<?xml version="1.0"?>
<character xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xmlns:xsd="http://www.w3.org/2001/XMLSchema" version="2">
	<CivId>6</CivId>
	<xp>1000</xp>
	<currentage>1</currentage>
	<completedquests />
	<questinstances />
	<activetechs>
		<tech status="Active" persistentcitystatus="Active">Global_AIAdjust_L40PLUS</tech>
		<tech status="Active" persistentcitystatus="Active">Global_AIAdjust_Campaign_T3Only</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltCapAge2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltCapAge3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltCapAge4</tech>
		<tech status="Active" persistentcitystatus="Active">CeltTechSpearman_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechBarracksUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechArcheryUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechStablesUpgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">CeltTechDruidHPDamage</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor1</tech>
		<tech status="Active" persistentcitystatus="Active">CeltTechSwordsman_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">CeltTechSlinger_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechWarshipS</tech>
		<tech status="Active" persistentcitystatus="Active">TechCargoUtilityBoat1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechVillager1</tech>
		<tech status="Active" persistentcitystatus="Active">CeltTechDruidHeal</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechDruidSacrifice1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechDruidSacrifice2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechBardHall1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechBardHall2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechBarracksUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechArcheryUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechStablesUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor2</tech>
		<tech status="Active" persistentcitystatus="Active">CeltTechWoadraider_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">CeltTechChampion_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">CeltTechBowman_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">CeltTechHorseman_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">CeltTechCarpentom_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">CeltTechRam_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">CeltTechPalintonon_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechDruidSacrifice3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechDruidSacrifice4</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechBardHall3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechBarracksUpgrade3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechArcheryUpgrade3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechStablesUpgrade3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechTower2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechWheelbarrow1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechWheelbarrow2</tech>
	</activetechs>
	<equipment />
	<protounits>
		// CELTIC CORE:
		<protounit>Ce_Civ_Villager</protounit>
		<protounit>Ce_Civ_FishingBoat</protounit>
		<protounit>Ce_Civ_UtilityBoat</protounit>
		<protounit>Ce_Civ_Caravan</protounit>
		<protounit>Ce_Inf_Spearman</protounit>
		<protounit>Ce_Inf_LongSwordsman</protounit>
		<protounit>Ce_Arc_Slinger</protounit>
		<protounit>Ce_Shp_Warship</protounit>
		<protounit>Ce_Spc_Druid</protounit>
		<protounit>Ce_Bldg_TownCenter</protounit>
		<protounit>Ce_Bldg_StoreHouse</protounit>
		<protounit>Ce_Bldg_LookoutTower</protounit>
		<protounit>Ce_Bldg_House</protounit>
		<protounit>Ce_Bldg_Barracks</protounit>
		<protounit>Ce_Bldg_Farm</protounit>
		<protounit>Ce_Bldg_Dock</protounit>
		<protounit>Ce_Bldg_ArcheryRange</protounit>
		<protounit>Ce_Bldg_GuardTower</protounit>
		<protounit>Ce_Bldg_Armory</protounit>
		<protounit>Ce_Bldg_Market</protounit>
		<protounit>Ce_Bldg_SacredGrove</protounit>

		<protounit>Ce_Inf_WoadRaider</protounit>
		<protounit>Ce_Arc_Bowman</protounit>
		<protounit>Ce_Cav_Horseman</protounit>
		<protounit>Ce_Sie_Ram</protounit>
		<protounit>Ce_Spc_DruidAugur</protounit>
		<protounit>Ce_Bldg_Stables</protounit>
		<protounit>Ce_Bldg_BardHall</protounit>
		<protounit>Ce_Bldg_Fortress</protounit>
		<protounit>Ce_Cav_Scout</protounit>

		<protounit>Ce_Inf_Champion</protounit>
		<protounit>Ce_Arc_Carpentom</protounit>
		<protounit>Ce_Sie_Palintonon</protounit>
	</protounits>
	<traits>
		// CELTIC CORE:
		<trait used="true" level="33" protounit="Ce_Civ_Villager">Tool1H_E009</trait>
		<trait used="true" level="33" protounit="Ce_Civ_Villager">ArmorClth_R012</trait>

		<trait used="true" level="33" protounit="Ce_Civ_FishingBoat">FishingNet1H_R007</trait>
		<trait used="true" level="33" protounit="Ce_Civ_FishingBoat">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="Ce_Civ_FishingBoat">ArmorPlt_R012</trait>
		<trait used="true" level="33" protounit="Ce_Civ_FishingBoat">Gear_Boat_RC01</trait>

		<trait used="true" level="33" protounit="Ce_Civ_UtilityBoat">Merchant2H_R009</trait>
		<trait used="true" level="33" protounit="Ce_Civ_UtilityBoat">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="Ce_Civ_UtilityBoat">ArmorPlt_R012</trait>
		<trait used="true" level="33" protounit="Ce_Civ_UtilityBoat">Gear_Boat_RC01</trait>

		<trait used="true" level="43" protounit="Ce_Civ_Caravan">Merchant2H_R009</trait>
		<trait used="true" level="43" protounit="Ce_Civ_Caravan">ArmorClth_R001</trait>
		<trait used="true" level="43" protounit="Ce_Civ_Caravan">Gear_Vill_R003</trait>

		<trait used="true" level="33" protounit="Ce_Inf_Spearman">Spear2H_R006</trait>
		<trait used="true" level="33" protounit="Ce_Inf_Spearman">ArmorClth_R009</trait>
		<trait used="true" level="33" protounit="Ce_Inf_Spearman">Gear_R024</trait>
		<trait used="true" level="33" protounit="Ce_Inf_Spearman">Warpaint_R113</trait>

		<trait used="true" level="33" protounit="Ce_Inf_LongSwordsman">Sword1H_R007</trait>
		<trait used="true" level="33" protounit="Ce_Inf_LongSwordsman">Shield1H_R007</trait>
		<trait used="true" level="33" protounit="Ce_Inf_LongSwordsman">VanityShield1h_heroicgallic</trait>
		<trait used="true" level="33" protounit="Ce_Inf_LongSwordsman">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="Ce_Inf_LongSwordsman">Gear_R024</trait>
		<trait used="true" level="33" protounit="Ce_Inf_LongSwordsman">Warpaint_R117</trait>

		<trait used="true" level="33" protounit="Ce_Inf_WoadRaider">Axe2H_R011</trait>
		<trait used="true" level="33" protounit="Ce_Inf_WoadRaider">WarHorn_R112</trait>
		<trait used="true" level="33" protounit="Ce_Inf_WoadRaider">Warpaint_R108</trait>

		<trait used="true" level="33" protounit="Ce_Inf_Champion">Sword1H_R007</trait>
		<trait used="true" level="33" protounit="Ce_Inf_Champion">VanityWeapon1h_022</trait>
		<trait used="true" level="33" protounit="Ce_Inf_Champion">ArmorMed_R002</trait>
		<trait used="true" level="33" protounit="Ce_Inf_Champion">Gear_R024</trait>
		<trait used="true" level="33" protounit="Ce_Inf_Champion">Warpaint_R117</trait>

		<trait used="true" level="33" protounit="Ce_Arc_Slinger">Sling2H_R012</trait>
		<trait used="true" level="33" protounit="Ce_Arc_Slinger">Torc_R101</trait>
		<trait used="true" level="33" protounit="Ce_Arc_Slinger">Gear_R024</trait>
		<trait used="true" level="33" protounit="Ce_Arc_Slinger">VanityHelm_012</trait>

		<trait used="true" level="33" protounit="Ce_Arc_Bowman">Bow1H_R010</trait>
		<trait used="true" level="33" protounit="Ce_Arc_Bowman">ArrowOH_R013</trait>
		<trait used="true" level="33" protounit="Ce_Arc_Bowman">Torc_R101</trait>
		<trait used="true" level="33" protounit="Ce_Arc_Bowman">Gear_R024</trait>
		<trait used="true" level="33" protounit="Ce_Arc_Bowman">VanityHelm_012</trait>

		<trait used="true" level="33" protounit="Ce_Arc_Carpentom">Javelin2H_R101</trait>
		<trait used="true" level="33" protounit="Ce_Arc_Carpentom">ArmorClth_RC02</trait>
		<trait used="true" level="33" protounit="Ce_Arc_Carpentom">Shield1H_R007</trait>
		<trait used="true" level="33" protounit="Ce_Arc_Carpentom">Gear_R024</trait>
		<trait used="true" level="33" protounit="Ce_Arc_Carpentom">VanityHelm_012</trait>

		<trait used="true" level="33" protounit="Ce_Cav_Horseman">Spear2H_R005</trait>
		<trait used="true" level="33" protounit="Ce_Cav_Horseman">ArmorLgt_R015</trait>
		<trait used="true" level="33" protounit="Ce_Cav_Horseman">Gear_R024</trait>
		<trait used="true" level="33" protounit="Ce_Cav_Horseman">VanityHelm_012</trait>

		<trait used="true" Level="33" protounit="Ce_Cav_Scout">Sword1H_R004</trait>
		<trait used="true" Level="33" protounit="Ce_Cav_Scout">ArmorLgt_R008</trait>

		<trait used="true" level="33" protounit="Ce_Sie_Ram">RamHead2H_R008</trait>
		<trait used="true" level="33" protounit="Ce_Sie_Ram">ArmorMed_R005</trait>
		<trait used="true" level="33" protounit="Ce_Sie_Ram">Gear_Siege_R015</trait>

		<trait used="true" level="33" protounit="Ce_Sie_Palintonon">ArmorMed_R005</trait>
		<trait used="true" level="33" protounit="Ce_Sie_Palintonon">Ballista2H_R011</trait>
		<trait used="true" level="33" protounit="Ce_Sie_Palintonon">Gear_Siege_R015</trait>

		<trait used="true" level="33" protounit="Ce_Shp_Warship">Bow1H_R009</trait>
		<trait used="true" level="33" protounit="Ce_Shp_Warship">ArrowOH_R013</trait>
		<trait used="true" level="33" protounit="Ce_Shp_Warship">ArmorPlt_R015</trait>
		<trait used="true" level="33" protounit="Ce_Shp_Warship">Gear_Boat_R015</trait>

		<trait used="true" level="33" protounit="Ce_Spc_Druid">Staff2H_R011</trait>
		<trait used="true" level="33" protounit="Ce_Spc_Druid">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="Ce_Spc_Druid">gear_prst_R003</trait>
		<trait used="true" level="33" protounit="Ce_Spc_Druid">VanityHelm_022</trait>

		<trait used="true" level="33" protounit="Ce_Spc_DruidAugur">Staff2H_R003</trait>
		<trait used="true" level="33" protounit="Ce_Spc_DruidAugur">ArmorClth_R012</trait>
		<trait used="true" level="33" protounit="Ce_Spc_DruidAugur">gear_prst_R003</trait>

		<trait used="true" level="33" protounit="Ce_Bldg_TownCenter">Bow1H_R001</trait>
		<trait used="true" level="33" protounit="Ce_Bldg_TownCenter">ArrowOH_R006</trait>
		<trait used="true" level="33" protounit="Ce_Bldg_TownCenter">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Ce_Bldg_TownCenter">Gear_Bldg_R006</trait>

		<trait used="true" level="33" protounit="Ce_Bldg_GuardTower">Bow1H_R010</trait>
		<trait used="true" level="33" protounit="Ce_Bldg_GuardTower">ArrowOH_R012</trait>
		<trait used="true" level="33" protounit="Ce_Bldg_GuardTower">ArmorBldg_RC01</trait>
		<trait used="true" level="33" protounit="Ce_Bldg_GuardTower">Gear_Bldg_R003</trait>

		<trait used="true" level="33" protounit="Ce_Bldg_Fortress">Bow1H_R007</trait>
		<trait used="true" level="33" protounit="Ce_Bldg_Fortress">ArrowOH_R012</trait>
		<trait used="true" level="33" protounit="Ce_Bldg_Fortress">ArmorBldg_RC01</trait>
		<trait used="true" level="33" protounit="Ce_Bldg_Fortress">Gear_Bldg_R003</trait>

		<trait used="true" level="33" protounit="Ce_Bldg_StoreHouse">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Ce_Bldg_StoreHouse">Gear_Bldg_R006</trait>

		<trait used="true" level="33" protounit="Ce_Bldg_Barracks">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Ce_Bldg_Barracks">Gear_Bldg_R006</trait>

		<trait used="true" level="33" protounit="Ce_Bldg_Dock">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Ce_Bldg_Dock">Gear_Bldg_R006</trait>

		<trait used="true" level="33" protounit="Ce_Bldg_ArcheryRange">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Ce_Bldg_ArcheryRange">Gear_Bldg_R006</trait>

		<trait used="true" level="33" protounit="Ce_Bldg_Stables">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Ce_Bldg_Stables">Gear_Bldg_R006</trait>

		<trait used="true" level="33" protounit="Ce_Bldg_Bardhall">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Ce_Bldg_Bardhall">Gear_Bldg_R006</trait>

		<trait used="true" level="33" protounit="Ce_Bldg_SacredGrove">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Ce_Bldg_SacredGrove">Gear_Bldg_R006</trait>

		<trait used="true" level="33" protounit="Ce_Bldg_Wonder">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Ce_Bldg_Wonder">Gear_Bldg_R102</trait>

		<trait used="true" level="33" protounit="Ce_Bldg_House">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Ce_Bldg_House">Gear_Bldg_R102</trait>

		<trait used="true" level="33" protounit="Ce_Bldg_Farm">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Ce_Bldg_Farm">Gear_Bldg_R102</trait>

		<trait used="true" level="33" protounit="Ce_Bldg_LookoutTower">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Ce_Bldg_LookoutTower">Gear_Bldg_R102</trait>

		<trait used="true" level="33" protounit="Ce_Bldg_Armory">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Ce_Bldg_Armory">Gear_Bldg_R006</trait>

		<trait used="true" level="33" protounit="Ce_Bldg_Market">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="Ce_Bldg_Market">Gear_Bldg_R006</trait>
	</traits>
	<travelinventory>
		<items />
	</travelinventory>
	<capitallockedtiles>
		<radius>0</radius>
		<centerpoint />
	</capitallockedtiles>
	<questgivers />
	<econdesigns />
	<resources />
	<unlockedregions />
	<currentregion>0</currentregion>
	<nextscenarioid>0</nextscenarioid>
	<availableadvisors />
	<assignedadvisors />
	<capitalresources />
</character>