﻿<?xml version="1.0"?>
<character xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" version="2">
  <CivId>6</CivId>
  <xp>1000</xp>
  <currentage>1</currentage>
  <completedquests />
  <questinstances />
  <activetechs>
		<tech status="Active" persistentcitystatus="Active">Global_AIAdjust_L40PLUS</tech>
		<tech status="Active" persistentcitystatus="Active">Global_AIAdjust_Skirmish_T4Only</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">CeltCapAge2</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">CeltCapAge3</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">CeltCapAge4</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechSpearman_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechBarracksUpgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechArcheryUpgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechStablesUpgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechDruidHPDamage</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechSwordsman_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechSlinger_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechWarshipS</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechCargoUtilityBoat1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechVillager1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechDruidHeal</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechDruidSacrifice1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechDruidSacrifice2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechBardHall1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechBardHall2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechBarracksUpgrade2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechArcheryUpgrade2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechStablesUpgrade2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechWoadraider_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechChampion_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechBowman_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechHorseman_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechCarpentom_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechRam_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechPalintonon_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechDruidSacrifice3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechDruidSacrifice4</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechBardHall3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechBarracksUpgrade3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechArcheryUpgrade3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechStablesUpgrade3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechTower2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechWheelbarrow1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechWheelbarrow2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechHunting1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherBerry1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherWood1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherWood2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherWood3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherGold1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherStone1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherStone2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherFarm1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherFarm2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherFarm3</tech>
  </activetechs>
  <equipment />
  <protounits>
    <protounit>Ce_Civ_Villager</protounit>
    <protounit>Ce_Civ_FishingBoat</protounit>
    <protounit>Ce_Civ_UtilityBoat</protounit>
    <protounit>Ce_Civ_Caravan</protounit>
    <protounit>Ce_Inf_Spearman</protounit>
    <protounit>Ce_Inf_LongSwordsman</protounit>
    <protounit>Ce_Inf_WoadRaider</protounit>
    <protounit>Ce_Inf_Champion</protounit>
    <protounit>Ce_Arc_Slinger</protounit>
    <protounit>Ce_Arc_Bowman</protounit>
    <protounit>Ce_Arc_Carpentom</protounit>
    <protounit>Ce_Cav_Horseman</protounit>
    <protounit>Ce_Shp_Warship</protounit>
    <protounit>Ce_Spc_Druid</protounit>
    <protounit>Ce_Spc_DruidAugur</protounit>
    <protounit>Ce_Sie_Ram</protounit>
    <protounit>Ce_Sie_Palintonon</protounit>
    <protounit>Ce_Bldg_TownCenter</protounit>
    <protounit>Ce_Bldg_StoreHouse</protounit>
    <protounit>Ce_Bldg_LookoutTower</protounit>
    <protounit>Ce_Bldg_House</protounit>
    <protounit>Ce_Bldg_Farm</protounit>
    <protounit>Ce_Bldg_Dock</protounit>
    <protounit>Ce_Bldg_Market</protounit>
    <protounit>Ce_Bldg_Barracks</protounit>
    <protounit>Ce_Bldg_ArcheryRange</protounit>
    <protounit>Ce_Bldg_Stables</protounit>
    <protounit>Ce_Bldg_SacredGrove</protounit>
    <protounit>Ce_Bldg_GuardTower</protounit>
    <protounit>Ce_Bldg_Armory</protounit>
    <protounit>Ce_Bldg_BardHall</protounit>
    <protounit>Ce_Bldg_Fortress</protounit>
    <protounit>Ce_Bldg_Wonder</protounit>
  </protounits>
  <traits>
    <trait used="true" level="40" protounit="Ce_Cav_Scout">Sword1H_E008</trait>
    <trait used="true" level="40" protounit="Ce_Cav_Scout">ArmorLgt_E002</trait>
    <trait used="true" level="40" protounit="Ce_Cav_Scout">Scout1H_R002</trait>
    <trait used="true" level="40" protounit="Ce_Civ_Villager">Gear_Vill_E001</trait>
    <trait used="true" level="40" protounit="Ce_Civ_Villager">Tool1H_E006</trait>
    <trait used="true" level="40" protounit="Ce_Civ_Villager">ArmorClth_E006</trait>
    <trait used="true" level="40" protounit="Ce_Civ_FishingBoat">FishingNet1H_E005</trait>
    <trait used="true" level="40" protounit="Ce_Civ_FishingBoat">ArmorPlt_E102</trait>
    <trait used="true" level="40" protounit="Ce_Civ_FishingBoat">Gear_Boat_E001</trait>
    <trait used="true" level="40" protounit="Ce_Civ_Caravan">Merchant2H_E002</trait>
    <trait used="true" level="40" protounit="Ce_Civ_Caravan">ArmorClth_E005</trait>
    <trait used="true" level="40" protounit="Ce_Civ_Caravan">Gear_Vill_E001</trait>
    <trait used="true" level="40" protounit="Ce_Inf_Spearman">Spear2H_E007</trait>
    <trait used="true" level="40" protounit="Ce_Inf_Spearman">ArmorMed_E102</trait>
    <trait used="true" level="40" protounit="Ce_Inf_Spearman">Gear_E002</trait>
    <trait used="true" level="40" protounit="Ce_Inf_Spearman">Warpaint_E110</trait>
    <trait used="true" level="40" protounit="Ce_Inf_LongSwordsman">Sword1H_E102</trait>
    <trait used="true" level="40" protounit="Ce_Inf_LongSwordsman">Shield1H_E101</trait>
    <trait used="true" level="40" protounit="Ce_Inf_LongSwordsman">ArmorClth_E103</trait>
    <trait used="true" level="40" protounit="Ce_Inf_LongSwordsman">Gear_E002</trait>
    <trait used="true" level="40" protounit="Ce_Inf_LongSwordsman">Warpaint_E110</trait>
    <trait used="true" level="40" protounit="Ce_Inf_WoadRaider">Axe2H_E102</trait>
    <trait used="true" level="40" protounit="Ce_Inf_WoadRaider">WarHorn_E105</trait>
    <trait used="true" level="40" protounit="Ce_Inf_WoadRaider">Warpaint_E110</trait>
    <trait used="true" level="40" protounit="Ce_Inf_Champion">Sword1H_E101</trait>
    <trait used="true" level="40" protounit="Ce_Inf_Champion">ArmorMed_E101</trait>
    <trait used="true" level="40" protounit="Ce_Inf_Champion">Gear_E002</trait>
    <trait used="true" level="40" protounit="Ce_Inf_Champion">Warpaint_E110</trait>
    <trait used="true" level="40" protounit="Ce_Arc_Slinger">Sling2H_E101</trait>
    <trait used="true" level="40" protounit="Ce_Arc_Slinger">Torc_E107</trait>
    <trait used="true" level="40" protounit="Ce_Arc_Slinger">Gear_E002</trait>
    <trait used="true" level="40" protounit="Ce_Arc_Bowman">Bow1H_E103</trait>
    <trait used="true" level="40" protounit="Ce_Arc_Bowman">ArrowOH_E102</trait>
    <trait used="true" level="40" protounit="Ce_Arc_Bowman">Torc_E108</trait>
    <trait used="true" level="40" protounit="Ce_Arc_Bowman">Gear_E002</trait>
    <trait used="true" level="40" protounit="Ce_Arc_Carpentom">Javelin2H_E102</trait>
    <trait used="true" level="40" protounit="Ce_Arc_Carpentom">ArmorClth_E101</trait>
    <trait used="true" level="40" protounit="Ce_Arc_Carpentom">Shield1H_E007</trait>
    <trait used="true" level="40" protounit="Ce_Arc_Carpentom">Gear_E002</trait>
    <trait used="true" level="40" protounit="Ce_Cav_Horseman">Spear2H_E007</trait>
    <trait used="true" level="40" protounit="Ce_Cav_Horseman">ArmorLgt_E006</trait>
    <trait used="true" level="40" protounit="Ce_Cav_Horseman">Gear_E002</trait>
    <trait used="true" level="40" protounit="Ce_Sie_Ram">RamHead2H_E102</trait>
    <trait used="true" level="40" protounit="Ce_Sie_Ram">ArmorPlt_E002</trait>
    <trait used="true" level="40" protounit="Ce_Sie_Ram">Gear_Siege_E001</trait>
    <trait used="true" level="40" protounit="Ce_Sie_Palintonon">Ballista2H_E007</trait>
    <trait used="true" level="40" protounit="Ce_Sie_Palintonon">ArmorMed_E101</trait>
    <trait used="true" level="40" protounit="Ce_Sie_Palintonon">Gear_E002</trait>
    <trait used="true" level="40" protounit="Ce_Bldg_House">ArmorBldg_E002</trait>
    <trait used="true" level="40" protounit="Ce_Bldg_Farm">ArmorBldg_E002</trait>
    <trait used="true" level="40" protounit="Ce_Bldg_Storehouse">ArmorBldg_E002</trait>
    <trait used="true" level="40" protounit="Ce_Bldg_TownCenter">Bow1H_E001</trait>
    <trait used="true" level="40" protounit="Ce_Bldg_TownCenter">ArrowOH_E004</trait>
    <trait used="true" level="40" protounit="Ce_Bldg_TownCenter">ArmorBldg_E101</trait>
    <trait used="true" level="40" protounit="Ce_Bldg_GuardTower">Bow1H_E001</trait>
    <trait used="true" level="40" protounit="Ce_Bldg_GuardTower">ArrowOH_E004</trait>
    <trait used="true" level="40" protounit="Ce_Bldg_GuardTower">ArmorBldg_E101</trait>
    <trait used="true" level="40" protounit="Ce_Bldg_Fortress">Bow1H_E001</trait>
    <trait used="true" level="40" protounit="Ce_Bldg_Fortress">ArrowOH_E004</trait>
    <trait used="true" level="40" protounit="Ce_Bldg_Fortress">ArmorBldg_E101</trait>
    <trait used="true" level="40" protounit="Ce_Shp_Warship">Bow1H_E001</trait>
    <trait used="true" level="40" protounit="Ce_Shp_Warship">ArrowOH_E004</trait>
    <trait used="true" level="40" protounit="Ce_Shp_Warship">ArmorPlt_E102</trait>
    <trait used="true" level="40" protounit="Ce_Shp_Warship">Gear_Boat_E001</trait>
    <trait used="true" level="40" protounit="Ce_Spc_Druid">Staff2H_E010</trait>
    <trait used="true" level="40" protounit="Ce_Spc_Druid">ArmorClth_E101</trait>
    <trait used="true" level="40" protounit="Ce_Spc_Druid">Gear_Prst_E101</trait>
    <trait used="true" level="40" protounit="Ce_Spc_DruidAugur">Staff2H_E101</trait>
    <trait used="true" level="40" protounit="Ce_Spc_DruidAugur">ArmorClth_E103</trait>
    <trait used="true" level="40" protounit="Ce_Spc_DruidAugur">Gear_Prst_E102</trait>
  </traits>
  <travelinventory>
    <items />
  </travelinventory>
  <capitallockedtiles>
    <radius>0</radius>
    <centerpoint />
  </capitallockedtiles>
  <questgivers />
  <econdesigns />
  <resources />
  <unlockedregions />
  <currentregion>0</currentregion>
  <nextscenarioid>0</nextscenarioid>
  <availableadvisors />
  <assignedadvisors />
  <capitalresources />
</character>