<?xml version="1.0"?>
<character xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" version="2">
	<CivId>1</CivId>
	<xp>1000</xp>
	<currentage>1</currentage>
	<completedquests />
	<questinstances />
	<activetechs>
		<tech status="Active" persistentcitystatus="Active">Global_AIAdjust_L01_L09</tech>
		<tech status="Active" persistentcitystatus="Active">Global_AiWallNerf</tech>
	</activetechs>
	<equipment />
	<protounits>
		// BANDIT:
		<protounit>Gr_Civ_Villager</protounit>
		<protounit>Gr_Civ_FishingBoat</protounit>
		<protounit>Npc_Inf_Bandit</protounit>
		<protounit>Gr_Inf_Clubman</protounit>
		<protounit>Gr_Bldg_TownCenter</protounit>
		<protounit>Gr_Cap_StoreHouse</protounit>
		<protounit>NPC_Bandit_LookoutTower</protounit>
		<protounit>Gr_Cap_Hut</protounit>
		<protounit>Gr_Bldg_Farm</protounit>
		<protounit>Gr_Bldg_Dock</protounit>
		<protounit>Gr_Bldg_WarHut</protounit>
	</protounits>
	<traits>
		<trait used="true" level="1" protounit="Npc_BanditLeader_01">Club2H_U001</trait>
		<trait used="true" level="1" protounit="Npc_BanditLeader_01">ArmorMed_U001</trait>
	</traits>
	<travelinventory>
		<items />
	</travelinventory>
	<capitallockedtiles>
		<radius>0</radius>
		<centerpoint />
	</capitallockedtiles>
	<questgivers />
	<econdesigns />
	<resources />
	<unlockedregions />
	<currentregion>0</currentregion>
	<nextscenarioid>0</nextscenarioid>
	<availableadvisors />
	<assignedadvisors />
	<capitalresources />
</character>