="33" protounit="Ro_Sie_Palintonon">Ballista2H_R006</trait>
		<trait used="true" level="33" protounit="Ro_Sie_Palintonon">ArmorPlt_R011</trait>
		<trait used="true" level="33" protounit="Ro_Sie_Palintonon">Gear_Siege_R003</trait>
		<trait used="true" level="33" protounit="Ro_Civ_Villager">Tool1H_R012</trait>
		<trait used="true" level="33" protounit="Ro_Civ_Villager">ArmorClth_R009</trait>
		<trait used="true" level="33" protounit="Ro_Civ_Villager">Gear_Vill_R003</trait>
		<trait used="true" level="33" protounit="Ro_Civ_Engineer">Tool1H_R012</trait>
		<trait used="true" level="33" protounit="Ro_Civ_Engineer">ArmorClth_R009</trait>
		<trait used="true" level="33" protounit="Ro_Civ_Engineer">Gear_Vill_R003</trait>
		<trait used="true" level="33" protounit="Ro_Civ_FishingBoat">FishingNet1H_R006</trait>
		<trait used="true" level="33" protounit="Ro_Civ_FishingBoat">ArrowOH_R003</trait>
		<trait used="true" level="33" protounit="Ro_Civ_FishingBoat">ArmorPlt_R014</trait>
		<trait used="true" level="33" protounit="Ro_Civ_UtilityBoat">Merchant2H_R003</trait>
		<trait used="true" level="33" protounit="Ro_Civ_UtilityBoat">ArrowOH_R003</trait>
		<trait used="true" level="33" protounit="Ro_Civ_UtilityBoat">ArmorPlt_R015</trait>
		<trait used="true" level="33" protounit="Ro_Shp_Liburnian">Bow1H_R006</trait>
		<trait used="true" level="33" protounit="Ro_Shp_Liburnian">ArrowOH_R004</trait>
		<trait used="true" level="33" protounit="Ro_Shp_Liburnian">ArmorPlt_R014</trait>
		<trait used="true" level="33" protounit="Ro_Shp_Liburnian">Gear_Boat_R003</trait>
		<trait used="true" level="33" protounit="Ro_Shp_Enneris">Ballista2H_R006</trait>
		<trait used="true" level="33" protounit="Ro_Shp_Enneris">ArrowOH_R004</trait>
		<trait used="true" level="33" protounit="Ro_Shp_Enneris">ArmorPlt_R014</trait>
		<trait used="true" level="33" protounit="Ro_Shp_Enneris">Gear_Boat_R003</trait>
		<trait used="true" level="33" protounit="Ro_Civ_Caravan">Merchant2H_R011</trait>
		<trait used="true" level="33" protounit="Ro_Civ_Caravan">ArmorClth_R003</trait>
		<trait used="true" level="33" protounit="Ro_Spc_Priest">Staff2H_R005</trait>
		<trait used="true" level="33" protounit="Ro_Spc_Priest">ArmorClth_R003</trait>
		<trait used="true" level="33" protounit="Ro_Spc_Clinicus">Staff2H_R005</trait>
		<trait used="true" level="33" protounit="Ro_Spc_Clinicus">ArmorClth_R013</trait>
		<trait used="true" level="33" protounit="Ro_Bldg_Barracks">Bow1H_R010</trait>
		<trait used="true" level="33" protounit="Ro_Bldg_Barracks">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="Ro_Bldg_Barracks">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Ro_Bldg_AuxiliaCamp">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Ro_Bldg_OfficerTent">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Ro_Bldg_SiegeWorkshop">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Ro_Bldg_Fortress">Bow1H_R010</trait>
		<trait used="true" level="33" protounit="Ro_Bldg_Fortress">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="Ro_Bldg_Fortress">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Ro_Bldg_StoreHouse">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Ro_Bldg_Farm">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Ro_Bldg_Dock">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Ro_Bldg_House">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Ro_Bldg_Market">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Ro_Bldg_TownCenter">Bow1H_R010</trait>
		<trait used="true" level="33" protounit="Ro_Bldg_TownCenter">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="Ro_Bldg_TownCenter">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Ro_Bldg_Wonder">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Ro_Bldg_Armory">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Ro_Bldg_Templum">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Ro_Bldg_Forum">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Ro_Bldg_LookoutTower">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Ro_Bldg_GuardTower">Bow1H_R010</trait>
		<trait used="true" level="33" protounit="Ro_Bldg_GuardTower">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="Ro_Bldg_GuardTower">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Ro_Bldg_Millarium">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Ro_Inf_Centurion">Gear_R104</trait>
		<trait used="true" level="33" protounit="Ro_Cav_Decurion">Gear_R104</trait>
		// BABYLONIAN CORE:
		<trait used="true" level="33" protounit="Ba_Bldg_Barracks">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Ba_Inf_Spearman">Spear2H_R013</trait>
		<trait used="true" level="33" protounit="Ba_Inf_Spearman">ArmorMed_R002</trait>
		<trait used="true" level="33" protounit="Ba_Inf_ShieldBearer">Spear1H_R007</trait>
		<trait used="true" level="33" protounit="Ba_Inf_ShieldBearer">Shield1H_R007</trait>
		<trait used="true" level="33" protounit="Ba_Inf_ShieldBearer">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="Ba_Inf_Sapper">RamHead2H_R008</trait>
		<trait used="true" level="33" protounit="Ba_Inf_Sapper">ArmorMed_R002</trait>
		<trait used="true" level="33" protounit="Ba_Inf_RoyalGuard">Sword1H_R009</trait>
		<trait used="true" level="33" protounit="Ba_Inf_RoyalGuard">Shield1H_R007</trait>
		<trait used="true" level="33" protounit="Ba_Inf_RoyalGuard">ArmorMed_R002</trait>
		<trait used="true" level="33" protounit="Ba_Bldg_ArcheryRange">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Ba_Arc_Slinger">Sling2H_R013</trait>
		<trait used="true" level="33" protounit="Ba_Arc_Slinger">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="Ba_Arc_Bowman">Bow1H_R010</trait>
		<trait used="true" level="33" protounit="Ba_Arc_Bowman">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="Ba_Arc_Bowman">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="Ba_Bldg_Stables">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Ba_Cav_Lancer">Spear2H_R013</trait>
		<trait used="true" level="33" protounit="Ba_Cav_Lancer">ArmorLgt_R015</trait>
		<trait used="true" level="33" protounit="Ba_Arc_ChariotArcher">Bow1H_R010</trait>
		<trait used="true" level="33" protounit="Ba_Arc_ChariotArcher">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="Ba_Arc_ChariotArcher">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="Ba_Arc_MountedArcher">Bow1H_R010</trait>
		<trait used="true" level="33" protounit="Ba_Arc_MountedArcher">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="Ba_Arc_MountedArcher">ArmorLgt_R015</trait>
		<trait used="true" level="33" protounit="Ba_Arc_WarChariot">Javalin2H_R009</trait>
		<trait used="true" level="33" protounit="Ba_Arc_WarChariot">ArmorLgt_R015</trait>
		<trait used="true" level="33" protounit="Ba_Arc_WarChariot">Shield1H_R007</trait>
		<trait used="true" level="33" protounit="Ba_Bldg_SiegeWorkshop">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Ba_Sie_SiegeTower">RamHead2H_R008</trait>
		<trait used="true" level="33" protounit="Ba_Sie_SiegeTower">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="Ba_Sie_SiegeTower">ArmorPlt_R009</trait>
		<trait used="true" level="33" protounit="Ba_Bldg_TownCenter">Bow1H_R010</trait>
		<trait used="true" level="33" protounit="Ba_Bldg_TownCenter">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="Ba_Bldg_TownCenter">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Ba_Civ_Villager">Tool1H_R007</trait>
		<trait used="true" level="33" protounit="Ba_Civ_Villager">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="Ba_Civ_OxCart">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="Ba_Bldg_Farm">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Ba_Bldg_Garden">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Ba_Bldg_Dock">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Ba_Civ_FishingBoat">FishingNet1H_R003</trait>
		<trait used="true" level="33" protounit="Ba_Civ_FishingBoat">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="Ba_Civ_FishingBoat">ArmorPlt_R009</trait>
		<trait used="true" level="33" protounit="Ba_Shp_Bireme">Bow1H_R010</trait>
		<trait used="true" level="33" protounit="Ba_Shp_Bireme">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="Ba_Shp_Bireme">ArmorPlt_R009</trait>
		<trait used="true" level="33" protounit="Ba_Civ_UtilityBoat">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="Ba_Civ_UtilityBoat">ArmorPlt_R009</trait>
		<trait used="true" level="33" protounit="Ba_Shp_RamShip">RamHead2H_R008</trait>
		<trait used="true" level="33" protounit="Ba_Shp_RamShip">ArmorPlt_R009</trait>
		<trait used="true" level="33" protounit="Ba_Bldg_House">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Ba_Bldg_Market">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Ba_Civ_Caravan">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="Ba_Bldg_Wonder">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Ba_Bldg_Armory">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Ba_Bldg_Ziggurat">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Ba_Spc_Priest">Staff2H_U003</trait>
		<trait used="true" level="33" protounit="Ba_Spc_Priest">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="Ba_Bldg_Fortress">Bow1H_R010</trait>
		<trait used="true" level="33" protounit="Ba_Bldg_Fortress">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="Ba_Bldg_Fortress">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Ba_Sie_Palintonon">Ballista2H_R001</trait>
		<trait used="true" level="33" protounit="Ba_Sie_Palintonon">ArmorPlt_R009</trait>
		<trait used="true" level="33" protounit="Ba_Bldg_LookoutTower">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Ba_Cav_Scout">Sword1H_R009</trait>
		<trait used="true" level="33" protounit="Ba_Cav_Scout">ArmorLgt_R015</trait>
		<trait used="true" level="33" protounit="Ba_Bldg_GuardTower">Bow1H_R010</trait>
		<trait used="true" level="33" protounit="Ba_Bldg_GuardTower">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="Ba_Bldg_GuardTower">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="Ba_Bldg_Storehouse">ArmorBldg_R002</trait>
		// NORSE CORE:
		<trait used="true" level="33" protounit="No_Bldg_Barracks">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="No_Inf_Spearman">Spear2H_R013</trait>
		<trait used="true" level="33" protounit="No_Inf_Spearman">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="No_Inf_ThrowingAxeman">Axe2H_R005</trait>
		<trait used="true" level="33" protounit="No_Inf_ThrowingAxeman">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="No_Inf_Axeman">Axe2H_R005</trait>
		<trait used="true" level="33" protounit="No_Inf_Axeman">Shield1H_R007</trait>
		<trait used="true" level="33" protounit="No_Inf_Axeman">ArmorMed_R002</trait>
		<trait used="true" level="33" protounit="No_Inf_Berserker">Axe2H_R005</trait>
		<trait used="true" level="33" protounit="No_Inf_Berserker">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="No_Inf_Ulfhednar">Spear1H_R007</trait>
		<trait used="true" level="33" protounit="No_Inf_Ulfhednar">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="No_Bldg_ArcheryRange">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="No_Arc_Skirmisher">Javalin2H_R009</trait>
		<trait used="true" level="33" protounit="No_Arc_Skirmisher">Shield1H_R007</trait>
		<trait used="true" level="33" protounit="No_Arc_Skirmisher">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="No_Arc_Bowman">Bow1H_R010</trait>
		<trait used="true" level="33" protounit="No_Arc_Bowman">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="No_Arc_Bowman">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="No_Bldg_Stables">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="No_Cav_Raider">Sword1H_R009</trait>
		<trait used="true" level="33" protounit="No_Cav_Raider">Shield1H_R007</trait>
		<trait used="true" level="33" protounit="No_Cav_Raider">ArmorLgt_R015</trait>
		<trait used="true" level="33" protounit="No_Cav_Horseman">Spear2H_R013</trait>
		<trait used="true" level="33" protounit="No_Cav_Horseman">ArmorLgt_R015</trait>
		<trait used="true" level="33" protounit="No_Bldg_Fortress">Bow1H_R010</trait>
		<trait used="true" level="33" protounit="No_Bldg_Fortress">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="No_Bldg_Fortress">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="No_Sie_Ram">RamHead2H_R008</trait>
		<trait used="true" level="33" protounit="No_Sie_Ram">ArmorMed_R002</trait>
		<trait used="true" level="33" protounit="No_Sie_Palintonon">Ballista2H_R001</trait>
		<trait used="true" level="33" protounit="No_Sie_Palintonon">ArmorMed_R002</trait>
		<trait used="true" level="33" protounit="No_Bldg_StoreHouse">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="No_Bldg_Farm">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="No_Bldg_Dock">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="No_Civ_FishingBoat">FishingNet1H_R003</trait>
		<trait used="true" level="33" protounit="No_Civ_FishingBoat">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="No_Civ_FishingBoat">ArmorPlt_R009</trait>
		<trait used="true" level="33" protounit="No_Shp_Longship">Bow1H_R010</trait>
		<trait used="true" level="33" protounit="No_Shp_Longship">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="No_Shp_Longship">ArmorPlt_R009</trait>
		<trait used="true" level="33" protounit="No_Civ_UtilityBoat">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="No_Civ_UtilityBoat">ArmorPlt_R009</trait>
		<trait used="true" level="33" protounit="No_Shp_FireShip">FireThrower2H_R006</trait>
		<trait used="true" level="33" protounit="No_Shp_FireShip">ArmorPlt_R009</trait>
		<trait used="true" level="33" protounit="No_Bldg_House">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="No_Bldg_Market">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="No_Civ_Caravan">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="No_Bldg_TownCenter">Bow1H_R010</trait>
		<trait used="true" level="33" protounit="No_Bldg_TownCenter">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="No_Bldg_TownCenter">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="No_Civ_Villager">Tool1H_R007</trait>
		<trait used="true" level="33" protounit="No_Civ_Villager">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="No_Bldg_Wonder">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="No_Bldg_Armory">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="No_Bldg_GreatHall">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="No_Spc_Seer">Staff2H_U003</trait>
		<trait used="true" level="33" protounit="No_Spc_Seer">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="No_Inf_Chief">Axe2H_R005</trait>
		<trait used="true" level="33" protounit="No_Inf_Chief">ArmorMed_R002</trait>
		<trait used="true" level="33" protounit="No_Spc_Bard">Staff2H_U003</trait>
		<trait used="true" level="33" protounit="No_Spc_Bard">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="No_Bldg_LookoutTower">ArmorBldg_R002</trait>
		<trait used="true" level="33" protounit="No_Cav_WarDog">Spear2H_R013</trait>
		<trait used="true" level="33" protounit="No_Cav_WarDog">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="No_Inf_Scout1">Sword1H_R009</trait>
		<trait used="true" level="33" protounit="No_Inf_Scout1">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="No_Inf_Scout2">Bow1H_R010</trait>
		<trait used="true" level="33" protounit="No_Inf_Scout2">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="No_Inf_Scout2">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="No_Bldg_GuardTower">Bow1H_R010</trait>
		<trait used="true" level="33" protounit="No_Bldg_GuardTower">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="No_Bldg_GuardTower">ArmorBldg_R002</trait>
		// INDIAN CORE:
		<trait used="true" Level="33" protounit="In_Civ_Villager">Tool1H_R002</trait>
		<trait used="true" Level="33" protounit="In_Civ_Villager">ArmorClth_R002</trait>
		<trait used="true" Level="33" protounit="In_Civ_FishingBoat">FishingNet1H_R002</trait>
		<trait used="true" Level="33" protounit="In_Civ_FishingBoat">ArrowOH_R002</trait>
		<trait used="true" Level="33" protounit="In_Civ_FishingBoat">ArmorPlt_R002</trait>
		<trait used="true" Level="33" protounit="In_Civ_UtilityBoat">ArrowOH_R002</trait>
		<trait used="true" Level="33" protounit="In_Civ_UtilityBoat">ArmorPlt_R002</trait>
		<trait used="true" Level="33" protounit="In_Civ_Caravan">ArmorClth_R002</trait>
		<trait used="true" Level="33" protounit="In_Civ_GathererElephant">Tool1H_R002</trait>
		<trait used="true" Level="33" protounit="In_Civ_GathererElephant">ArmorClth_R002</trait>
		<trait used="true" Level="33" protounit="In_Inf_Spearman">Spear2H_R009</trait>
		<trait used="true" Level="33" protounit="In_Inf_Spearman">ArmorMed_R002</trait>
		<trait used="true" Level="33" protounit="In_Inf_GadaWarrior">Club2H_R002</trait>
		<trait used="true" Level="33" protounit="In_Inf_GadaWarrior">ArmorMed_R002</trait>
		<trait used="true" Level="33" protounit="In_Inf_Monkey1">Club2H_R002</trait>
		<trait used="true" Level="33" protounit="In_Inf_Monkey1">ArmorMed_R002</trait>
		<trait used="true" Level="33" protounit="In_Arc_Monkey2">FireThrower2H_R006</trait>
		<trait used="true" Level="33" protounit="In_Arc_Monkey2">ArmorClth_R002</trait>
		<trait used="true" Level="33" protounit="In_Inf_Scout">Sword1H_R002</trait>
		<trait used="true" Level="33" protounit="In_Inf_Scout">ArmorClth_R002</trait>
		<trait used="true" Level="33" protounit="In_Arc_Bowman">Bow1H_R010</trait>
		<trait used="true" Level="33" protounit="In_Arc_Bowman">ArrowOH_R001</trait>
		<trait used="true" Level="33" protounit="In_Arc_Bowman">ArmorClth_R012</trait>
		<trait used="true" Level="33" protounit="In_Arc_Ranger">Javalin2H_R009</trait>
		<trait used="true" Level="33" protounit="In_Arc_Ranger">Shield1H_R007</trait>
		<trait used="true" Level="33" protounit="In_Arc_Ranger">ArmorClth_R012</trait>
		<trait used="true" Level="33" protounit="In_Arc_ElephantArcher">Bow1H_R010</trait>
		<trait used="true" Level="33" protounit="In_Arc_ElephantArcher">ArrowOH_R001</trait>
		<trait used="true" Level="33" protounit="In_Arc_ElephantArcher">ArmorClth_R012</trait>
		<trait used="true" Level="33" protounit="In_Arc_BladeChariot">Bow1H_R010</trait>
		<trait used="true" Level="33" protounit="In_Arc_BladeChariot">ArrowOH_R001</trait>
		<trait used="true" Level="33" protounit="In_Arc_BladeChariot">ArmorClth_R012</trait>
		<trait used="true" Level="33" protounit="In_Cav_Turanga">Spear2H_R002</trait>
		<trait used="true" Level="33" protounit="In_Cav_Turanga">ArmorLgt_R002</trait>
		<trait used="true" Level="33" protounit="In_Cav_WarElephant">Spear1H_R007</trait>
		<trait used="true" Level="33" protounit="In_Cav_WarElephant">Shield1H_R007</trait>
		<trait used="true" Level="33" protounit="In_Cav_WarElephant">ArmorLgt_R015</trait>
		<trait used="true" Level="33" protounit="In_Cav_Juggernaut">Sword1H_R009</trait>
		<trait used="true" Level="33" protounit="In_Cav_Juggernaut">Shield1H_R007</trait>
		<trait used="true" Level="33" protounit="In_Cav_Juggernaut">ArmorLgt_R015</trait>
		<trait used="true" Level="33" protounit="In_Sie_Ram">RamHead2H_R002</trait>
		<trait used="true" Level="33" protounit="In_Sie_Ram">ArmorMed_R006</trait>
		<trait used="true" Level="33" protounit="In_Sie_Palintonon">Ballista2H_R002</trait>
		<trait used="true" Level="33" protounit="In_Sie_Palintonon">ArmorPlt_R002</trait>
		<trait used="true" Level="33" protounit="In_Shp_Vimana">Bow1H_R002</trait>
		<trait used="true" Level="33" protounit="In_Shp_Vimana">ArrowOH_R002</trait>
		<trait used="true" Level="33" protounit="In_Shp_Vimana">ArmorPlt_R002</trait>
		<trait used="true" Level="33" protounit="In_Shp_FireShip">FireThrower2H_R002</trait>
		<trait used="true" Level="33" protounit="In_Shp_FireShip">ArmorPlt_R002</trait>
		<trait used="true" Level="33" protounit="In_Spc_Guru">Staff2H_R005</trait>
		<trait used="true" Level="33" protounit="In_Spc_Guru">ArmorClth_R003</trait>
	</traits>
	<travelinventory>
		<items />
	</travelinventory>
	<capitallockedtiles>
		<radius>0</radius>
		<centerpoint />
	</capitallockedtiles>
	<questgivers />
	<econdesigns />
	<resources />
	<unlockedregions />
	<currentregion>0</currentregion>
	<nextscenarioid>0</nextscenarioid>
	<availableadvisors />
	<assignedadvisors />
	<capitalresources />
</character>