<?xml version="1.0"?>
<character xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" version="2">
	<CivId>8</CivId>
	<xp>1000</xp>
	<currentage>1</currentage>
	<completedquests />
	<questinstances />
	<activetechs>
		<tech status="Active" persistentcitystatus="Active">Global_AIAdjust_L40PLUS</tech>
		<tech status="Active" persistentcitystatus="Active">Global_AIAdjust_Campaign_T4Only</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaCapAge2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaCapAge3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaCapAge4</tech>
		<tech status="Active" persistentcitystatus="Active">PersiaTechSparabara_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechBarracksUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechArcheryUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechStablesUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor1</tech>
		<tech status="Active" persistentcitystatus="Active">PersiaTechSpearman_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">PersiaTechBowman_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">PersiaTechAsabara_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">PersiaTechGalley_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechBarracksUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechArcheryUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechStablesUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor2</tech>
		<tech status="Active" persistentcitystatus="Active">PersiaTechImmortal_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">PersiaTechTakabara_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">PersiaTechMountedArcher_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">PersiaTechCataphract_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">PersiaTechRam_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">PersiaTechWarWagon_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">PersiaTechPalintonon_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">PersiaTechRamShipS</tech>
		<tech status="Active" persistentcitystatus="Active">PersiaTechMangonelGalleyS</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechBarracksUpgrade3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechArcheryUpgrade3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechStablesUpgrade3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechTower2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechWheelbarrow1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechWheelbarrow2</tech>
	</activetechs>
	<equipment />
	<protounits>
		// PERSIAN CORE:
		<!-- Units -->
		<protounit>Pe_Civ_Villager</protounit>
		<protounit>Pe_Civ_FishingBoat</protounit>
		<protounit>Pe_Civ_UtilityBoat</protounit>
		<protounit>Pe_Civ_Caravan</protounit>
		<protounit>Pe_Inf_Sparabara</protounit>
		<protounit>Pe_Inf_Spearman</protounit>
		<protounit>Pe_Inf_Immortal</protounit>
		<protounit>Pe_Arc_Bowman</protounit>
		<protounit>Pe_Arc_Takabara</protounit>
		<protounit>Pe_Arc_MountedArcher</protounit>
		<protounit>Pe_Cav_Asabara</protounit>
		<protounit>Pe_Cav_Cataphract</protounit>
		<protounit>Pe_Cav_Scout</protounit>
		<protounit>Pe_Sie_BatteringRam</protounit>
		<protounit>Pe_Sie_WarWagon</protounit>
		<protounit>Pe_Sie_Palintonon</protounit>
		<protounit>Pe_Shp_Galley</protounit>
		<protounit>Pe_Shp_RamShip</protounit>
		<protounit>Pe_Shp_MangonelGalley</protounit>
		<protounit>Pe_Spc_Magus</protounit>
		<!-- Buildings -->
		<protounit>Pe_Bldg_TownCenter</protounit>
		<protounit>Pe_Bldg_GuardTower</protounit>
		<protounit>Pe_Bldg_Fortress</protounit>
		<protounit>Pe_Bldg_StoreHouse</protounit>
		<protounit>Pe_Bldg_Farm</protounit>
		<protounit>Pe_Bldg_Dock</protounit>
		<protounit>Pe_Bldg_House</protounit>
		<protounit>Pe_Bldg_Market</protounit>
		<protounit>Pe_Bldg_Wonder</protounit>
		<protounit>Pe_Bldg_Armory</protounit>
		<protounit>Pe_Bldg_LookoutTower</protounit>
		<protounit>Pe_Bldg_SiegeWorkshop</protounit>
		<protounit>Pe_Bldg_Barracks</protounit>
		<protounit>Pe_Bldg_ArcheryRange</protounit>
		<protounit>Pe_Bldg_Stables</protounit>
		<protounit>Pe_Bldg_WarAcademy</protounit>
		<protounit>Pe_Bldg_ImmortalCamp</protounit>
		<!-- == -->
	</protounits>
	<traits>
		// PERSIAN CORE:
		<trait used="true" level="33" protounit="Pe_Civ_Villager">Tool1H_R008</trait>
		<trait used="true" level="33" protounit="Pe_Civ_Villager">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="Pe_Civ_Villager">Gear_Vill_R003</trait>
 	 	<trait used="true" level="33" protounit="Pe_Civ_Villager">VanityHelm_013</trait>

		<trait used="true" level="33" protounit="Pe_Civ_FishingBoat">FishingNet1H_R007</trait>
		<trait used="true" level="33" protounit="Pe_Civ_FishingBoat">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="Pe_Civ_FishingBoat">ArmorPlt_R012</trait>
		<trait used="true" level="33" protounit="Pe_Civ_FishingBoat">Gear_Boat_RC01</trait>

		<trait used="true" level="33" protounit="Pe_Civ_UtilityBoat">Merchant2H_R009</trait>
		<trait used="true" level="33" protounit="Pe_Civ_UtilityBoat">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="Pe_Civ_UtilityBoat">ArmorPlt_R012</trait>
		<trait used="true" level="33" protounit="Pe_Civ_UtilityBoat">Gear_Boat_RC01</trait>

		<trait used="true" level="33" protounit="Pe_Civ_Caravan">Merchant2H_R009</trait>
		<trait used="true" level="33" protounit="Pe_Civ_Caravan">ArmorClth_R001</trait>
		<trait used="true" level="33" protounit="Pe_Civ_Caravan">Gear_Vill_R003</trait>

		<trait used="true" level="33" protounit="Pe_Inf_Sparabara">Spear1H_L003</trait>
		<trait used="true" level="33" protounit="Pe_Inf_Sparabara">Shield1H_L001</trait>
		<trait used="true" level="33" protounit="Pe_Inf_Sparabara">ArmorClth_L002</trait>
		<trait used="true" level="33" protounit="Pe_Inf_Sparabara">Gear_MAG</trait>
	<!--<trait used="true" level="33" protounit="Pe_Inf_Sparabara">Spear1H_E007</trait>
		<trait used="true" level="33" protounit="Pe_Inf_Sparabara">Shield1H_E005</trait>
		<trait used="true" level="33" protounit="Pe_Inf_Sparabara">ArmorClth_E009</trait>
		<trait used="true" level="33" protounit="Pe_Inf_Sparabara">Gear_E001</trait>-->
 		<trait used="true" level="33" protounit="Pe_Inf_Sparabara">VanityWeapon1H_013</trait>
 	 	<trait used="true" level="33" protounit="Pe_Inf_Sparabara">VanityShield1H_013</trait>
 	 	<trait used="true" level="33" protounit="Pe_Inf_Sparabara">VanityHelm_013</trait>

		<trait used="true" level="33" protounit="Pe_Inf_Spearman">Spear2H_R006</trait>
		<trait used="true" level="33" protounit="Pe_Inf_Spearman">ArmorMed_R005</trait>
		<trait used="true" level="33" protounit="Pe_Inf_Spearman">Gear_R001</trait>
 	 	<trait used="true" level="33" protounit="Pe_Inf_Spearman">VanityWeapon1H_013</trait>
 	 	<trait used="true" level="33" protounit="Pe_Inf_Spearman">VanityHelm_013</trait>

		<trait used="true" level="33" protounit="Pe_Inf_Immortal">Sword1H_R007</trait>
		<trait used="true" level="33" protounit="Pe_Inf_Immortal">ArrowOH_R013</trait>
		<trait used="true" level="33" protounit="Pe_Inf_Immortal">ArmorMed_R005</trait>
		<trait used="true" level="33" protounit="Pe_Inf_Immortal">Gear_R001</trait>
 		<trait used="true" level="33" protounit="Pe_Inf_Immortal">VanityWeapon1H_013</trait>
 	 	<trait used="true" level="33" protounit="Pe_Inf_Immortal">VanityShield1H_013</trait>
 	 	<trait used="true" level="33" protounit="Pe_Inf_Immortal">VanityHelm_013</trait>

		<trait used="true" level="33" protounit="Pe_Arc_Bowman">Bow1H_R015</trait>
		<trait used="true" level="33" protounit="Pe_Arc_Bowman">ArrowOH_R008</trait>
		<trait used="true" level="33" protounit="Pe_Arc_Bowman">ArmorClth_R014</trait>
		<trait used="true" level="33" protounit="Pe_Arc_Bowman">Gear_R001</trait>
 		<trait used="true" level="33" protounit="Pe_Arc_Bowman">VanityWeapon1H_013</trait>
 	 	<trait used="true" level="33" protounit="Pe_Arc_Bowman">VanityHelm_013</trait>

		<trait used="true" level="33" protounit="Pe_Arc_Takabara">Javalin2H_R004</trait>
		<trait used="true" level="33" protounit="Pe_Arc_Takabara">Shield1H_R007</trait>
		<trait used="true" level="33" protounit="Pe_Arc_Takabara">ArmorClth_R014</trait>
		<trait used="true" level="33" protounit="Pe_Arc_Takabara">Gear_R001</trait>
 		<trait used="true" level="33" protounit="Pe_Arc_Takabara">VanityWeapon1H_013</trait>
 	 	<trait used="true" level="33" protounit="Pe_Arc_Takabara">VanityShield1H_013</trait>
 	 	<trait used="true" level="33" protounit="Pe_Arc_Takabara">VanityHelm_013</trait>

		<trait used="true" level="33" protounit="Pe_Arc_MountedArcher">Bow1H_R007</trait>
		<trait used="true" level="33" protounit="Pe_Arc_MountedArcher">ArrowOH_R008</trait>
		<trait used="true" level="33" protounit="Pe_Arc_MountedArcher">ArmorLgt_R020</trait>
		<trait used="true" level="33" protounit="Pe_Arc_MountedArcher">Gear_R001</trait>
 		<trait used="true" level="33" protounit="Pe_Arc_MountedArcher">VanityWeapon1H_013</trait>
 	 	<trait used="true" level="33" protounit="Pe_Arc_MountedArcher">VanityHelm_013</trait>

		<trait used="true" level="33" protounit="Pe_Cav_Asabara">Sword1H_R007</trait>
		<trait used="true" level="33" protounit="Pe_Cav_Asabara">Shield1H_R007</trait>
		<trait used="true" level="33" protounit="Pe_Cav_Asabara">ArmorLgt_R020</trait>
		<trait used="true" level="33" protounit="Pe_Cav_Asabara">Gear_R001</trait>
 		<trait used="true" level="33" protounit="Pe_Cav_Asabara">VanityWeapon1H_013</trait>
 	 	<trait used="true" level="33" protounit="Pe_Cav_Asabara">VanityShield1H_013</trait>
 	 	<trait used="true" level="33" protounit="Pe_Cav_Asabara">VanityHelm_013</trait>

     	<trait used="true" level="33" protounit="Pe_Cav_Scout">Sword1H_R004</trait>
 	 	<trait used="true" level="33" protounit="Pe_Cav_Scout">ArmorLgt_R008</trait>
     	<trait used="true" level="33" protounit="Pe_Cav_Scout">Scout1H_R002</trait>
     	<trait used="true" level="33" protounit="Pe_Cav_Scout">VanityHelm_013</trait>
 	 	<trait used="true" level="33" protounit="Pe_Cav_Scout">VanityWeapon1H_013</trait>

		<trait used="true" level="33" protounit="Pe_Cav_Cataphract">Spear2H_R009</trait>
		<trait used="true" level="33" protounit="Pe_Cav_Cataphract">ArmorLgt_R020</trait>
		<trait used="true" level="33" protounit="Pe_Cav_Cataphract">Gear_R001</trait>
 		<trait used="true" level="33" protounit="Pe_Cav_Cataphract">VanityWeapon1H_013</trait>
 	 	<trait used="true" level="33" protounit="Pe_Cav_Cataphract">VanityHelm_013</trait>

		<trait used="true" level="33" protounit="Pe_Sie_BatteringRam">RamHead2H_RC01</trait>
		<trait used="true" level="33" protounit="Pe_Sie_BatteringRam">ArmorPlt_R011</trait>
		<trait used="true" level="33" protounit="Pe_Sie_BatteringRam">Gear_Siege_R015</trait>

		<trait used="true" level="33" protounit="Pe_Sie_WarWagon">Bow1H_BOM</trait>
		<trait used="true" level="33" protounit="Pe_Sie_WarWagon">ArmorPlt_LC01</trait>
		<trait used="true" level="33" protounit="Pe_Sie_WarWagon">ArrowOH_LC01</trait>
		<trait used="true" level="33" protounit="Pe_Sie_WarWagon">Gear_Siege_L003</trait>
	<!--<trait used="true" level="33" protounit="Pe_Sie_WarWagon">Bow1H_E006</trait>
		<trait used="true" level="33" protounit="Pe_Sie_WarWagon">ArmorPlt_E007</trait>
		<trait used="true" level="33" protounit="Pe_Sie_WarWagon">ArrowOH_E006</trait>
		<trait used="true" level="33" protounit="Pe_Sie_WarWagon">Gear_Siege_E005</trait>-->

		<trait used="true" level="33" protounit="Pe_Sie_Palintonon">Ballista2H_R002</trait>
		<trait used="true" level="33" protounit="Pe_Sie_Palintonon">ArmorPlt_R014</trait>
		<trait used="true" level="33" protounit="Pe_Sie_Palintonon">Gear_Siege_R015</trait>

		<trait used="true" level="33" protounit="Pe_Shp_Galley">Bow1H_R009</trait>
		<trait used="true" level="33" protounit="Pe_Shp_Galley">ArrowOH_R013</trait>
		<trait used="true" level="33" protounit="Pe_Shp_Galley">ArmorPlt_R015</trait>
		<trait used="true" level="33" protounit="Pe_Shp_Galley">Gear_Boat_R015</trait>

		<trait used="true" level="33" protounit="Pe_Shp_RamShip">RamHead2H_R007</trait>
		<trait used="true" level="33" protounit="Pe_Shp_RamShip">ArmorPlt_R015</trait>
		<trait used="true" level="33" protounit="Pe_Shp_RamShip">Gear_Boat_R015</trait>

		<trait used="true" level="33" protounit="Pe_Shp_MangonelGalley">Ballista2H_R002</trait>
		<trait used="true" level="33" protounit="Pe_Shp_MangonelGalley">ArmorPlt_R015</trait>
		<trait used="true" level="33" protounit="Pe_Shp_MangonelGalley">Gear_Boat_R015</trait>

		<trait used="true" level="33" protounit="Pe_Spc_Magus">Staff2H_R005</trait>
		<trait used="true" level="33" protounit="Pe_Spc_Magus">ArmorClth_R003</trait>
		<trait used="true" level="33" protounit="Pe_Spc_Magus">gear_prst_R003</trait>
 		<trait used="true" level="33" protounit="Pe_Spc_Magus">VanityWeapon1H_013</trait>
 	 	<trait used="true" level="33" protounit="Pe_Spc_Magus">VanityHelm_013</trait>

		<trait used="true" level="33" protounit="Pe_Bldg_TownCenter">Bow1H_R001</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_TownCenter">ArrowOH_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_TownCenter">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_TownCenter">Gear_Bldg_R006</trait>

		<trait used="true" level="33" protounit="Pe_Bldg_GuardTower">Bow1H_R010</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_GuardTower">ArrowOH_R012</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_GuardTower">ArmorBldg_RC01</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_GuardTower">Gear_Bldg_R003</trait>

		<trait used="true" level="33" protounit="Pe_Bldg_Fortress">Bow1H_R007</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_Fortress">ArrowOH_R012</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_Fortress">ArmorBldg_RC01</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_Fortress">Gear_Bldg_R003</trait>

		<trait used="true" level="33" protounit="Pe_Bldg_StoreHouse">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_StoreHouse">Gear_Bldg_R006</trait>

		<trait used="true" level="33" protounit="Pe_Bldg_Farm">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_Farm">Gear_Bldg_R102</trait>

		<trait used="true" level="33" protounit="Pe_Bldg_Dock">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_Dock">Gear_Bldg_R006</trait>

		<trait used="true" level="33" protounit="Pe_Bldg_House">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_House">Gear_Bldg_R102</trait>

		<trait used="true" level="33" protounit="Pe_Bldg_Market">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_Market">Gear_Bldg_R006</trait>

		<trait used="true" level="33" protounit="Pe_Bldg_Wonder">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_Wonder">Gear_Bldg_R102</trait>

		<trait used="true" level="33" protounit="Pe_Bldg_Armory">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_Armory">Gear_Bldg_R006</trait>

		<trait used="true" level="33" protounit="Pe_Bldg_LookoutTower">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_LookoutTower">Gear_Bldg_R102</trait>

		<trait used="true" level="33" protounit="Pe_Bldg_SiegeWorkshop">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_SiegeWorkshop">Gear_Bldg_R006</trait>

		<trait used="true" level="33" protounit="Pe_Bldg_Barracks">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_Barracks">Gear_Bldg_R006</trait>

		<trait used="true" level="33" protounit="Pe_Bldg_ArcheryRange">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_ArcheryRange">Gear_Bldg_R006</trait>

		<trait used="true" level="33" protounit="Pe_Bldg_Stables">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_Stables">Gear_Bldg_R006</trait>

		<trait used="true" level="33" protounit="Pe_Bldg_WarAcademy">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_WarAcademy">Gear_Bldg_R006</trait>

		<trait used="true" level="33" protounit="Pe_Bldg_ImmortalCamp">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Pe_Bldg_ImmortalCamp">Gear_Bldg_R006</trait>
	</traits>
	<travelinventory>
		<items />
	</travelinventory>
	<capitallockedtiles>
		<radius>0</radius>
		<centerpoint />
	</capitallockedtiles>
	<questgivers />
	<econdesigns />
	<resources />
	<unlockedregions />
	<currentregion>0</currentregion>
	<nextscenarioid>0</nextscenarioid>
	<availableadvisors />
	<assignedadvisors />
	<capitalresources />
</character>