<?xml version="1.0"?>
<character xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" version="2">
  <CivId>3</CivId>
  <xp>1000</xp>
  <currentage>1</currentage>
  <completedquests />
  <questinstances />
  <activetechs>
		<tech status="Active" persistentcitystatus="Active">Global_AIAdjust_L10_L19</tech>
		<tech status="Active" persistentcitystatus="Active">Global_AIAdjust_Skirmish_T2Only</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechSpearman_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechPriestRange1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechPriestHeal1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechBarracksUpgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechStablesUpgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechAllArmor1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechAxeman_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechSlinger_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechCamelRider_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechTrireme_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechPriestCost1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechPriestSpeed1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechBarracksUpgrade2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechStablesUpgrade2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechAllArmor2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechChariotArcher_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechWarElephant_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechElephantArcher_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechSiegeTower_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechCatapult_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechTrebuchet_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechFireShip_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechCatTrireme_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechPriestHp1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechPriestTrain1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechBarracksUpgrade3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechStablesUpgrade3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechAllArmor3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechTower2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechTower3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechWheelbarrow1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechWheelbarrow2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechHunting1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherBerry1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherWood1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherWood2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherGold1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherGold2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherGold3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherStone1</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherStone2</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherStone3</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherFarm1</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherFarm2</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherFarm3</tech>
  </activetechs>
  <equipment />
  <protounits>
    <protounit>Eg_Civ_Villager</protounit>
	<protounit>Eg_Civ_FishingBoat</protounit>
	<protounit>Eg_Civ_UtilityBoat</protounit>
	<protounit>Eg_Civ_Caravan</protounit>
	<protounit>Eg_Inf_Spearman</protounit>
	<protounit>Eg_Inf_Axeman</protounit>
	<protounit>Eg_Arc_Slinger</protounit>
	<protounit>Eg_Cav_CamelRider</protounit>
	<protounit>Eg_Shp_Trireme</protounit>
	<protounit>Eg_Spc_PriestRa</protounit>
	<protounit>Eg_Bldg_TownCenter</protounit>
	<protounit>Eg_Bldg_StoreHouse</protounit>
	<protounit>Eg_Bldg_LookoutTower</protounit>
	<protounit>Eg_Bldg_House</protounit>
	<protounit>Eg_Bldg_Barracks</protounit>
	<protounit>Eg_Bldg_Farm</protounit>
	<protounit>Eg_Bldg_Dock</protounit>
	<protounit>Eg_Bldg_GuardTower</protounit>
	<protounit>Eg_Bldg_Armory</protounit>
	<protounit>Eg_Bldg_Stables</protounit>
	<protounit>Eg_Bldg_Market</protounit>
	<protounit>Eg_Bldg_Temple1</protounit>
	<protounit>Eg_Arc_ChariotArcher</protounit>
	<protounit>Eg_Cav_WarElephant</protounit>
	<protounit>Eg_Sie_SiegeTower</protounit>
	<protounit>Eg_Shp_FireShip</protounit>
	<protounit>Eg_Spc_PriestSet</protounit>
	<protounit>Eg_Bldg_Fortress</protounit>
	<protounit>Eg_Bldg_SiegeWorkshop</protounit>
	<protounit>Eg_Bldg_Temple2</protounit>
	<protounit>Eg_Arc_ElephantArcher</protounit>
	<protounit>Eg_Sie_Catapult</protounit>
	<protounit>Eg_Sie_Trebuchet</protounit>
	<protounit>Eg_Shp_CatTrireme</protounit>
	<protounit>Eg_Spc_PriestPtah</protounit>
	<protounit>Eg_Bldg_Temple3</protounit>
    <protounit>Eg_Bldg_Wonder</protounit>
  </protounits>
  <traits>
    <trait used="true" level="12" protounit="Eg_Cav_Scout">Javalin2H_U001</trait>
    <trait used="true" level="12" protounit="Eg_Cav_Scout">ArmorLgt_U008</trait>
    <trait used="true" level="12" protounit="Eg_Cav_WarElephant">Shield1H_U005</trait>
    <trait used="true" level="12" protounit="Eg_Civ_Villager">Tool1H_U001</trait>
    <trait used="true" level="12" protounit="Eg_Civ_Villager">ArmorClth_U001</trait>
    <trait used="true" level="12" protounit="Eg_Civ_FishingBoat">FishingNet1H_U001</trait>
    <trait used="true" level="12" protounit="Eg_Inf_Spearman">Spear2H_U001</trait>
    <trait used="true" level="12" protounit="Eg_Inf_Spearman">ArmorMed_U001</trait>
    <trait used="true" level="12" protounit="Eg_Inf_Axeman">Axe2H_U001</trait>
    <trait used="true" level="12" protounit="Eg_Inf_Axeman">ArmorMed_U001</trait>
    <trait used="true" level="12" protounit="Eg_Arc_Slinger">Sling2H_U001</trait>
    <trait used="true" level="12" protounit="Eg_Arc_Slinger">ArmorClth_U001</trait>
    <trait used="true" level="12" protounit="Eg_Cav_CamelRider">Spear2H_U001</trait>
    <trait used="true" level="12" protounit="Eg_Cav_CamelRider">ArmorLgt_U001</trait>
    <trait used="true" level="12" protounit="Eg_Bldg_TownCenter">Bow1H_U001</trait>
    <trait used="true" level="12" protounit="Eg_Bldg_TownCenter">ArrowOH_U001</trait>
    <trait used="true" level="12" protounit="Eg_Bldg_GuardTower">Bow1H_U001</trait>
    <trait used="true" level="12" protounit="Eg_Bldg_GuardTower">ArrowOH_U001</trait>
    <trait used="true" level="12" protounit="Eg_Bldg_Fortress">Bow1H_U001</trait>
    <trait used="true" level="12" protounit="Eg_Bldg_Fortress">ArrowOH_U001</trait>
    <trait used="true" level="12" protounit="Eg_Spc_PriestRa">Scepter2H_U002</trait>
    <trait used="true" level="12" protounit="Eg_Spc_PriestRa">ArmorClth_U002</trait>
    <trait used="true" level="12" protounit="Eg_Spc_PriestSet">Staff2H_U002</trait>
    <trait used="true" level="12" protounit="Eg_Spc_PriestSet">ArmorClth_U002</trait>
  </traits>
  <travelinventory>
    <items />
  </travelinventory>
  <capitallockedtiles>
    <radius>0</radius>
    <centerpoint />
  </capitallockedtiles>
  <questgivers />
  <econdesigns />
  <resources />
  <unlockedregions />
  <currentregion>0</currentregion>
  <nextscenarioid>0</nextscenarioid>
  <availableadvisors />
  <assignedadvisors />
  <capitalresources />
</character>