<?xml version="1.0"?>
<character xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" version="2">
  <CivId>8</CivId>
  <xp>1000</xp>
  <currentage>1</currentage>
  <completedquests />
  <questinstances />
  <activetechs>
		<tech status="Active" persistentcitystatus="Active">Global_AIAdjust_L40PLUS</tech>
		<tech status="Active" persistentcitystatus="Active">Global_AIAdjust_Skirmish_T4Only</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">PersiaCapAge2</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">PersiaCapAge3</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">PersiaCapAge4</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechSparabara_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechBarracksUpgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechArcheryUpgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechStablesUpgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechSpearman_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechBowman_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechAsabara_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechGalley_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechBarracksUpgrade2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechArcheryUpgrade2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechStablesUpgrade2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechImmortal_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechTakabara_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechMountedArcher_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechCataphract_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechRam_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechWarWagon_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechPalintonon_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechRamShipS</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechMangonelGalleyS</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechBarracksUpgrade3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechArcheryUpgrade3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechStablesUpgrade3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechTower2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechWheelbarrow1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechWheelbarrow2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechHunting1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherBerry1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherWood1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherWood2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherGold1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherGold2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherGold3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherStone1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherStone2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherFarm1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherFarm2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherFarm3</tech>
  </activetechs>
  <equipment />
  <protounits>
    <protounit>Pe_Civ_Villager</protounit>
    <protounit>Pe_Civ_FishingBoat</protounit>
    <protounit>Pe_Civ_UtilityBoat</protounit>
    <protounit>Pe_Civ_Caravan</protounit>
    <protounit>Pe_Bldg_Market</protounit>
    <protounit>Pe_Inf_Sparabara</protounit>
    <protounit>Pe_Inf_Spearman</protounit>
    <protounit>Pe_Inf_Immortal</protounit>
    <protounit>Pe_Arc_Bowman</protounit>
    <protounit>Pe_Arc_Takabara</protounit>
    <protounit>Pe_Arc_MountedArcher</protounit>
    <protounit>Pe_Cav_Asabara</protounit>
    <protounit>Pe_Cav_Cataphract</protounit>
    <protounit>Pe_Shp_Galley</protounit>
    <protounit>Pe_Shp_RamShip</protounit>
    <protounit>Pe_Shp_MangonelGalley</protounit>
    <protounit>Pe_Spc_Magus</protounit>
    <protounit>Pe_Sie_BatteringRam</protounit>
    <protounit>Pe_Sie_WarWagon</protounit>
    <protounit>Pe_Sie_Palintonon</protounit>
    <protounit>Pe_Bldg_TownCenter</protounit>
    <protounit>Pe_Bldg_StoreHouse</protounit>
    <protounit>Pe_Bldg_LookoutTower</protounit>
    <protounit>Pe_Bldg_House</protounit>
    <protounit>Pe_Bldg_Barracks</protounit>
    <protounit>Pe_Bldg_Farm</protounit>
    <protounit>Pe_Bldg_Dock</protounit>
    <protounit>Pe_Bldg_ArcheryRange</protounit>
    <protounit>Pe_Bldg_GuardTower</protounit>
    <protounit>Pe_Bldg_Armory</protounit>
    <protounit>Pe_Bldg_Stables</protounit>
    <protounit>Pe_Bldg_ImmortalCamp</protounit>
    <protounit>Pe_Bldg_SiegeWorkshop</protounit>
    <protounit>Pe_Bldg_Fortress</protounit>
    <protounit>Pe_Bldg_WarAcademy</protounit>
    <protounit>Pe_Bldg_Wonder</protounit>
  </protounits>
  <traits>
    <trait used="true" level="48" protounit="Pe_Cav_Scout">Sword1H_E008</trait>
    <trait used="true" level="48" protounit="Pe_Cav_Scout">ArmorLgt_E002</trait>
    <trait used="true" level="48" protounit="Pe_Cav_Scout">Scout1H_R002</trait>
    <trait used="true" level="48" protounit="Pe_Civ_Villager">Tool1H_E005</trait>
    <trait used="true" level="48" protounit="Pe_Civ_Villager">ArmorClth_E005</trait>
    <trait used="true" level="48" protounit="Pe_Civ_Villager">Gear_Vill_E001</trait>
    <trait used="true" level="48" protounit="Pe_Civ_FishingBoat">FishingNet1H_E005</trait>
    <trait used="true" level="48" protounit="Pe_Civ_FishingBoat">ArmorPlt_E006</trait>
    <trait used="true" level="48" protounit="Pe_Civ_FishingBoat">Gear_Boat_E001</trait>
    <trait used="true" level="48" protounit="Pe_Civ_Caravan">Merchant2H_E002</trait>
    <trait used="true" level="48" protounit="Pe_Civ_Caravan">ArmorClth_E005</trait>
    <trait used="true" level="48" protounit="Pe_Civ_Caravan">Gear_Vill_E001</trait>
    <trait used="true" level="48" protounit="Pe_Inf_Sparabara">Spear1H_E004</trait>
    <trait used="true" level="48" protounit="Pe_Inf_Sparabara">Shield1H_E009</trait>
    <trait used="true" level="48" protounit="Pe_Inf_Sparabara">ArmorClth_E003</trait>
    <trait used="true" level="48" protounit="Pe_Inf_Sparabara">Gear_E002</trait>
    <trait used="true" level="48" protounit="Pe_Inf_Spearman">Spear2H_E008</trait>
    <trait used="true" level="48" protounit="Pe_Inf_Spearman">ArmorMed_E005</trait>
    <trait used="true" level="48" protounit="Pe_Inf_Spearman">Gear_E002</trait>
    <trait used="true" level="48" protounit="Pe_Inf_Immortal">Sword1H_E006</trait>
    <trait used="true" level="48" protounit="Pe_Inf_Immortal">ArrowOH_E006</trait>
    <trait used="true" level="48" protounit="Pe_Inf_Immortal">ArmorMed_E008</trait>
    <trait used="true" level="48" protounit="Pe_Inf_Immortal">Gear_E002</trait>
    <trait used="true" level="48" protounit="Pe_Arc_Bowman">Bow1H_E004</trait>
    <trait used="true" level="48" protounit="Pe_Arc_Bowman">ArrowOH_E007</trait>
    <trait used="true" level="48" protounit="Pe_Arc_Bowman">ArmorClth_E008</trait>
    <trait used="true" level="48" protounit="Pe_Arc_Bowman">Gear_E002</trait>
    <trait used="true" level="48" protounit="Pe_Arc_Takabara">Javalin2H_E007</trait>
    <trait used="true" level="48" protounit="Pe_Arc_Takabara">Shield1H_E006</trait>
    <trait used="true" level="48" protounit="Pe_Arc_Takabara">ArmorClth_E009</trait>
    <trait used="true" level="48" protounit="Pe_Arc_Takabara">Gear_E002</trait>
    <trait used="true" level="48" protounit="Pe_Arc_MountedArcher">Bow1H_E008</trait>
    <trait used="true" level="48" protounit="Pe_Arc_MountedArcher">ArrowOH_E006</trait>
    <trait used="true" level="48" protounit="Pe_Arc_MountedArcher">ArmorLgt_E007</trait>
    <trait used="true" level="48" protounit="Pe_Arc_MountedArcher">Gear_E002</trait>
    <trait used="true" level="48" protounit="Pe_Cav_Asabara">Sword1H_E007</trait>
    <trait used="true" level="48" protounit="Pe_Cav_Asabara">Shield1H_E007</trait>
    <trait used="true" level="48" protounit="Pe_Cav_Asabara">ArmorLgt_E006</trait>
    <trait used="true" level="48" protounit="Pe_Cav_Asabara">Gear_E002</trait>
    <trait used="true" level="48" protounit="Pe_Cav_Cataphract">Spear2H_E011</trait>
    <trait used="true" level="48" protounit="Pe_Cav_Cataphract">ArmorLgt_E005</trait>
    <trait used="true" level="48" protounit="Pe_Cav_Cataphract">Gear_E002</trait>
    <trait used="true" level="48" protounit="Pe_Sie_WarWagon">Bow1H_E005</trait>
    <trait used="true" level="48" protounit="Pe_Sie_WarWagon">ArrowOH_E005</trait>
    <trait used="true" level="48" protounit="Pe_Sie_WarWagon">ArmorPlt_E006</trait>
    <trait used="true" level="48" protounit="Pe_Sie_WarWagon">Gear_Siege_E001</trait>
    <trait used="true" level="48" protounit="Pe_Sie_BatteringRam">RamHead2H_E005</trait>
    <trait used="true" level="48" protounit="Pe_Sie_BatteringRam">ArmorPlt_E006</trait>
    <trait used="true" level="48" protounit="Pe_Sie_BatteringRam">Gear_Siege_E001</trait>
    <trait used="true" level="48" protounit="Pe_Sie_Palintonon">Ballista2H_E007</trait>
    <trait used="true" level="48" protounit="Pe_Sie_Palintonon">ArmorPlt_E006</trait>
    <trait used="true" level="48" protounit="Pe_Sie_Palintonon">Gear_Siege_E001</trait>
    <trait used="true" level="48" protounit="Pe_Bldg_House">ArmorBldg_E002</trait>
    <trait used="true" level="48" protounit="Pe_Bldg_Farm">ArmorBldg_E002</trait>
    <trait used="true" level="48" protounit="Pe_Bldg_Storehouse">ArmorBldg_E002</trait>
    <trait used="true" level="48" protounit="Pe_Bldg_TownCenter">Bow1H_E004</trait>
    <trait used="true" level="48" protounit="Pe_Bldg_TownCenter">ArrowOH_E007</trait>
    <trait used="true" level="48" protounit="Pe_Bldg_TownCenter">ArmorBldg_E003</trait>
    <trait used="true" level="48" protounit="Pe_Bldg_GuardTower">Bow1H_E004</trait>
    <trait used="true" level="48" protounit="Pe_Bldg_GuardTower">ArrowOH_E007</trait>
    <trait used="true" level="48" protounit="Pe_Bldg_GuardTower">ArmorBldg_E003</trait>
    <trait used="true" level="48" protounit="Pe_Bldg_Fortress">Bow1H_E004</trait>
    <trait used="true" level="48" protounit="Pe_Bldg_Fortress">ArrowOH_E007</trait>
    <trait used="true" level="48" protounit="Pe_Bldg_Fortress">ArmorBldg_E003</trait>
    <trait used="true" level="48" protounit="Pe_Shp_Galley">Bow1H_E001</trait>
    <trait used="true" level="48" protounit="Pe_Shp_Galley">ArrowOH_E007</trait>
    <trait used="true" level="48" protounit="Pe_Shp_Galley">ArmorPlt_E005</trait>
    <trait used="true" level="48" protounit="Pe_Shp_Galley">Gear_Boat_E001</trait>
    <trait used="true" level="48" protounit="Pe_Shp_MangonelGalley">Ballista2H_E007</trait>
    <trait used="true" level="43" protounit="Pe_Shp_MangonelGalley">ArmorPlt_E006</trait>
    <trait used="true" level="48" protounit="Pe_Shp_MangonelGalley">Gear_Boat_E001</trait>
    <trait used="true" level="48" protounit="Pe_Shp_RamShip">RamHead2H_E102</trait>
    <trait used="true" level="48" protounit="Pe_Shp_RamShip">ArmorPlt_E002</trait>
    <trait used="true" level="48" protounit="Pe_Shp_RamShip">Gear_Boat_E001</trait>
    <trait used="true" level="48" protounit="Pe_Spc_Magus">Staff2H_E007</trait>
    <trait used="true" level="48" protounit="Pe_Spc_Magus">ArmorClth_E008</trait>
    <trait used="true" level="48" protounit="Pe_Spc_Magus">Gear_Prst_E002</trait>
  </traits>
  <travelinventory>
    <items />
  </travelinventory>
  <capitallockedtiles>
    <radius>0</radius>
    <centerpoint />
  </capitallockedtiles>
  <questgivers />
  <econdesigns />
  <resources />
  <unlockedregions />
  <currentregion>0</currentregion>
  <nextscenarioid>0</nextscenarioid>
  <availableadvisors />
  <assignedadvisors />
  <capitalresources />
</character>